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From: Xplo Eristotle
Subject: Re: more Portrait of Autumn - fixed leaves
Date: 16 Sep 2002 13:41:00
Message: <3d8617ac@news.povray.org>
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Christoph Hormann wrote:
>
> They look quite good, but their distribution seems somewhat uniform, if
> they were removed from the path there should be more quite near to it,
> also they should be more dense nearer to the trunk.
They are indeed uniform; I'm using a new scattering method (within a
box, as opposed to out from a central point). This will allow me to
better control how many leaves appear in a given area, as well as doing
things like having them collect along edges and in corners (there aren't
any of these yet, but there will be).
-Xplo
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From: Xplo Eristotle
Subject: Re: more Portrait of Autumn - fixed leaves
Date: 16 Sep 2002 13:43:59
Message: <3d86185f@news.povray.org>
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Tim Nikias wrote:
> Now, about that "shiny new computer": it looks
> like my resources are empty, but I could offer you
> to send me the required files and I'd trace the final
> image for you. I don't know how much RAM you've
> got, I've got 528 with a 1.4 GHZ Athlon, so if you'd
> perhaps prepare four or five meshes for the final,
> and set the scene to use them when a certain variable
> is set to "on", I could run the scene with a few more
> meshes...
>
> Its just an offer to compensate for the computer,
> I'm really sorry about that!
Still, it's a generous offer, and your machine's specs are much better
than mine (G3/266, 136 MB). Thanks, I will consider it.
-Xplo
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I don't know if this is useful or not, but I for one wouldn't mind rendering
some scenes now and then, or perhaps parts of scenes ,say 4-5 hours per
part. I have to leave my computer on the whole day anyway (unfortunately) so
it oculd just as well do some work. Aren't there more people with
rendering-capacity left over?
Maybe you could split up the image into a few parts and distribute them
amongst those that want to help you...
But, more on-topic:
Am I right in saying that it looks like the leaves at the pavement side are
partially _under_ the slightly transparent pavement?
I must say though that I preferred the more dense leaves in the earlier
post, it kind of deters from looking at the leaves too detailed, like one
would be inclined to do with only so few leaves on the ground. Maybe you
could combine the two methods, so that you can still have them gather in
corners as well as around the tree?
"Xplo Eristotle" <xpl### [at] infomagic net> wrote in message
news:3d86185f@news.povray.org...
> Tim Nikias wrote:
> > Now, about that "shiny new computer": it looks
> > like my resources are empty, but I could offer you
> > to send me the required files and I'd trace the final
> > image for you. I don't know how much RAM you've
> > got, I've got 528 with a 1.4 GHZ Athlon, so if you'd
> > perhaps prepare four or five meshes for the final,
> > and set the scene to use them when a certain variable
> > is set to "on", I could run the scene with a few more
> > meshes...
> >
> > Its just an offer to compensate for the computer,
> > I'm really sorry about that!
>
> Still, it's a generous offer, and your machine's specs are much better
> than mine (G3/266, 136 MB). Thanks, I will consider it.
>
> -Xplo
>
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From: Xplo Eristotle
Subject: Re: more Portrait of Autumn - fixed leaves
Date: 16 Sep 2002 19:02:09
Message: <3d8662f1@news.povray.org>
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>
> Am I right in saying that it looks like the leaves at the pavement side are
> partially _under_ the slightly transparent pavement?
Since there are no leaves there and the pavement's not transparent, nope. :)
-Xplo
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Many people have already pointed out that the first leaves were too round
and these are too flat. Instead of finding a half-way point, could you
perhaps let pov pick a radom value between the too for each leaf? I don't
know how your scene is set up so I don't know if it can be done simply but I
think it ultimately would be the best solution.
Corey
--
http://www.4gigs.com/~schitzo/
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I don't want to meat the bird that layed and egg that big :)
The color and texture of the leaves and trunk are much improved.
JFMILLER
"Xplo Eristotle" <xpl### [at] infomagic net> wrote in message
news:3d842476@news.povray.org...
> Another WIP version of this scene. I've changed the tree-cylinder to
> make it look a little more treelike and less telephone polelike, added a
> couple of boxes to break up the lighting a little and an almost-white
> sphere for myself as a lighting test object (no, it's not a ball), and
> played with the lighting setup a bit.. but most importantly, I've
> changed the leaves to make them larger, flatter, somewhat more uniform
> in color, and better-fitting to the ground.
>
> Do the leaves look better now? Comments? Suggestions?
>
> -Xplo
>
>
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