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OK, I'll bite. I view tracing as just one step in a multi-step workflow.
Also, any trace produces a file that can, at the very least be enhanced
with:
unsharp mask
color correction (most traces have color casts)
contrast expansion (auto leveling)
Now the above items are independant of the actual scene. Some scene
dependant things are changes in color or sharpness of objects, exclusively,
and outside the ability of a general traycer, such as what I did to the
image.
Of course, rt purists will disagree with the above, but as with anything
artistic, it's all a matter of taste. I want the best finished product I can
get. If that involves post-processing the image, so be it.
Mike
"Bill DeWitt" <bde### [at] cfl rr com> wrote in message
news:3cdaba94@news.povray.org...
> Adding a sig or something is OK I guess, but other than that,
> post-processing is pretty much cheating in my book (as if someone asked).
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"Michael Goldshteyn" <mik### [at] wwa com> wrote in message
news:3cdac12d@news.povray.org...
> OK, I'll bite. I view tracing as just one step in a multi-step workflow.
Sure, if that's what you want, but is it on-topic for this server? I
just don't think so. You are free to disagree. They do provide an off-topic
group if you really want to talk about paint programs.
Philosophically, I see any degree of post processing as similar to
raytracing a sphere and then drawing dragon wings on it and saying "Look
what I raytraced!". That's fine if you want a dragon and can't find the time
or talent to model one, but it's not raytracing and it is -definitely- not
PovRay.
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Bill DeWitt wrote:
>
> post-processing is pretty much cheating in my book
Try to find an advanced or professional CG artist who doesn't
use post-processing and multiple tools. Compositing, layering,
filtering etc. are techniques frequently used by professionals.
POV-Ray generates good quality raw material to be processed and
refined by other tools into finished product.
_____________
Kari Kivisalo
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Well, you're discussing this in terms of black and white and I am discussing
this in terms of shades of gray. I took a POV Ray-Traced image and did some
color adjustment and sharpening. I would still call it a 99% POV image and
therefore revelant to this group. What percentage is relevant and what
percentage is not is, of course, a matter of opinion.
"Bill DeWitt" <bde### [at] cfl rr com> wrote in message
news:3cdad121$1@news.povray.org...
>
> "Michael Goldshteyn" <mik### [at] wwa com> wrote in message
> news:3cdac12d@news.povray.org...
> > OK, I'll bite. I view tracing as just one step in a multi-step workflow.
>
> Sure, if that's what you want, but is it on-topic for this server? I
> just don't think so. You are free to disagree. They do provide an
off-topic
> group if you really want to talk about paint programs.
>
> Philosophically, I see any degree of post processing as similar to
> raytracing a sphere and then drawing dragon wings on it and saying "Look
> what I raytraced!". That's fine if you want a dragon and can't find the
time
> or talent to model one, but it's not raytracing and it is -definitely- not
> PovRay.
>
>
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"Kari Kivisalo" <pro### [at] luxlab com> wrote in message
news:3CDAD495.7F155220@luxlab.com...
> Bill DeWitt wrote:
> >
> > post-processing is pretty much cheating in my book
>
> Try to find an advanced or professional CG artist who doesn't
> use post-processing and multiple tools. Compositing, layering,
> filtering etc. are techniques frequently used by professionals.
Try posting a povray image on a photoshop forum.
> POV-Ray generates good quality raw material to be processed and
> refined by other tools into finished product.
I don't think you will find me arguing with that. Every single one of my
professional images were handled by other tools to varying degrees. But you
won't find them posted here. In principal, I think it is a bad idea to start
having more and more post-processed images archived on a povray server.
Slippery slope and all that.
If you are posting here to show what you can do with povray, you should
do it with povray. I haven't re-read the AUP, but I will bet that there is
something about this server being maintained so as to demonstrate the
features and quality of PovRay, not PhotoShop.
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"TinCanMan" <Tin### [at] hotmail com> wrote in message
news:3cda98ba$1@news.povray.org...
> > I forgot to ask, btw, what +a +r settings did you use for the trace you
> > posted?
Oops, sorry, I read your post too quickly.
I thought you were asking what they were.
Just more literature from the unwanted education department.
-tgq
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OK, I started a 2048x1536 trace this afternoon, with +a0.3 +r3 +q11 and I
raised the count in the radiosity from 100 to 200. Hopefully, this change
won't screw anything up. I'll post the image when and if it ever finishes.
Mike
"Elias Penttilä" <eli### [at] kolumbus no spam please fi> wrote in
message news:3cd92f0b@news.povray.org...
> Hi, this is just my three day modeling and two day rendering test, it's
not
> perfect, but I won't render it again for awhile.
>
> "Rendering time 2d 19h 31m 03s."
>
>
>
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> Philosophically, I see any degree of post processing as similar to
> raytracing a sphere and then drawing dragon wings on it and saying "Look
> what I raytraced!". That's fine if you want a dragon and can't find the
time
> or talent to model one, but it's not raytracing and it is -definitely- not
> PovRay.
So would you be happy if we put up a povray.purist group?
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Bill DeWitt <bde### [at] cfl rr com> wrote:
> "Kari Kivisalo" <pro### [at] luxlab com> wrote in message
> news:3CDAD495.7F155220@luxlab.com...
>> Bill DeWitt wrote:
>>>
>>> post-processing is pretty much cheating in my book
>>
>> Try to find an advanced or professional CG artist who doesn't
>> use post-processing and multiple tools. Compositing, layering,
>> filtering etc. are techniques frequently used by professionals.
>
> Try posting a povray image on a photoshop forum.
and say lookie at this!! its rendered with povray, and i tweaked the colours
with photoshop Hurrah!!. there going to love that
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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Bill DeWitt <bde### [at] cfl rr com> wrote:
> post-processing is pretty much cheating in my book
I have post processes EVERY image I have ever rendered to some degree.
I do not have the cpu power, time, or patience to re run a several day
render just for the sake of a couple of minor flaws that can be fixed in few
minutes.
often recreating some of the post tweaks in pure povray can significantly up
the render time. its hard choosing between an extra day (or 2) rendering, or
a few mins in photoshop.
A prime example. I recently rendered some items on a plain with blured
reflections and unfortunatly after a 2 DAY RENDER the resulting blur was
lumpy. photoshop fixed the offending lumpy spotchy mess in 5 minutes, viola
perfect image. There is not a cats chance in hell i was going to hike some
of the renders setting up and re run it.
Dont force us all to conform to your use of povray, its just one of many
tools.
(followups to pot)
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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