POV-Ray : Newsgroups : povray.binaries.images : Grassy Julia v4 : Re: Grassy Julia v4 Server Time
13 Aug 2024 03:14:53 EDT (-0400)
  Re: Grassy Julia v4  
From: JC (Exether)
Date: 26 Jun 2003 08:52:05
Message: <3EFAEC74.2040300@spam.fr>
>>- I don't like the grainy aspect of the sea near the horizon, in real
>>world you would have a heat fog hiding that, maybe you can try softening
>>it with a thin ground fog so that the first plan sea remains clear.
> 
> 
> I tried using some fog but couldn't get it to look right. I think the
> graininess mostly comes from low quality blur settings (only 6 blur
> samples).
Yep, I just gave it a try, and it doesn't seem straightforward ...
Maybe you can try using a big sphere or a big cylinder (if you don't 
want to have a round horizon) instead of a plane for the sea, that would 
shorten the horizon distance. Maybe it can work better too with a ground 
fog.

JC


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