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Skip Talbot wrote:
> Thanks for the tips Gilles. Of course I was using mesh replications
> when duplicating whole aircraft, but my next model will take full
> advantage of this feature--mirroring parts and etc. Much time will
> be saved having reduced parse times with the dozens of test renders
> that I do before a final render.
>
> Skip
Skip, I would very much like to have a copy of it, but the file sizes
are a little much for my little email account. However, I would be
willing to pay for the costs of a CD and snail mail.
Grim
P.S. It appears to me that the starboard outboard cooling duct is
missing. I can see the radiator bath, but I don't see the rest of it.
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Gilles Tran wrote:
> You can have a look at the thread "Motion blur in pov 3.5" (Nov 11
> 2001) where this problem was discussed. I posted a short example of
> how the effect could (perhaps) be achieved with 3.5.
>
OR, you can wait until the official release of 3.5, which will result in
an update to MegaPov for compatibility.
Grim
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The cooling ducts on the outermost engines were relocated beneath the engine
cowling instead of on top. There was not enough room on the cowling for a
duct on top of the outer engines. For symmetry I was going to then move all
of the ducts to the bottom but the landing gear assembly got in the way on
the inner four engines. The schematic I worked with had such low-resolution
that it did not have details like radiator baths, ducts, pitot tubes, or
even ailerons. I improvised by stealing many of the parts off the B-29.
As far as sending you the files... how about a transfer via FTP, AIM, or
ICQ? ATT caps my cable modem's upstream at 15 KB/s but I think it would
still be faster then a CD in the snail mail. You may not be able to make
heads or tails of the disorganized chaos I have assembled though. :P
Skip
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Attachments:
Download 'duct.jpg' (26 KB)
Preview of image 'duct.jpg'
![duct.jpg](/povray.binaries.images/attachment/%3C3ceace22%40news.povray.org%3E/duct.jpg?preview=1)
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Skip Talbot wrote:
>
> As far as sending you the files... how about a transfer via FTP, AIM,
> or ICQ? ATT caps my cable modem's upstream at 15 KB/s but I think it
> would still be faster then a CD in the snail mail. You may not be
> able to make heads or tails of the disorganized chaos I have
> assembled though. :P
>
> Skip
I think I can handle interpreting your work, but I think I'll have to
pass. There's not another file format that will trim some of that bulk?
Grim
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I lost the original model files in a machine crash. Its a miracle I have
the meshes. I transferred them to my roommate's computer when he offered
his machine to split the render time. Soon after, a virus I contracted from
the game Half-Life wiped my hard drive.
Skip
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Skip Talbot wrote:
> I lost the original model files in a machine crash. Its a miracle I
> have the meshes. I transferred them to my roommate's computer when
> he offered his machine to split the render time. Soon after, a virus
> I contracted from the game Half-Life wiped my hard drive.
>
> Skip
Well, in that case, have you used Colefax' Mesh Compressor on them? That
should reduce the file size significantly.
Grim
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You actually got a destructive virus from a commercial game!?
"Skip Talbot" <sta### [at] uiuc edu> wrote in message
news:3ceb1ba5$1@news.povray.org...
> I lost the original model files in a machine crash. Its a miracle I have
> the meshes. I transferred them to my roommate's computer when he offered
> his machine to split the render time. Soon after, a virus I contracted
from
> the game Half-Life wiped my hard drive.
>
> Skip
>
>
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I'll definitely try that.
Skip
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Attachments:
Download 'st400-6.jpg' (30 KB)
Preview of image 'st400-6.jpg'
![st400-6.jpg](/povray.binaries.images/attachment/%3C3cebdde1%40news.povray.org%3E/st400-6.jpg?preview=1)
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The game wasn't shipped with the virus. When you connect to a multiplayer
server, the server has the ability to transfer files to your computer. This
is useful for adding sound files and different models for gameplay.
However, executables can be transferred over as well (I don't think they can
be remotely executed). I was dumb enough to click on one of them.
Skip
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