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"pascal" <net### [at] freesurffr> wrote:
> > > Great first post, I love the little island,
> Thanks.
> >
> > No me ;-) Looks like a bowl of jelly, and the texture is too regular.
> How do you make sand-like textures, by the way ? As for the shape, I think
> keeping "simple" volumes
> is a must, given the theme. I am not researching a photo realistic island
> (it is beyond my skills anyway).
Note that I am even more newbie than you. I played with PoV-Ray quite some
time ago, but I never went too far, and I forgot a lot meantime...
Anyway, I saw an interesting scene, even if there was a problem with the
height_field file.
Find it at: news:3d424320@news.povray.org
The sand texture was not bad, and is at least something to start on.
Just in case, I copy it here:
texture {
pigment {color rgb 1.34*<0.75,0.68,0.5>}
normal {bozo, 0.8 scale 0.2}
finish {crand 0.1 ambient 0.4}
}
> [about teddy]
> I think i can make a better looking limbs, while still using "simple"
> volumes. Need to work on body/limb
> joints placement also.
That's the spirit, first make something that vaguely look to what you have
in mind, then improve it...
> Thanks for the comments,
You are welcome. I provide here my "artistic" eye more than my "PoV
technical" one :-)
Here is my attempt at a simple scene showing this texture.
I failed to make an isosurface island... I will work more on this.
-------8<------------------------------
#include "colors.inc"
camera {
location <0, 0.1, -1>
look_at <0, 0, 0>
}
plane {
y, 0
pigment { rgb <0, 0.2, 0.5> }
finish {
reflection 1
ambient 0.2
diffuse 0.1
}
normal {
bumps 0.2
scale <0.03, 0.02, 0.01>
}
}
sky_sphere {
pigment {
gradient y
color_map {
[ 0.20 rgb <0.00, 0.20, 0.80> ]
[ 0.50 rgb <0.00, 0.10, 0.50> ]
[ 0.80 rgb <0.00, 0.00, 0.00> ]
}
scale 3
translate -1
}
}
light_source {
<-1, 3, -1> * 1000
color rgb 1
}
sphere {
0, 0.5
texture {
pigment { rgb 1.34*<0.75, 0.68, 0.5> }
normal { bozo, 0.8 scale 0.2 }
finish { crand 0.1 ambient 0.4 }
}
scale <1, 0.2, 1>
}
-------------------------->8-----------
-- #=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=# --
Philippe Lhoste (Paris -- France)
Professional programmer and amateur artist
http://jove.prohosting.com/~philho/
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