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From: Ib Rasmussen
Subject: Church finally finished
Date: 15 Apr 2003 19:41:34
Message: <3E9C9923.3070402@ibras.dk>
So, with Gilles Tran's cars I have finally finished my church scene.
The attached image is rendered at 5 times the shown resolution, gaussian 

effects in the brick pattern (that should please Rafal :-). 
Unfortunately the technique leaves the image a bit unsharp, but you 
can't get everything, I suppose.

More images in my gallery at 
http://www.ibras.ishoejby.dk/sktmarkus/stmarkus.htm

Now I should have time to do a bit of modelling for the Capriccio project.

/Ib


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From: Tek
Subject: Re: Church finally finished
Date: 15 Apr 2003 20:41:04
Message: <3e9ca6a0$1@news.povray.org>
Very nice modelling, yet somehow it doesn't look very realistic. I suggest using
a different sky, and changing the lighting, at the moment both those things seem
quite artificial.

The details in the scene are great.All the concrete posts and signs and road
markings, exactly the kind of thing that should be there but that are lacking
from a lot of CG. Very nice work.

--
Tek
http://www.evilsuperbrain.com


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From: Will W
Subject: Re: Church finally finished
Date: 15 Apr 2003 20:42:29
Message: <3e9ca6f5@news.povray.org>
Fantastic!


I'm bookmarking your gallery for later exploration.

--
Will


"Ib Rasmussen" <ib### [at] ibrasdk> wrote in message
news:3E9### [at] ibrasdk...
> So, with Gilles Tran's cars I have finally finished my church scene.
> The attached image is rendered at 5 times the shown resolution, gaussian

> effects in the brick pattern (that should please Rafal :-).
> Unfortunately the technique leaves the image a bit unsharp, but you
> can't get everything, I suppose.
>
> More images in my gallery at
> http://www.ibras.ishoejby.dk/sktmarkus/stmarkus.htm
>


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From: Jim Charter
Subject: Re: Church finally finished
Date: 15 Apr 2003 21:27:02
Message: <3e9cb166@news.povray.org>
There is something very satisfying about richly detailed, deep red 
brickwork.  Congrats on solving the moire problem, well, on solving the 
brickwork problem in all its aspects.  Just beautiful.


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From: Jim Charter
Subject: Re: Church finally finished
Date: 15 Apr 2003 21:40:31
Message: <3e9cb48f$1@news.povray.org>
I should have visited your site and saw the other views before 
responding.  "Beautiful" doesn't say it well enough.  They are exquisite!


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From: Jaime Vives Piqueres
Subject: Re: Church finally finished
Date: 16 Apr 2003 03:25:45
Message: <20030416092544.20eb4ebf.jaimevives@ignorancia.org>
> More images in my gallery at 
> http://www.ibras.ishoejby.dk/sktmarkus/stmarkus.htm

  Wow! Fantastic... no wonder why they say that patience is the mother
of science. It's a pain you can't share with us a bit of that terrific
patience you have.

  Technically, I can only complain, as others, about the sky. The
lighting seems good, but the sky doesn't match that sun: altought it's
not very harsh, it doesn't seem logical for such a cloudy day. Perhaps a
simple, clear, more bluish sky would have worked fine.

  Another problem is that shadows are totally black, but I can't really
expect you using radiosity with such scene on today computers... :)

-- 
Jaime Vives Piqueres
		
La Persistencia de la Ignorancia
http://www.ignorancia.org


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From: Christoph Hormann
Subject: Re: Church finally finished
Date: 16 Apr 2003 04:28:31
Message: <3E9D142F.D852BEFB@gmx.de>
Ib Rasmussen wrote:
> 
> So, with Gilles Tran's cars I have finally finished my church scene.
> The attached image is rendered at 5 times the shown resolution, gaussian

> effects in the brick pattern (that should please Rafal :-).
> Unfortunately the technique leaves the image a bit unsharp, but you
> can't get everything, I suppose.

As usual great modelling work!  It would be nice if you on occasion could
give an insight into the way you model your buildings.  

As others have mentioned you could improve the sky.  The lighting looks
fairly consistent although the shadows quite strongly differ in brightness
on the left and on the right.  I would suggest trying radiosity but with
that complexity of the scene and the high memory use this could be
difficult of course.  Trying some fill light could work though.

For saving memory you could try to use meshes for some repetitive
geometries.  Especially the trees would be more efficient this way (unless
they already are meshes)

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______


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From: Lenx
Subject: Re: Church finally finished
Date: 16 Apr 2003 05:01:36
Message: <3e9d1bf0@news.povray.org>
very nicely done !!! what a big scene
maybe you can use a texture or image for the roads and broadways because
they look very synthetical imo. it takes down much realism.
once again, very nice overall image, congragulations


"Ib Rasmussen" <ib### [at] ibrasdk> schreef in bericht
news:3E9### [at] ibrasdk...
> So, with Gilles Tran's cars I have finally finished my church scene.
> The attached image is rendered at 5 times the shown resolution, gaussian

> effects in the brick pattern (that should please Rafal :-).
> Unfortunately the technique leaves the image a bit unsharp, but you
> can't get everything, I suppose.
>
> More images in my gallery at
> http://www.ibras.ishoejby.dk/sktmarkus/stmarkus.htm
>
> Now I should have time to do a bit of modelling for the Capriccio project.
>
> /Ib
>


----------------------------------------------------------------------------
----


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From: Hugo Asm
Subject: Re: Church finally finished
Date: 16 Apr 2003 05:45:05
Message: <3e9d2621$1@news.povray.org>
Wow! That looks absolutely great!  Except for the sky.  :o)  You could get
"everything" by using an imagemap there. By the way, the white van looks
suspeciously much like my own.

Stunning work! Your talent seems to improve.

Regards,
Hugo


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From: Ib Rasmussen
Subject: Re: Church finally finished
Date: 16 Apr 2003 07:50:56
Message: <3E9D4408.1040808@ibras.dk>
Jaime Vives Piqueres wrote:

> It's a pain you can't share with us a bit of that terrific
> patience you have.


I would have attached some to this msg, but I didn't know what MIME-type 
to use ;-)


> Another problem is that shadows are totally black,


They shouldn't be, as I have used the ol' primitive trick of putting a 
light source in the camera, to soften up the shadows. The shadows on the 
vertical faces looks ok, but on the streets they seem very dark. I blame 
my tarmac texture (it is a granite pigment with a granite normal), it 
has behaved strangely in other respects.


On the other hand, in the digital photos I have taken of the area in 
sunlight, the shadows on the tarmac are almost black, too. Perhaps it 
all comes down to the low density range of digital images.

/Ib


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