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15 Aug 2024 04:26:31 EDT (-0400)
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From: Batronyx
Subject: Re: Too lonely - Loneliness (WIP)
Date: 18 Aug 2002 17:33:55
Message: <3d6012c3@news.povray.org>
Gald to hear/read it! :)


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From: Rafal 'Raf256' Maj
Subject: Re: Too lonely - Loneliness (WIP)
Date: 18 Aug 2002 17:36:25
Message: <Xns926EEF83D785Araf256com@204.213.191.226>
"Tim Nikias" <tim### [at] gmxde> wrote in news:3d5faf04@news.povray.org

nice image, but some parts, especialy glass/water needs more antialias

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Remco de Korte
Subject: Re: Too lonely - Loneliness (WIP)
Date: 18 Aug 2002 19:13:31
Message: <3D6028B6.272E611E@onwijs.com>
Tim Nikias wrote:
> 
> How about this:
> He began writing the note, trashed it, added a sentence,
> trashed it again, added the last note, threw pen away,
> took pills while sobbing (thus the the few remaining pills,
> he dropped them), put the glass on the note, so that it won't
> fly away.
> I wasn't too comfortable with the idea that he just writes his
> note and leaves, so I made the paper wrinkled, as if he
> was pondering about this a long time, even though some lines
> were already written.
> Perhaps if I'd made the first line a little more gray, rather
> than black, it would appear to be older, bleached out,
> and then everything would fit?
> 
> Simply put, I didn't want this image to be purely realistic,
> but also a little desolate, untidy. The person is just lost
> in chaos.
> Its meant to be a little more expressionistic rather than 100%
> realistic.
> 


I didn't understand this from what I saw. Sorry, my fault.
Still, I'm not sure that it adds anything to the image, but
that's just my blurred view.

Perhaps I hadn't mentioned it, but I do like the image.

Cheers,

Remco


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From: =RAY=
Subject: Re: Too lonely - Loneliness (WIP)
Date: 18 Aug 2002 20:25:04
Message: <web.3d6039a7cbf17fcc264908380@news.povray.org>
>So, comments?
Yes, paper, once crumpled up never gets that flat again, the corners and
sides tend to roll up and it wouldn't be sitting that flat on the table.

Also, a tear on the paper could help with the mental image of the
person's thoughts.

=RAY=


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From: Tim Nikias
Subject: Re: Too lonely - Loneliness (WIP)
Date: 20 Aug 2002 06:35:56
Message: <3d621b8c$1@news.povray.org>
> Perhaps I hadn't mentioned it, but I do like the image.

I gather that constructive criticism is mostly a point of view
which conveys that the overall image does look acceptable,
but that some minor/major changes might be of better effect.
Simply put: Thanks! :-)

> I didn't understand this from what I saw. Sorry, my fault.
> Still, I'm not sure that it adds anything to the image, but
> that's just my blurred view.

You know, art always has this problem that some are thinking:
What the f***!? (although you didn't sound THAT frustrated),
and there's always this issue about what the artist wants to
say vs. what a viewer thinks.
Nontheless, was a nice and short discussion, well on-topic, so
its all some just very human. :-)

Regards,

Tim

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde

"Remco de Korte" <rem### [at] onwijscom> schrieb im Newsbeitrag
news:3D6028B6.272E611E@onwijs.com...
> Tim Nikias wrote:
> >
> > How about this:
> > He began writing the note, trashed it, added a sentence,
> > trashed it again, added the last note, threw pen away,
> > took pills while sobbing (thus the the few remaining pills,
> > he dropped them), put the glass on the note, so that it won't
> > fly away.
> > I wasn't too comfortable with the idea that he just writes his
> > note and leaves, so I made the paper wrinkled, as if he
> > was pondering about this a long time, even though some lines
> > were already written.
> > Perhaps if I'd made the first line a little more gray, rather
> > than black, it would appear to be older, bleached out,
> > and then everything would fit?
> >
> > Simply put, I didn't want this image to be purely realistic,
> > but also a little desolate, untidy. The person is just lost
> > in chaos.
> > Its meant to be a little more expressionistic rather than 100%
> > realistic.
> >
>
>
> I didn't understand this from what I saw. Sorry, my fault.
> Still, I'm not sure that it adds anything to the image, but
> that's just my blurred view.
>
>
> Cheers,
>
> Remco


