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From: Xplo Eristotle
Subject: more Portrait of Autumn - fixed leaves
Date: 15 Sep 2002 02:11:02
Message: <3d842476@news.povray.org>
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Another WIP version of this scene. I've changed the tree-cylinder to
make it look a little more treelike and less telephone polelike, added a
couple of boxes to break up the lighting a little and an almost-white
sphere for myself as a lighting test object (no, it's not a ball), and
played with the lighting setup a bit.. but most importantly, I've
changed the leaves to make them larger, flatter, somewhat more uniform
in color, and better-fitting to the ground.
Do the leaves look better now? Comments? Suggestions?
-Xplo
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From: Jim Kress
Subject: Re: more Portrait of Autumn - fixed leaves
Date: 15 Sep 2002 14:52:42
Message: <3d84d6fa@news.povray.org>
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Looks much better. The leaves look too flat and stuck to the ground, like a
pattern on the ground rather than an object laying on the grass. Perhaps
split the difference with the prior post (with respect to how the leaves
appear on the grass)?
Jim
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From: Tim Nikias
Subject: Re: more Portrait of Autumn - fixed leaves
Date: 15 Sep 2002 15:04:41
Message: <3d84d9c9@news.povray.org>
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And don't forget the area_light when going for a final
render, and perhaps some good focal-blur settings instead
of antialiasing...
I can't make the actual proportions of everything. In my
mind, those stones are just big enough for two feet aside
each other, and then several of these would make the side-
walk.
But then, the leaves are too small, and the trunk is really
way too small...
Perhaps adding some grass for reference would be good,
or some marbles from a child's game or such.
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
> Another WIP version of this scene. I've changed the tree-cylinder to
> make it look a little more treelike and less telephone polelike, added a
> couple of boxes to break up the lighting a little and an almost-white
> sphere for myself as a lighting test object (no, it's not a ball), and
> played with the lighting setup a bit.. but most importantly, I've
> changed the leaves to make them larger, flatter, somewhat more uniform
> in color, and better-fitting to the ground.
>
> Do the leaves look better now? Comments? Suggestions?
>
> -Xplo
>
>
----------------------------------------------------------------------------
----
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From: Xplo Eristotle
Subject: Re: more Portrait of Autumn - fixed leaves
Date: 15 Sep 2002 15:45:49
Message: <3d84e36d@news.povray.org>
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Tim Nikias wrote:
> And don't forget the area_light when going for a final
> render, and perhaps some good focal-blur settings instead
> of antialiasing...
Of course. Shall I just send you the shipping address for the new
computer I'll need, then? ;)
> I can't make the actual proportions of everything. In my
> mind, those stones are just big enough for two feet aside
> each other, and then several of these would make the side-
> walk.
> But then, the leaves are too small, and the trunk is really
> way too small...
>
> Perhaps adding some grass for reference would be good,
> or some marbles from a child's game or such.
The sidewalk is 3-foot squares. The trunk is a little more than half a
foot or so in diameter, and the leaves are roughly 3-6 inches long. The
sphere is a foot in diameter, for whatever it's worth (since it doesn't
represent a real object and won't be present in any kind of final render).
Of course, I can't do anything about any delusions you may have that
everything is smaller than it really is. ;)
The final scene will have some things in it that give a better sense of
scale (dunno what yet.. probably some grasses or something, maybe a hose
or some toys). Although really, I would have thought the tree and leaves
would provide some of that...
-Xplo
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From: Tim Nikias
Subject: Re: more Portrait of Autumn - fixed leaves
Date: 15 Sep 2002 16:02:33
Message: <3d84e759@news.povray.org>
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> Of course. Shall I just send you the shipping address for the new
> computer I'll need, then? ;)
Hm. Well then, how about adding some patience to
your to-do list? ;-)
About the tree: why don't you try to model some
roots, at least make the base less cylinder-like. If
you'd use a blob, and add some y-stretched spheres
to the base, and yet some unstretched spheres near
the stretched ones, you'd perhaps get a more realistic
trunk...
And the scale... Well, add some toys, I think that'd
fit nicely.
