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>>- I don't like the grainy aspect of the sea near the horizon, in real
>>world you would have a heat fog hiding that, maybe you can try softening
>>it with a thin ground fog so that the first plan sea remains clear.
>
>
> I tried using some fog but couldn't get it to look right. I think the
> graininess mostly comes from low quality blur settings (only 6 blur
> samples).
Yep, I just gave it a try, and it doesn't seem straightforward ...
Maybe you can try using a big sphere or a big cylinder (if you don't
want to have a round horizon) instead of a plane for the sea, that would
shorten the horizon distance. Maybe it can work better too with a ground
fog.
JC
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