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:-) That is media in the posted image. Somehow the media is messing with
the reflections and increasing the brightness, I don't understand enough
about how POV works to offer an explanation.
In current experiments I'm having better success using simple 'fake'
fog (and faster render times), though it seems to be more difficult to get
interesting textures/turbulence in the mist layer this way.
Cheers
"Greg Edwards" <edw### [at] hotmail comremovethis> wrote in message
news:2jbft47fwl81.2bpe63adleqs$.dlg@40tude.net...
> On Mon, 27 Jan 2003 15:40:01 -0000, Darren Hewson wrote:
>
> > You are right of course, the biggest reason that this is still WIP is
that
> > I'm having a massive struggle with the lighting.
> >
> > Seems that if I manage to have the reflection in the water at a more
> > realistic level of brightness then the rest of the scene is far too dark
> > (see Slime's comment about the lighting also).
> >
> > Currently I'm reduced the messing about with the relative ambients of
the
> > various objects in the scene, a frustrating and long winded 'trial by
> > error'...
> >
> > Any tips welcome...
> >
> > "Alf Peake" <alf### [at] peake42 freeserve co uk> wrote in message
> > news:3e355149@news.povray.org...
> >> "Darren Hewson" <dar### [at] hotmail com> wrote in message
> >> news:3e352e92@news.povray.org...
> >>> Any comments much appreciated.
> >>
> >> Am I missing something significant about the sky's reflection in the
> >> water? I like the general scene but the reflection is far too bright.
> >>
> >> Alf
> >>
> >>
> >>
>
> Is that just a simple "fake" fog used on the water? The fog might be
> confusing POV into applying the fog everywhere in the reflection instead
of
> just on the ground. If it's not already, try using media for it.
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