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Gilles Tran wrote:
>
> > But don't the same problems also cause errors when generating the df3?
>
> No, because when the df3 is generated, either by slicing or by using object
> pattern, everything within the mesh appears in the same colour so the
> internal structures are hidden.
I don't get it. If you can use the object pattern to generate a df3 you
can also use it directly for the media.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
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Chris
The great thing about povray is that there are often many ways of doing
things, each of which may have its uses.
Mick
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Mick Hazelgrove wrote:
>
> Chris
>
> The great thing about povray is that there are often many ways of doing
> things, each of which may have its uses.
Sure, none the less a different method might be more efficient or lead to
better results. In this case it could be that even if you decide to use a
df3 for some reason it might be a good idea to use the object pattern
directly for test renders since it does not require precalculations.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
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You're probably right but as I've never used the object pattern it's going
to take some time to work out how to use it!
Mick
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3ECF86BB.D3FA6CF1@gmx.de...
> I don't get it. If you can use the object pattern to generate a df3 you
> can also use it directly for the media.
In fact, further testing reveal that meshes cannot be used with the object
pattern because they're not solid...
G.
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Gilles Tran wrote:
>
> In fact, further testing reveal that meshes cannot be used with the object
> pattern because they're not solid...
Even if you use 'inside_vector'?
Christoph
--
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HCR-Edit and more: http://www.tu-bs.de/~y0013390/
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3ECFEC85.A9FD7067@gmx.de...
> Even if you use 'inside_vector'?
Yes, it stops and returns a message saying more or less what is said in the
docs, i.e., there's either a texture or it's a patch or another non-solid
object. Too bad :(, but slicing meshes with a proper inside_vector works, so
it's not so terrible.
G.
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Gilles Tran wrote:
>
> > Even if you use 'inside_vector'?
>
> Yes, it stops and returns a message saying more or less what is said in the
> docs, i.e., there's either a texture or it's a patch or another non-solid
> object. Too bad :(, but slicing meshes with a proper inside_vector works, so
> it's not so terrible.
Will be changed in next MegaPOV as well as mesh support in inside()
function.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
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Hi Gilles
Ah well, at least you've saved me some time! I was going to play with object
pattern today.
MIck
"Gilles Tran" <git### [at] wanadoo fr> wrote in message
news:3ecfea3b@news.povray.org...
news:
> 3ECF86BB.D3FA6CF1@gmx.de...
> > I don't get it. If you can use the object pattern to generate a df3 you
> > can also use it directly for the media.
>
> In fact, further testing reveal that meshes cannot be used with the object
> pattern because they're not solid...
>
> G.
>
> --
> **********************
> http://www.oyonale.com
> **********************
> - Graphic experiments
> - POV-Ray and Poser computer images
> - Posters
>
>
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3ED07F13.9A991E63@gmx.de...
> Will be changed in next MegaPOV as well as mesh support in inside()
> function.
Thanks ! More mesh support in POV-Ray is alway welcome.
G.
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