Regards, Tim
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
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From: Xplo Eristotle
Subject: Re: more Portrait of Autumn - fixed leaves
Date: 15 Sep 2002 18:30:32
Message: <3d850a08@news.povray.org>
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Tim Nikias wrote:
>>Of course. Shall I just send you the shipping address for the new
>>computer I'll need, then? ;)
>
> Hm. Well then, how about adding some patience to
> your to-do list? ;-)
Uh huh.
Be sure you send me a really fast computer. >_>
> About the tree: why don't you try to model some
> roots, at least make the base less cylinder-like. If
> you'd use a blob, and add some y-stretched spheres
> to the base, and yet some unstretched spheres near
> the stretched ones, you'd perhaps get a more realistic
> trunk...
Because I haven't really bothered with the tree, except to play with the
texturing on the cylinder. It's not the final tree, which will probably
be an isosurface or something.
-Xplo
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The leaves seem to be a bit too flat and uniform. What about half or rolled
ones? Yes, I know it's difficult, but that's what an eye expects. And some
leaves on the plates?
I would play with some fog/ground fog. In case of fog you will need very
soft shadows.
Some details would be nice, but you could try to stay in these grey and
brown colors - it's a nice atmosphere. Perhaps some lost toys getting rusty
or so...
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From: Xplo Eristotle
Subject: Re: more Portrait of Autumn - fixed leaves
Date: 16 Sep 2002 04:29:29
Message: <3d859669@news.povray.org>
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J. Diehl wrote:
> The leaves seem to be a bit too flat and uniform. What about half or rolled
> ones? Yes, I know it's difficult, but that's what an eye expects. And some
> leaves on the plates?
More meshes mean more RAM and parsing time. You'll want to get in touch
with Tim Nikias so you can pitch in for that shiny new computer he's
sending me. ;)
> I would play with some fog/ground fog.
If I find any, I'll ship it to you for a small fee.
But seriously.. why would there be fog? It's late afternoon. And at this
angle, it wouldn't really have a beneficial effect on the scene.
-Xplo
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Now, about that "shiny new computer": it looks
like my resources are empty, but I could offer you
to send me the required files and I'd trace the final
image for you. I don't know how much RAM you've
got, I've got 528 with a 1.4 GHZ Athlon, so if you'd
perhaps prepare four or five meshes for the final,
and set the scene to use them when a certain variable
is set to "on", I could run the scene with a few more
meshes...
Its just an offer to compensate for the computer,
I'm really sorry about that!
;-)
Regards,
Tim
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
"Xplo Eristotle" <xpl### [at] infomagic net> schrieb im Newsbeitrag
news:3d859669@news.povray.org...
> J. Diehl wrote:
> > The leaves seem to be a bit too flat and uniform. What about half or
rolled
> > ones? Yes, I know it's difficult, but that's what an eye expects. And
some
> > leaves on the plates?
>
> More meshes mean more RAM and parsing time. You'll want to get in touch
> with Tim Nikias so you can pitch in for that shiny new computer he's
> sending me. ;)
>
> > I would play with some fog/ground fog.
>
> If I find any, I'll ship it to you for a small fee.
>
> But seriously.. why would there be fog? It's late afternoon. And at this
> angle, it wouldn't really have a beneficial effect on the scene.
>
> -Xplo
>
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From: Christoph Hormann
Subject: Re: more Portrait of Autumn - fixed leaves
Date: 16 Sep 2002 11:22:33
Message: <3D85F735.4CA29954@gmx.de>
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Xplo Eristotle wrote:
>
> Another WIP version of this scene. I've changed the tree-cylinder to
> make it look a little more treelike and less telephone polelike, added a
> couple of boxes to break up the lighting a little and an almost-white
> sphere for myself as a lighting test object (no, it's not a ball), and
> played with the lighting setup a bit.. but most importantly, I've
> changed the leaves to make them larger, flatter, somewhat more uniform
> in color, and better-fitting to the ground.
>
> Do the leaves look better now? Comments? Suggestions?
They look quite good, but their distribution seems somewhat uniform, if
they were removed from the path there should be more quite near to it,
also they should be more dense nearer to the trunk.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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