POV-Ray : Newsgroups : povray.binaries.images : Soccer! Server Time
16 Aug 2024 04:17:15 EDT (-0400)
  Soccer! (Message 21 to 30 of 30)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Anton Sherwood
Subject: Re: Soccer!
Date: 14 Apr 2002 00:01:38
Message: <3CB8FF08.3BEB175D@pobox.com>
Corey Woodworth wrote:
> I know some C. I could try to write a converter but this would
> definetly be the most ambitious project I've ever done and I havn't
> coded since last semester.

Coincidentally, I wrote a converter today (for Surface Evolver output)
in Python; it took less than an hour.  No more C for me, unless I need
speed.

http://www.ogre.nu/source/evolpov.py

-- 
Anton Sherwood, http://www.ogre.nu/


Post a reply to this message

From: Anton Sherwood
Subject: Re: Soccer!
Date: 14 Apr 2002 00:03:23
Message: <3CB8FF71.4A3CA734@pobox.com>
Corey Woodworth wrote:
> . . . In Wings I changed the materials of the hexagons to black
> so that it'd look more soccerbally. . . .

Black pentagons and white hexagons are more traditional.
(http://www.ogre.nu/soccer.html)

-- 
Anton Sherwood, http://www.ogre.nu/


Post a reply to this message

From: Corey Woodworth
Subject: Re: Soccer!
Date: 15 Apr 2002 18:44:07
Message: <3cbb57b7$1@news.povray.org>
I posted a feature request on the source forge page and got this response:

>Comment By: Bjorn Gustavsson (bjorng)
>Date: 2002-04-15 12:06
>
>I expect that there will be built-in POV export within a few
>releases of Wings.

YAY!

Corey


Post a reply to this message

From: Hugo
Subject: Re: Soccer!
Date: 16 Apr 2002 03:16:30
Message: <3cbbcfce@news.povray.org>
> I posted a feature request on the source forge page and got this response:

> >I expect that there will be built-in POV export within a few
> >releases of Wings.

I know. A guy names KayosIII are currently working on it, and I'm giving
some advices.

Regards,
Hugo


Post a reply to this message

From: Corey Woodworth
Subject: Re: Soccer!
Date: 16 Apr 2002 14:23:18
Message: <3cbc6c16$1@news.povray.org>
> I know. A guy names KayosIII are currently working on it, and I'm giving
> some advices.

Cool. Have you had a chance to play around with Wings3D yet?

Corey

> Regards,
> Hugo


Post a reply to this message

From: Hugo
Subject: Re: Soccer!
Date: 17 Apr 2002 08:48:20
Message: <3cbd6f14@news.povray.org>
> Cool. Have you had a chance to play around with Wings3D yet?

Yes, after you told me about it. It's a nice program at first glance and I
could immediately get some results. The interface is clean. I was actually
missing a good polygon modeller, and this one works. That said, the program
is still in a child state. Documentation is poor and scattered, facts change
rapidly. Either I'm very clumsy or some things are still incredibly slow to

carry on with it because it's not written in C but some strange (unknown to
me) language.

It's a handy tool to have aside POV, obviously not a replacement because of
countless things, but probably going to play it professional. Btw, the Pov
plugin will soon be working.

And what do you think about the program?

Regards,
Hugo


Post a reply to this message

From: Corey Woodworth
Subject: Re: Soccer!
Date: 17 Apr 2002 14:51:17
Message: <3cbdc425$1@news.povray.org>
"Hugo" <hua### [at] post3teledk> wrote in message
news:3cbd6f14@news.povray.org...
> > Cool. Have you had a chance to play around with Wings3D yet?
>
> Yes, after you told me about it. It's a nice program at first glance and I
> could immediately get some results. The interface is clean. I was actually
> missing a good polygon modeller, and this one works. That said, the
program
> is still in a child state. Documentation is poor and scattered, facts
change
> rapidly. Either I'm very clumsy or some things are still incredibly slow
to

> carry on with it because it's not written in C but some strange (unknown
to
> me) language.
>
> It's a handy tool to have aside POV, obviously not a replacement because
of
> countless things, but probably going to play it professional. Btw, the Pov
> plugin will soon be working.
>
> And what do you think about the program?

