POV-Ray : Newsgroups : povray.binaries.images : First scene : Re: First scene Server Time
15 Aug 2024 04:29:15 EDT (-0400)
  Re: First scene  
From: Philippe Lhoste
Date: 30 Jul 2002 12:20:04
Message: <3d46bcb4@news.povray.org>
"pascal" <net### [at] freesurffr> wrote:
> > > Great first post, I love the little island,
> Thanks.
> >
> > No me ;-) Looks like a bowl of jelly, and the texture is too regular.
> How do you make sand-like textures, by the way ? As for the shape, I think
> keeping "simple" volumes
> is a must, given the theme. I am not researching a photo realistic island
> (it is beyond my skills anyway).

Note that I am even more newbie than you. I played with PoV-Ray quite some
time ago, but I never went too far, and I forgot a lot meantime...

Anyway, I saw an interesting scene, even if there was a problem with the
height_field file.
Find it at: news:3d424320@news.povray.org
The sand texture was not bad, and is at least something to start on.
Just in case, I copy it here:
  texture {
     pigment {color rgb 1.34*<0.75,0.68,0.5>}
     normal {bozo, 0.8 scale 0.2}
     finish {crand 0.1 ambient 0.4}
  }

> [about teddy]
> I think i can make a better looking limbs, while still using  "simple"
> volumes. Need to work on body/limb
> joints placement also.

That's the spirit, first make something that vaguely look to what you have
in mind, then improve it...

> Thanks for the comments,

You are welcome. I provide here my "artistic" eye more than my "PoV
technical" one :-)

Here is my attempt at a simple scene showing this texture.
I failed to make an isosurface island... I will work more on this.

-------8<------------------------------
#include "colors.inc"

camera {
  location <0, 0.1, -1>
  look_at <0, 0, 0>
}

plane {
  y, 0
  pigment { rgb <0, 0.2, 0.5> }
  finish {
    reflection 1
    ambient 0.2
    diffuse 0.1
  }
  normal {
    bumps 0.2
    scale <0.03, 0.02, 0.01>
  }
}

sky_sphere {
  pigment {
    gradient y
    color_map {
      [ 0.20 rgb <0.00, 0.20, 0.80> ]
      [ 0.50 rgb <0.00, 0.10, 0.50> ]
      [ 0.80 rgb <0.00, 0.00, 0.00> ]
    }
    scale 3
    translate -1
  }
}

light_source {
  <-1, 3, -1> * 1000
  color rgb 1
}

sphere {
  0, 0.5
  texture {
     pigment { rgb 1.34*<0.75, 0.68, 0.5> }
     normal { bozo, 0.8 scale 0.2 }
     finish { crand 0.1 ambient 0.4 }
  }
  scale <1, 0.2, 1>
}
-------------------------->8-----------

-- #=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=# --
Philippe Lhoste (Paris -- France)
Professional programmer and amateur artist
http://jove.prohosting.com/~philho/


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