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From: Tim Nikias
Subject: Re: Too lonely - Loneliness (WIP)
Date: 20 Aug 2002 06:35:57
Message: <3d621b8d$1@news.povray.org>
So, I've just finished putting all things together, traced
the image once again (with larger Name-Imprint and
to get the actual rendering time: 6h + 2min + 54sec),
wrote the accompanying text-file and added a
PNG without the Name-Imprint (as someone with
the code would be able to trace it) to the ZIP.

I'll send it away along with my other image, when that
one is finished...

Regards,
Tim

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
"Batronyx" <bat### [at] alliancecablenet> schrieb im Newsbeitrag
news:3d6012c3@news.povray.org...
> Gald to hear/read it! :)
>
>


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From: Tim Nikias
Subject: Re: Too lonely - Loneliness (WIP)
Date: 20 Aug 2002 06:35:58
Message: <3d621b8e@news.povray.org>
Not convinced about the glass? NOT CONVINCED ABOUT
THE GLASS!?!

;-)

Had some hard time getting all the CSG-Parts to line up
and avoid those evil black pixels, especially with the water
inside. I do think it should be pretty realistic, uses fresnel
reflection and such. If you could pinpoint a little what it
is that actually keeps you from being convinced about
the glass, that might be some help...

Tim

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde

"Hugo" <hua### [at] post3teledk> schrieb im Newsbeitrag
news:3d5ff582$1@news.povray.org...
> > It's easy to tell that the person wrote the note with a word
> > processor,  and not that pen... All the o's look the same.
>
> What about the d's then?  No.. It's alright with me, as this is CG art..
But
> I'm not convinced about the glass.. Even though you added water drops,
which
> is a nice touch.
>
> Regards,
> Hugo
>
>


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From: Tim Nikias
Subject: Re: Too lonely - Loneliness (WIP)
Date: 20 Aug 2002 06:35:58
Message: <3d621b8e$2@news.povray.org>
More antialias is saved for final trace...

Nothing else that bothers you? I'm looking for feedback
which things I could improve.

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde

"Rafal 'Raf256' Maj" wrote
>
> nice image, but some parts, especialy glass/water needs more antialias
>


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From: Tim Nikias
Subject: Re: Too lonely - Loneliness (WIP)
Date: 20 Aug 2002 06:35:59
Message: <3d621b8f$1@news.povray.org>
The idea about the tearing is nice, but getting those
corners and sides to roll up... Its just a heightfield...


--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
"=RAY=" <ray### [at] yahoocom> schrieb im Newsbeitrag
news:web.3d6039a7cbf17fcc264908380@news.povray.org...
>
> >So, comments?
> Yes, paper, once crumpled up never gets that flat again, the corners and
> sides tend to roll up and it wouldn't be sitting that flat on the table.
>
> Also, a tear on the paper could help with the mental image of the
> person's thoughts.
>
> =RAY=
>
>
>


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From: Hugo
Subject: Re: Too lonely - Loneliness (WIP)
Date: 20 Aug 2002 07:30:37
Message: <3d62285d$1@news.povray.org>
> NOT CONVINCED ABOUT THE GLASS!?!

Heh..  :o)  Well I'm very rarely convinced about raytraced glass.. I tend to
judge the realism by what I usually see in real life, and in real life, I
rarely see a setup within a simple enviroment. Even if the room is dark, as
in your picture, there is usually some spots of light from different
directions. This affects glass and metal very much.

Another thing is the shape of reflections, on your glass the reflections has
very sharp edges and I would expect them to be a bit blurred.

This is all because I'm a nerd for realism.  :o)

Regards,
Hugo


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