POV-Ray : Newsgroups : povray.binaries.images : Horizon [187kb] Server Time
12 Aug 2024 13:15:25 EDT (-0400)
  Horizon [187kb] (Message 1 to 10 of 10)  
From: Darren Hewson
Subject: Horizon [187kb]
Date: 1 Sep 2003 10:37:23
Message: <3f5359a3@news.povray.org>
Update of a previously posted image.


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Attachments:
Download 'Horizon1024x768_20030901.jpg' (188 KB)

Preview of image 'Horizon1024x768_20030901.jpg'
Horizon1024x768_20030901.jpg


 

From: Doug Eichenberg
Subject: Re: Horizon [187kb]
Date: 1 Sep 2003 10:45:29
Message: <3f535b89@news.povray.org>
Wow, very nice image!  I must have missed the first one, gonna go back and
find it.

--
Doug Eichenberg
www.getinfo.net/douge
dou### [at] nlsnet
Darren Hewson <dar### [at] hotmailcom> wrote in message
news:3f5359a3@news.povray.org...
> Update of a previously posted image.
>
>
>


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From: Shay
Subject: Re: Horizon [187kb]
Date: 1 Sep 2003 17:35:47
Message: <3f53bbb2@news.povray.org>
Darren Hewson wrote:

Beautiful. It's nice to see a post on this news group develop into fully
formed image. The fallen leaves, fence posts, smaller trees, and other
details bring this past the stage of a gimmicky "technique" picture into
something which reflects a lot of work and care in addition to whatever
feeling the arrangement is meant to evoke.

 -Shay


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From: Tim Nikias v2 0
Subject: Re: Horizon [187kb]
Date: 1 Sep 2003 18:08:21
Message: <3f53c355$1@news.povray.org>
Very nice update of the older image. I'm still
longing for objects to the right and left of the
path, where there's currently only brown
earth looking at me. And the trees do look
a little too smooth to be, perhaps some
normals / bumpmapping would help here.
Aside of that, the only think I really DON'T
like is the dark grey tree/bush in the lower
left. Not because the tree sucks, but because
the twigs are too much angled. Some more
roundness would be fitting. But I don't expect
that to be cured, since it would be very memory
intensive.

But at least do something about the "bald" areas
to the right and left. At least some texture would
do justice, and something to crack the smooth
horizon there.

But aside of all the critic and comments (meant
to enhance the picture, not spoil it!), its a very
nice and moody image. I like it.

Regards,
Tim


-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights


> Update of a previously posted image.
>
>
>


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From: Neonux
Subject: Re: Horizon [187kb]
Date: 1 Sep 2003 18:30:27
Message: <3f53c883@news.povray.org>
> Update of a previously posted image.

Simply astounding!


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From: Neonux
Subject: Re: Horizon [187kb]
Date: 1 Sep 2003 18:37:40
Message: <3f53ca34@news.povray.org>
> Aside of that, the only think I really DON'T
> like is the dark grey tree/bush in the lower
> left. Not because the tree sucks, but because
> the twigs are too much angled. Some more
> roundness would be fitting. But I don't expect
> that to be cured, since it would be very memory
> intensive.

I disagree.  I think those tree's look ok.  I've seen trees like this.  Not
all tree's are nicely rounded. :)


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From:
Subject: Re: Horizon [187kb]
Date: 1 Sep 2003 21:09:40
Message: <3f53edd4$1@news.povray.org>
Hi Darren,

this looks very good! Esp. the colors, the sky and the shadows on the
path are really a big improvement.
I've only one major and some minor suggestions:

=  We are looking at the unlit side of the trees and the grey wooden
   posts, so they should be much darker (and perhaps a little bit
   rougher?) The dark parts of the rightmost tree look right to me.

-  Some of the white stones on the path seem to float slightly above
   the ground. Unfortunately I neither know the reason for this (mis-)
   perception nor what can be done against it.

-  The ploughed fields should show parallel strikes/groves from the
   ploughing and should be clearly separated from the unploughed areas
   between the path and the fields. I suggest to add short grass to
   the unploughed areas on the left side (or simply make them green as
   in your first post) and a somewhat larger groove for separation.
   The right side looks O.K. because the grass is hiding the border
   between ploughed and unploughed areas.

-  I wonder if the grass would look even more convincing if the blades
   were less wide, but there were more of them; for example half the
   width, but twice the number (at least for the grass in the fore-
   ground).

-  There seems to be a very abrupt change of slope from the uphill part
   of the path to the (invisible) downhill part. I would expect the path
   to be more horizontal near its peak.

-  The ground between path and wooden post (see attached image) should
   have the color of the path, not the color of the fields.

-  I liked the old stone more. The position at the right side is better,
   but the stone should not stand on the path (else add some strikes
   from cars scratching along it! :D ) Maybe the old stone with the new
   stone as inlay on its tilted top looks good.

As said above: great image, only minor nit-picking suggestions.

   Sputnik


P.S. As I have 2 monitors available here (1152*864 each), I would like
     to have a special version of your final scene: 864 pixels high,
     2570 pixels wide; containing ploughed fields in the first 1152
     pixels (for the icons on the left monitor), more ploughed fields
     in the middle 266 pixels (for the gap between the monitors; I
     would cut away this, but it must be present in the image for
     correct perspective), then your current scene in the 1152 pixels
     for the right monitor. 1152:266:1152 = 32.5cm (left monitor) :
     7.5cm (gap) : 32.5cm (right monitor). Of course I would do it
     myself if the code is available ...
     A more universal approach would be to make an approx. 2700*864
     picture with your current scene in the rightmost 1152 pixels.
     This can be cropped to fit many different arrangements of moni-
     tors.

--
----------------------------

fr### [at] computermuseumfh-kielde
----------------------------


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Attachments:
Download 'Horizon_Detail.jpg' (4 KB)

Preview of image 'Horizon_Detail.jpg'
Horizon_Detail.jpg


 

From: Jeremy M  Praay
Subject: Re: Horizon [187kb]
Date: 2 Sep 2003 13:27:29
Message: <3f54d301$1@news.povray.org>
I love this!

I'm a big fan of natural settings.  The path itself looks great!  Want to
share an overview of some of the processes involved?

-- 
Jeremy
"Darren Hewson" <dar### [at] hotmailcom> wrote in message
news:3f5359a3@news.povray.org...
> Update of a previously posted image.
>
>
>


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From: Darren Hewson
Subject: Re: Horizon [187kb]
Date: 2 Sep 2003 15:08:09
Message: <3f54ea99@news.povray.org>
Thanks for comments and encouragement.

I think I'll work on some of the suggested minor improvements over the next
week or two. I'll post any satisfacory results here. (If I have time Frank
I'll attempt a  two monitor render :-)).

Some credits are due, since I used some other peoples macros here:

Gilles Trans makegrass
Will Woodhull patchWork macro
Andrew Clinton splinetree (1.3)
Philippe Debar skylight (0.6b)

I may have made some minor changes to some of these but I can't remember
exactly what.

Cheers

"Darren Hewson" <dar### [at] hotmailcom> wrote in message
news:3f5359a3@news.povray.org...
> Update of a previously posted image.
>
>
>


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From: Brad Paul
Subject: Re: Horizon [187kb]
Date: 4 Sep 2003 12:29:15
Message: <3f57685b$1@news.povray.org>
Darren Hewson wrote:
> Update of a previously posted image.
> 
> 
> 

Very nice.

It reminds me of SR-91 in western VA. I biked that road many years ago.


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