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In article <3f5e1f5c@news.povray.org>, Stefan Persson wrote:
> If Poser will do what you want?
Yeah, I was hoping poser would export a mesh that would interact
with my scene. For instance, could the elf in the picture --
without hair if I'm hearing you right -- cast a shadow on some
pov-jects I'm working on?
--
If riding in an airplane is flying, then riding in a boat is swimming.
47 jumps, 13.2 minutes of freefall, 27.3 ff vertical miles.
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> Yeah, I was hoping poser would export a mesh that would interact
> with my scene. For instance, could the elf in the picture --
> without hair if I'm hearing you right -- cast a shadow on some
> pov-jects I'm working on?
Yes your Poser meshes when used with POV mesh 2 format will ineract fully
with your scene.
I only rendered them is Poser for speed.
Mick
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Wasn't it Jettero Heller who wrote:
>In article <3f5e1f5c@news.povray.org>, Stefan Persson wrote:
>> If Poser will do what you want?
>
>
>Yeah, I was hoping poser would export a mesh that would interact
>with my scene. For instance, could the elf in the picture --
>without hair if I'm hearing you right -- cast a shadow on some
>pov-jects I'm working on?
Most types of Poser hair can be exported to POV. The only problem is the
new "dynamic" strand-based hair that was introduced in Poser 5, which is
made up of strands rather than polygons, so it can't be converted to a
mesh. (I suppose the strands could be converted to thin sphere sweeps,
but I'd imagine that would be ridiculously slow). P5 dynamic hair is
rather tricky to use anyway, and I've seen very few instances of it
being used successfully in the Poser newsgroups.
Most of the convincing looking hair that I see in the Poser newsgroups
is made using transparency mapping. The hair is constructed in sheets,
then an image of hair is used to control which parts of the sheet are
visible hairs and which bits are invisible. This type of Poser hair can
be exported to POV (see <http://www.econym.demon.co.uk/posetut/p4.htm>)
Some of the best Poser hair can be found for free at
<http://www.vowel.or.jp/~kozaburo/>, and everything there will export to
POV cleanly.
--
Mike Williams
Gentleman of Leisure
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Jettero Heller <pov### [at] voltar-confedorg> wrote in message
news:slr### [at] corkyvoltar-confedorg...
> Yeah, I was hoping poser would export a mesh that would interact
> with my scene. For instance, could the elf in the picture --
> without hair if I'm hearing you right -- cast a shadow on some
> pov-jects I'm working on?
Yes, a poser mesh is a fully 3d object like any other imported mesh. The
biggest issue I find with poser (besides its less-than-intuitive interface)
is textures, and as already mentioned, hair. Stock poser textures tend to
be flat and IMO rarely look good except in poser. When I use poser models in
POV I always make my own textures. Kozaburo's transparency mapped hair that
Mike mentioned is the best option.
Like any other 3d app, there is a learning curve. Humans are a difficult and
complex subject to model, and even though poser simplifies it, there are a
lot of parameters to tweak to get a realistic figure. If you take the time
to learn it, you can get some pretty good results without spending buckets o
cash on Daz models, but if you need something good in a hurry then Daz is
probably the best (only?) source.
RG
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Yes, like mentioned before, everything except the hair exports fine.
I use Poseray which is a wonderful tool. Just export the character from
Poser in OBJ-format and Poserray will help you with the rest.
Paths to image maps and everything. The only thing I usually do is to
convert,
if used, bumpmaps and transperancy maps to grey scale.
/Stefan
"Jettero Heller" <pov### [at] voltar-confedorg> wrote in message
news:slr### [at] corkyvoltar-confedorg...
> In article <3f5e1f5c@news.povray.org>, Stefan Persson wrote:
> > If Poser will do what you want?
>
>
> Yeah, I was hoping poser would export a mesh that would interact
> with my scene. For instance, could the elf in the picture --
> without hair if I'm hearing you right -- cast a shadow on some
> pov-jects I'm working on?
>
>
> --
> If riding in an airplane is flying, then riding in a boat is swimming.
> 47 jumps, 13.2 minutes of freefall, 27.3 ff vertical miles.
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