POV-Ray : Newsgroups : povray.binaries.images : First scene Server Time
15 Aug 2024 06:19:05 EDT (-0400)
  First scene (Message 1 to 8 of 8)  
From: pascal
Subject: First scene
Date: 29 Jul 2002 16:09:36
Message: <3d45a100@news.povray.org>
Well, obviously not ready for the irtc top 10 ...

I am just (re)discovering this marvellous piece of Software named PovRay ,
and I must say that until now it masters me more than I master it ...
(previous try was 1994, time flies ...)

A big THANKS to the PovTeam, and to all the community for all the online
resources,
and cg masterpieces, available to the newcomers.
 When I downloaded Povray, Gilles Tran's "Wet bird" was on the Hall of Fame
display. Could not
believe it was made with a ray tracer ...

Image rendered in 8.0 seconds (but it took me approx 48 hours to design it
... please don't laugh)

The teddy is a CSG approximation of my daughter's favorite, textured using
Rune S. Johansen's furtex macro.
The moon is an image_map from an Appolo photo, the sky is a (surprise!)
sky_sphere,
stars are small spheres with high ambient randomly placed using a #while
loop.
The butterfly is Micha Riser's buterfly.pov code.

I still need to understand how sky_sphere really work, did not succeed in
making the sky I wanted ..
How do you make a nice sunset sky ??

All in all, t'is fun so far ...

--
Pascal


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Attachments:
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Preview of image 'kiki.jpg'
kiki.jpg


 

From: AC
Subject: Re: First scene
Date: 29 Jul 2002 17:42:25
Message: <3d45b6c1@news.povray.org>
"pascal" <net### [at] freesurffr> wrote in message
news:3d45a100@news.povray.org...
> Well, obviously not ready for the irtc top 10 ...
>
> I am just (re)discovering this marvellous piece of Software named PovRay ,
> and I must say that until now it masters me more than I master it ...
> (previous try was 1994, time flies ...)
> .....

This is just wonderful theme, Would be a perfect cover picture for a
childrens book. The rock or what ever it is  would need som work on the
textureing

Ambis


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From: Steve
Subject: Re: First scene
Date: 29 Jul 2002 17:44:50
Message: <slrnakbdph.7d8.steve@zeropps.org.uk>
On Mon, 29 Jul 2002 22:23:05 +0200, pascal wrote:
 
> All in all, t'is fun so far ...

Hi Pascal

Great first post, I love the little island, though not anatomically 
correct the teddy is good.  I get the feeling by looking at this that
the reflection of the moon is in the wrong place, maybe you could fix
this by lifting the camera up a bit, I feel asthough the moon's reflection
should appear behind the island.  

Keep up the good work. 

-- 
%HAV-A-NICEDAY                    email mailto:ste### [at] zeroppsuklinuxnet
Steve                                web http://www.zeropps.uklinux.net/
                                             or http://start.at/zero-pps
 10:38pm  up 32 days,  8:59,  1 user,  load average: 1.00, 1.02, 1.00


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From: Apache
Subject: Re: First scene
Date: 29 Jul 2002 18:25:54
Message: <3d45c0f2$1@news.povray.org>
Looks a bit like the teddy is flattened by something. But the furry surface
of it is very good.


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From: Philippe Lhoste
Subject: Re: First scene
Date: 30 Jul 2002 04:55:34
Message: <3d465486@news.povray.org>
"Steve" <ste### [at] zeroppsuklinuxnet> wrote:
> On Mon, 29 Jul 2002 22:23:05 +0200, pascal wrote:
>
> > All in all, t'is fun so far ...

You are right!

> Great first post, I love the little island,

No me ;-) Looks like a bowl of jelly, and the texture is too regular.

> though not anatomically
> correct the teddy is good.

Uh? What is an anatomically correct teddy? This is only a toy, not a model
of a real bear! :-)
It is OK for me. Good work of CSG.

>  I get the feeling by looking at this that
> the reflection of the moon is in the wrong place, maybe you could fix
> this by lifting the camera up a bit, I feel asthough the moon's reflection
> should appear behind the island.

Me too.

The sky is a bit too bright, the stars would be not visible there.

Keep up the fun and pleasure of ray-tracing!

Regards.

