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Great, but wht about some very small, slow ripples on the water ?
Philippe
3e352e92@news.povray.org...
> Any comments much appreciated.
>
>
>
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Nice. I'd suggest working on the lighting (so that not *everything* is a
black sillhouette), and making the rings of the planet have a much larger
diameter (that is, a longer distance between the planet's surface and the
inside of the rings).
- Slime
[ http://www.slimeland.com/ ]
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Darren Hewson wrote:
> Any comments much appreciated.
would look better if you could extend the water fog over the whole lake and
have a circular patch under the craft where the fog is gone
--
--
Rick
Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
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"Darren Hewson" <dar### [at] hotmail com> wrote in message
news:3e352e92@news.povray.org...
> Any comments much appreciated.
Am I missing something significant about the sky's reflection in the
water? I like the general scene but the reflection is far too bright.
Alf
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You are right of course, the biggest reason that this is still WIP is that
I'm having a massive struggle with the lighting.
Seems that if I manage to have the reflection in the water at a more
realistic level of brightness then the rest of the scene is far too dark
(see Slime's comment about the lighting also).
Currently I'm reduced the messing about with the relative ambients of the
various objects in the scene, a frustrating and long winded 'trial by
error'...
Any tips welcome...
"Alf Peake" <alf### [at] peake42 freeserve co uk> wrote in message
news:3e355149@news.povray.org...
> "Darren Hewson" <dar### [at] hotmail com> wrote in message
> news:3e352e92@news.povray.org...
> > Any comments much appreciated.
>
> Am I missing something significant about the sky's reflection in the
> water? I like the general scene but the reflection is far too bright.
>
> Alf
>
>
>
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High!
Darren Hewson schrieb:
Any comments much appreciated.
I don't understand how the water surface is lit - it must be night on
this Earth-like moon of a ringed gas giant, with the central
star below the horizon, but obviously the light doesn't come from the
flying saucer... and, interestingly, there are no stars in the
sky!
See you in Khyberspace -
http://home.arcor.de/yadgar/khyberspace/index-e.html
Yadgar
Now playing: Hope (Propeller Island)
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"Darren Hewson" <dar### [at] hotmail com> wrote in message
news:3e352e92@news.povray.org...
> Any comments much appreciated.
Cool. Nice and creepy/mysterious. Just a few things:
1. Others have commented already, but the reflection of the sky is *much*
brighter than the sky itself.
2. Where is the reflection of the ringed planet?
Mark
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On Mon, 27 Jan 2003 15:40:01 -0000, Darren Hewson wrote:
> You are right of course, the biggest reason that this is still WIP is that
> I'm having a massive struggle with the lighting.
>
> Seems that if I manage to have the reflection in the water at a more
> realistic level of brightness then the rest of the scene is far too dark
> (see Slime's comment about the lighting also).
>
> Currently I'm reduced the messing about with the relative ambients of the
> various objects in the scene, a frustrating and long winded 'trial by
> error'...
>
> Any tips welcome...
>
> "Alf Peake" <alf### [at] peake42 freeserve co uk> wrote in message
> news:3e355149@news.povray.org...
>> "Darren Hewson" <dar### [at] hotmail com> wrote in message
>> news:3e352e92@news.povray.org...
>>> Any comments much appreciated.
>>
>> Am I missing something significant about the sky's reflection in the
>> water? I like the general scene but the reflection is far too bright.
>>
>> Alf
>>
>>
>>
Is that just a simple "fake" fog used on the water? The fog might be
confusing POV into applying the fog everywhere in the reflection instead of
just on the ground. If it's not already, try using media for it.
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:-) That is media in the posted image. Somehow the media is messing with
the reflections and increasing the brightness, I don't understand enough
about how POV works to offer an explanation.
In current experiments I'm having better success using simple 'fake'
fog (and faster render times), though it seems to be more difficult to get
interesting textures/turbulence in the mist layer this way.
Cheers
"Greg Edwards" <edw### [at] hotmail comremovethis> wrote in message
news:2jbft47fwl81.2bpe63adleqs$.dlg@40tude.net...
> On Mon, 27 Jan 2003 15:40:01 -0000, Darren Hewson wrote:
>
> > You are right of course, the biggest reason that this is still WIP is
that
> > I'm having a massive struggle with the lighting.
> >
> > Seems that if I manage to have the reflection in the water at a more
> > realistic level of brightness then the rest of the scene is far too dark
> > (see Slime's comment about the lighting also).
> >
> > Currently I'm reduced the messing about with the relative ambients of
the
> > various objects in the scene, a frustrating and long winded 'trial by
> > error'...
> >
> > Any tips welcome...
> >
> > "Alf Peake" <alf### [at] peake42 freeserve co uk> wrote in message
> > news:3e355149@news.povray.org...
> >> "Darren Hewson" <dar### [at] hotmail com> wrote in message
> >> news:3e352e92@news.povray.org...
> >>> Any comments much appreciated.
> >>
> >> Am I missing something significant about the sky's reflection in the
> >> water? I like the general scene but the reflection is far too bright.
> >>
> >> Alf
> >>
> >>
> >>
>
> Is that just a simple "fake" fog used on the water? The fog might be
> confusing POV into applying the fog everywhere in the reflection instead
of
> just on the ground. If it's not already, try using media for it.
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On Wed, 29 Jan 2003 08:23:12 -0000, Darren Hewson wrote:
>:-) That is media in the posted image. Somehow the media is messing with
> the reflections and increasing the brightness, I don't understand enough
> about how POV works to offer an explanation.
>
> In current experiments I'm having better success using simple 'fake'
> fog (and faster render times), though it seems to be more difficult to get
> interesting textures/turbulence in the mist layer this way.
>
> Cheers
>
Make sure you're not using any fake unrealistic effects like exponential
reflection. Despite what some say, this does *NOT* happen in reality! Very
bright light sources (rgb 10 or so) make "dings" on shiny objects and the
reflection is blurred ever so slightly.
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