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13 Aug 2024 01:22:11 EDT (-0400)
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From: JC (Exether)
Subject: Re: Grassy Julia v4
Date: 26 Jun 2003 08:52:05
Message: <3EFAEC74.2040300@spam.fr>
>>- I don't like the grainy aspect of the sea near the horizon, in real
>>world you would have a heat fog hiding that, maybe you can try softening
>>it with a thin ground fog so that the first plan sea remains clear.
> 
> 
> I tried using some fog but couldn't get it to look right. I think the
> graininess mostly comes from low quality blur settings (only 6 blur
> samples).
Yep, I just gave it a try, and it doesn't seem straightforward ...
Maybe you can try using a big sphere or a big cylinder (if you don't 
want to have a round horizon) instead of a plane for the sea, that would 
shorten the horizon distance. Maybe it can work better too with a ground 
fog.

JC


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From: Tek
Subject: Re: Grassy Julia v4
Date: 26 Jun 2003 13:59:04
Message: <3efb3468@news.povray.org>
"JC (Exether)" <no### [at] spamfr> wrote in message news:3EF### [at] spamfr...
> Yep, I just gave it a try, and it doesn't seem straightforward ...

Well it's not fog per se, I've used it in a lot of scenes before without any
trouble, the problem here is I've constructed the scene without fog, so things
like the sky sphere and the distant mountains are already coloured to look
foggy, which makes it ver hard to put fog in without it clashing with this
effect.
But, I've come up with a cunning plan, I'll just fade the colour of the water to
be a foggy colour in the distance! :)

> Maybe you can try using a big sphere or a big cylinder (if you don't
> want to have a round horizon) instead of a plane for the sea, that would
> shorten the horizon distance. Maybe it can work better too with a ground
> fog.

I tried ground fog, but that didn't help. A sphere would make sense, I normally
use that in my scenes but I got lazy when I did this one! The problem is a
realistic earth-sized sphere would still stretch off to the point where the
water gets grainy.

I think I'll work on a fake-fog effect and some nicer blur settings.

Thanks
--
Tek
http://www.evilsuperbrain.com


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From: Patrick Dugan
Subject: Re: Grassy Julia v4
Date: 27 Jun 2003 09:32:04
Message: <3efc4754$1@news.povray.org>
The image looks great!  I'd like to be sitting on that thing.
I couldn't tell what the seagull was.  At first I thought it was a low
flying plane of some sort.  It seems a bit blurry to me.  Perhaps motion
blur?
I would be tempted to add two more fractals that are somewhat similar and
place them much further out/away on the right side of the image.

Patrick

"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:3ef9e8a9@news.povray.org...
> This scene must be nearing completion; every time I try to add something I
get
> about a dozen versions that look worse!
>
> I spent a couple of hours moving the camera to get this view right now
it's at
> poster proportions (including playing with a vertically oriented poster),
> eventually I decided this was best. Then I spent a while trying different
things
> to occupy the big empty space on the right of the picture: a big splash of
water
> (which was going to have a dolphin jumping out of it)? after about an hour
> experimenting I concluded it was going to shift the focus too much, a
sharks
> fin? well that drew the eye, and looks silly.
>
> After all of that I decided I needed a seagull, which took a whole evening
to
> build (it's made from blobs). It looks pretty good but I'm not sure about
the
> angle we're viewing it from, is it too hard to tell what it is?
>
> Anyway, I personally think this is an improvement over v3, but only
slightly.
> I'm starting to think it's nearly finished (or as finished as it's going
to
> get), so I'll add a few more little details and then call it finished. I'm
> thinking I'll add a distant flock of birds, and some fish swimming in the
shadow
> of the fractal.
>
> But of course I'm open to suggestions for what to add, and any criticism
of
> what's already there. What do you think?
>
> (BTW, apologies to those of you with low res monitors, but I really wanted
to
> keep the detail in this image!)
> --
> Tek
> http://www.evilsuperbrain.com
>
>
>


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From: Tek
Subject: Re: Grassy Julia v4
Date: 27 Jun 2003 13:21:47
Message: <3efc7d2b$1@news.povray.org>
"Patrick Dugan" <pat### [at] usnetcomcorpcom> wrote in message
news:3efc4754$1@news.povray.org...
> The image looks great!  I'd like to be sitting on that thing.
> I couldn't tell what the seagull was.  At first I thought it was a low
> flying plane of some sort.  It seems a bit blurry to me.  Perhaps motion
> blur?

Yeah there was too much focal blur, I didn't realise until after posting. The
close-up I posted has a lower amount of blur and looks much better.

> I would be tempted to add two more fractals that are somewhat similar and
> place them much further out/away on the right side of the image.

Someone already suggested that, and like I said then: I don't want more
fractals, because I feel it works better being so out of place. :)

Thanks for your comments.
--
Tek
http://www.evilsuperbrain.com


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