-- #=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=# --
Philippe Lhoste (Paris -- France)
Professional programmer and amateur artist
http://jove.prohosting.com/~philho/


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From: pascal
Subject: Re: First scene
Date: 30 Jul 2002 05:43:55
Message: <3d465fdb$1@news.povray.org>
> This is just wonderful theme, Would be a perfect cover picture for a
> childrens book.
Well, thanks.
>The rock or what ever it is  would need som work on the
> textureing
Definitely. The render is far from what I would like to have, but t'is the
best I can do
given my current Povray skills ...

I  need to better understand how texturing works , and find a nice
isosurface ...
A lot of people here are doing nice landscape scenes using heightfields,
unfortunately I can't find how to use them. So far, I end up only with ugly
looking objects ...

anybody knows about a  "theory" to describe good rock/sand textures ?
Somehow I have the feeling that modeling sand grain by grain is not the
solution :-)

--
Pascal.


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From: pascal
Subject: Re: First scene
Date: 30 Jul 2002 06:25:54
Message: <3d4669b2$1@news.povray.org>
> > Great first post, I love the little island,
Thanks.
>
> No me ;-) Looks like a bowl of jelly, and the texture is too regular.
How do you make sand-like textures, by the way ? As for the shape, I think
keeping "simple" volumes
is a must, given the theme. I am not researching a photo realistic island
(it is beyond my skills anyway).

[about teddy]
I think i can make a better looking limbs, while still using  "simple"
volumes. Need to work on body/limb
joints placement also.

> >  I get the feeling by looking at this that
> > the reflection of the moon is in the wrong place, maybe you could fix
> > this by lifting the camera up a bit, I feel asthough the moon's
reflection
> > should appear behind the island.
>
> Me too.
Well, since I want the camera to be below the teddy, I think it will be
difficult to have the reflection
behind the highland ...

>
> The sky is a bit too bright, the stars would be not visible there.
Will rework my stars generation macro.

Thanks for the comments,
Regards,
--
Pascal.


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From: Philippe Lhoste
Subject: Re: First scene
Date: 30 Jul 2002 12:20:04
Message: <3d46bcb4@news.povray.org>
"pascal" <net### [at] freesurffr> wrote:
> > > Great first post, I love the little island,
> Thanks.
> >
> > No me ;-) Looks like a bowl of jelly, and the texture is too regular.
> How do you make sand-like textures, by the way ? As for the shape, I think
> keeping "simple" volumes
> is a must, given the theme. I am not researching a photo realistic island
> (it is beyond my skills anyway).

Note that I am even more newbie than you. I played with PoV-Ray quite some
time ago, but I never went too far, and I forgot a lot meantime...

Anyway, I saw an interesting scene, even if there was a problem with the
height_field file.
Find it at: news:3d424320@news.povray.org
The sand texture was not bad, and is at least something to start on.
Just in case, I copy it here:
  texture {
     pigment {color rgb 1.34*<0.75,0.68,0.5>}
     normal {bozo, 0.8 scale 0.2}
     finish {crand 0.1 ambient 0.4}
  }

> [about teddy]
> I think i can make a better looking limbs, while still using  "simple"
> volumes. Need to work on body/limb
> joints placement also.

That's the spirit, first make something that vaguely look to what you have
in mind, then improve it...

> Thanks for the comments,

You are welcome. I provide here my "artistic" eye more than my "PoV
technical" one :-)

Here is my attempt at a simple scene showing this texture.
I failed to make an isosurface island... I will work more on this.

-------8<------------------------------
#include "colors.inc"

camera {
  location <0, 0.1, -1>
  look_at <0, 0, 0>
}

plane {
  y, 0
  pigment { rgb <0, 0.2, 0.5> }
  finish {
    reflection 1
    ambient 0.2
    diffuse 0.1
  }
  normal {
    bumps 0.2
    scale <0.03, 0.02, 0.01>
  }
}

sky_sphere {
  pigment {
    gradient y
    color_map {
      [ 0.20 rgb <0.00, 0.20, 0.80> ]
      [ 0.50 rgb <0.00, 0.10, 0.50> ]
      [ 0.80 rgb <0.00, 0.00, 0.00> ]
    }
    scale 3
    translate -1
  }
}

light_source {
  <-1, 3, -1> * 1000
  color rgb 1
}

sphere {
  0, 0.5
  texture {
     pigment { rgb 1.34*<0.75, 0.68, 0.5> }
     normal { bozo, 0.8 scale 0.2 }
     finish { crand 0.1 ambient 0.4 }
  }
  scale <1, 0.2, 1>
}
-------------------------->8-----------

-- #=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=# --
Philippe Lhoste (Paris -- France)
Professional programmer and amateur artist
http://jove.prohosting.com/~philho/


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