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> you did that one in one week?
Don't worry, he didn't do this in one week. :o) He worked on this for ...
quite some time. If you search the posts in this group, you'll see.
Regards,
Hugo
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Ah, beautiful!
Actual photorealism as opposed to "nauseating raytracing trying too hard to
be photorealistic" .
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On Mon, 25 Nov 2002 00:48:24 +0100
"JRG" <jrg### [at] hotmailcom> wrote:
> Hm I have not completed a scene yet this year... hopefully the IRTC
> will be of some ispiration. I've been working on this thing for a week
> now (it's been a while since I last used POV-Ray, and I had to go back
> to RTFM often as I had forgotten the simplest things...).
Yeah... and I'm supossed to believe it? :)
Seriously now: beautiful ambient, the reflections are amazing.
As usual your modelling it's very fine. Waiting to see the final
result...
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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JRG <jrg### [at] hotmailcom> wrote in message news:3de16677@news.povray.org...
Very nice. I like the straight on, eye level view. I would either move the
right hand side of the cabinet out of the frame, or the left hand side of
the oven into frame, but that's just me. The scale of the scene seemed odd
to me at first because I haven't seen many 6" tiles like the ones on your
walls. I'm assuming these tiles are more common over there.
Your modeling is as usual incredible.
-Shay
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Great "start". The lighting is great and the highlights are ... erm, a
higlight of the pic :O
Also the texturing is solid and the modelling is top notch.
Here's my criticism.
Some of the wood textures seem to be going in the wrong direction but I'm
not an expert in that matter so I could be wrong also the two bottom drawers
seem to have an identical knot in them, maybe you could translate either
texture a bit.
I'd also like to see some change in the pattern of the tiles in the wall.
--
-Jide
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Slime wrote:
>Very nice scene! A few suggestions:
Thank you.
>1. Make those dots on the oven larger so that none of them are missed.
So no need for a 2048x1596 render?? Wow I'm the king of dumbs... ;-)
>2. Excellent wood texture, but I would expect the wood to look stained or
>something (right now it looks like someone just put it together).
Yes. Some dirt on it is on my to do list.
>3. Vary the wall tiles a little. Maybe have 3 different (but similar) kinds
>of tiles, or have most of them plain except for an occasional, random
>flowery one, or something like that. The repetition is too strong right now,
>I think.
Consider it done.
>4. Make sure the final composition doesn't have the head-on shot that this
>picture has. Take it from a more interesting angle.
Sure. This is just a test render to see how things blend together :-)
>5. Make us a tutorial on texturing. =)
?? Most of them are very cheap single layer textures... nothing really
fancy.
>
>Sounds like you almost ran out of memory.
Nope. Quicktime caused an error in kernel32.dll or something... a classic
but scary! Thank you very much for your input!
>
> - Slime
>
--
Jonathan.
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Fernando Gonzalez del Cueto wrote:
>EXCELLENT! IMPRESSIVE!
Hey, I'm glad you like it, thanks!
--
Jonathan
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hughes, b. wrote:
>Nice scene started there, sure hope you can complete it okay. Looks like
>photons are not used (yet?).
No Martini no p... I mean no lightsources no photons, and no I'm not going
to mess with lightgroups or tricks like that... ;-)
>I like the model home look myself. Tends to show how well CG can be shown in
>a realistic way while it can still be seen as CG. And if I were to show this
>to some people they'd ask if I have a new kitchen without knowing the truth
>anyway. It looks very good as is, very fine work on that. Maybe the tile
>paintings could have less relief though. My mother paints such things a lot
>and these are somewhat lumpy with those highlights showing.
Actually I added that bumpiness just because I thought it looked cool... not
because of any real reference... hmm I'll try different combos and choose
what I see fit.
Thanks!
--
Jonathan
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Gwen & Emory Stagmer wrote:
>This is REALLY very nice
Thank you.
>- one simple suggestion - put a little
>randomization on the placement of the glasses in the cabinet.
Yes, you're right but, you know, those glasses are so darn close one to each
other... and I'm so lazy... no seriously I'll fix that thanks :-)
>Also, a couple of degrees of random tile to the bowls in the stack.
You don't like blue do you? ;-)
>Mess it up a little - right now it's just a little TOO perfect! ;)
Agreed, thanks!
--
Jonathan
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Peter Popov wrote:
>Impressive image!
Thanks!
>I fail to see how it falls on topic, though...
>anyway, I am not a voter so no sweat there, but voters may also have
>the same problem.
That's why I put a WIP 1 there :-)
Anyway, if the final scene doesn't fit the topic, fine, I won't enter the
round, but at least I'll finally have a piece of work finished!
--
Jonathan
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