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From: Fernando Gonzalez del Cueto
Subject: Re: Alien widescreen invasion? (130kB)
Date: 11 May 2002 01:13:10
Message: <3cdca866@news.povray.org>
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I thought EXACTLY the same :)
Fernando.
"Apache" <apa### [at] yahoo com> wrote in message
news:3cdc5f4c@news.povray.org...
> Somehow it reminds me of Escher! Good work of art.
>
> --
> Apache
> http://geitenkaas.dns2go.com/experiments/
> apa### [at] yahoo com
>
>
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I concur.
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That's great! I love the concept.
You might try wrinkles or f_ridged_mf for the water; I personally don't find
f_noise3d to be very realistic for water surfaces.
- Slime
[ http://www.slimeland.com/ ]
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From: Rick [Kitty5]
Subject: Re: Alien widescreen invasion? (130kB)
Date: 11 May 2002 04:04:25
Message: <3cdcd089@news.povray.org>
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Apache <apa### [at] yahoo com> wrote:
> Somehow it reminds me of Escher! Good work of art.
same here
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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That's very nice! (It reminds me of a YKNYHBRTL-dream, I once had - with all
those checkered aor reflective textures)
I especially like the transitions between the three parts, and the lighting!
cukk
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neat!
You should get all the little guys in the yellow room to be facing the one
little guy in the centre, as if in awe or something.
-tgq
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> That's very nice! (It reminds me of a YKNYHBRTL-dream, I once had - with
all
> those checkered aor reflective textures)
Funny :) Maybe I should enter it in IRTC then ;) Need to make the
dream-stuff more obvious though.. Maybe someone fell asleep, tipped the cup
over and opened a portal to another dimension?? Or at least dreaming it.. ;)
> I especially like the transitions between the three parts, and the
lighting!
Thanks :) Need something more between the middle and the yellow room
though.. There are three 6x6 adaptive 0 area lights, one in each room. (~3
hours render time, will do 10x10 adaptive 5 lights with final render). The
blue room has ambient 0.5, to make it a little brighter..
-Peter
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> neat!
Thanks :)
> You should get all the little guys in the yellow room to be facing the one
> little guy in the centre, as if in awe or something.
Good idea! The idea was they travel through our dimension to attend to a
meeting or something.. I'll have a look at it..
-Peter
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> That's great! I love the concept.
:) Thank you!
> You might try wrinkles or f_ridged_mf for the water; I personally don't
find
> f_noise3d to be very realistic for water surfaces.
A little turbulent maybe, it's another dimension after all ;) I like the
transition though, because it looks like waterdrops.
This is my first isosurface used in a scene, so I'm rather new at it, but
it's really useful! I'll take a look at wrinkles and f_ridged_mf.. But how's
the render time compared to f_noise3d? It renders quite fast now actually,
after I tweaked the parameters a bit. The render time of ~3 hours is much
because of the transparent blob-water falling out of the cup, although the
isosurface needs it time too ;)
-Peter
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> Somehow it reminds me of Escher! Good work of art.
> I thought EXACTLY the same :)
> I concur.
> same here
Well, thanks folks ;)
Any ideas on how I should do the transition between the middle and the
yellow room? I'd like to go for some escher-like stuff, (since you all
mention it ;) something connected to the cup to make it fit in the middle
room, and something square like the boxes in the yellow room, to make a
transition..
Escher inspired me with this picture:
http://www.physik.uni-freiburg.de/~hschloss/pics/escher/MetamorphoseIILg.jpg
-Peter
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