I like it. I think its the interface that makes it so cool. Its easy to jump
in and start messing around (Unlike Blender for ex.) I can see myself making
so cool objects for POV scenes since it really is only a single object
modeller. I havn't made anything useful yet though, I'm still getting the
hang of modelling at all!

Corey


Post a reply to this message

From: Coridon Henshaw
Subject: Wings3D (was Re: Soccer!)
Date: 19 Apr 2002 16:22:22
Message: <Xns91F5A68D84E99csbhccse@204.213.191.226>
"Hugo" <hua### [at] post3teledk> wrote in news:3cbd6f14@news.povray.org:

> Documentation is poor and scattered, facts change rapidly. Either I'm
> very clumsy or some things are still incredibly slow to model with the
> program.

What are you having problems with?  I've been using Wings for quite a while 
and have become fairly proficient with it.  I might be able to help you 
out.


Post a reply to this message

From: Hugo
Subject: Re: Wings3D (was Re: Soccer!)
Date: 23 Apr 2002 03:41:45
Message: <3cc51039$1@news.povray.org>
> > Either I'm very clumsy or some things are still incredibly
> >  slow to model with the program.
>
> What are you having problems with?  I've been using Wings for quite a
while
> and have become fairly proficient with it.  I might be able to help you
> out.

Thanks! This post is getting old, so I don't know if you'll ever read
this... I have begun a spaceship project where a polygon modeller would be
handy (just for a few things).. And Wings3d is the best program I've
encountered because it's so easy to understand.. But.. Until now I end up
placing all vertices manually because bevel, scale and extrude makes a mess.
Yes, even if I select an origin, those commands can't guess what I want;
they don't follow my shape.. If I could "scale along edges" this would

to understand with this example:

home3.inet.tele.dk/huas/strange.wings

Try to smooth out the "hill" by adding another line of vertices. Try to
scale them, and see the mess! Any solution that doesn't require a lot of
manual work?

There are also other things I'd like to see in Wings: The ability to connect
any vertices to make a polygon. Boleean operations (ala POV's "difference
{}").. Spline extrusion.. More options to smooth a shape.. A face
decimaition algoritm.. More options to mirror things.. Bridging any two
polygons.. Make single sided objects.. Lastly, animation capabilities..

Regards,
Hugo


Post a reply to this message

From: Coridon Henshaw
Subject: Re: Wings3D (was Re: Soccer!)
Date: 23 Apr 2002 14:31:15
Message: <Xns91F993B6AF6B7CQ@204.213.191.226>
"Hugo" <hua### [at] post3teledk> wrote in news:3cc51039$1@news.povray.org:

> Until now I end up placing all vertices manually because bevel, scale and
> extrude makes a mess. Yes, even if I select an origin, those commands
> can't guess what I want; they don't follow my shape..

It sounds like you're not doing something quite right, but I don't have 
enough information to hazard a guess yet.

Have you tried extruding (etc) by normal rather than by the standard axes?  
This is the only way to produce usable results when extruding faces that 
don't all point in roughly the same direction.

Another trick to remember when using extrude is that, if you want to 
extrude two or more adjacent faces and have them stay together (i.e. the 
edges sharing vertexes), delete the dividing edges before extruding and 
recreate them afterwards.

> If I could "scale along edges" this would probably solve the problem.

scale->region is probably close to what you want, but it's only available 
in faces mode.

Keep in mind, too, that the effects of scale are different in vextexes mode 
than in edges or faces mode.  Scale in vertexes mode will scale the 
vertexes relative to the origin but scale in the other modes will scale the 
items relative to eachother.

> Try to smooth out the "hill" by adding another line of vertices. Try to
> scale them, and see the mess! Any solution that doesn't require a lot
> of manual work?

Unless I've misunderstood what you want to do, it works fine for me:

'e' to enter edge mode
select all vertical edges in the hill
'2' to subdivide edges
'c' to connect the new vertexes.
menu->scale->uniform (left mouse button).



> There are also other things I'd like to see in Wings: The ability to
> connect any vertices to make a polygon.

If the faces are adjacent (or close to it), delete the intervening edges 
and recreate the edges as needed.

> Bridging any two polygons..

It takes a bit of messing around if the faces are adjacent (see above), or 
if they have a different number of vertexes (think extrude & add or remove 
vertexes as needed), but Wings can do this already.  Faces mode->select two 
faces->menu->bridge.

Hope this helps.


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.