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On Wed, 29 Jan 2003 08:23:12 -0000, Darren Hewson wrote:
>:-) That is media in the posted image. Somehow the media is messing with
> the reflections and increasing the brightness, I don't understand enough
> about how POV works to offer an explanation.
>
> In current experiments I'm having better success using simple 'fake'
> fog (and faster render times), though it seems to be more difficult to get
> interesting textures/turbulence in the mist layer this way.
>
> Cheers
>
Make sure you're not using any fake unrealistic effects like exponential
reflection. Despite what some say, this does *NOT* happen in reality! Very
bright light sources (rgb 10 or so) make "dings" on shiny objects and the
reflection is blurred ever so slightly.
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