POV-Ray : Newsgroups : povray.binaries.images : Soccer! : Re: Wings3D (was Re: Soccer!) Server Time
16 Aug 2024 06:20:27 EDT (-0400)
  Re: Wings3D (was Re: Soccer!)  
From: Coridon Henshaw
Date: 23 Apr 2002 14:31:15
Message: <Xns91F993B6AF6B7CQ@204.213.191.226>
"Hugo" <hua### [at] post3teledk> wrote in news:3cc51039$1@news.povray.org:

> Until now I end up placing all vertices manually because bevel, scale and
> extrude makes a mess. Yes, even if I select an origin, those commands
> can't guess what I want; they don't follow my shape..

It sounds like you're not doing something quite right, but I don't have 
enough information to hazard a guess yet.

Have you tried extruding (etc) by normal rather than by the standard axes?  
This is the only way to produce usable results when extruding faces that 
don't all point in roughly the same direction.

Another trick to remember when using extrude is that, if you want to 
extrude two or more adjacent faces and have them stay together (i.e. the 
edges sharing vertexes), delete the dividing edges before extruding and 
recreate them afterwards.

> If I could "scale along edges" this would probably solve the problem.

scale->region is probably close to what you want, but it's only available 
in faces mode.

Keep in mind, too, that the effects of scale are different in vextexes mode 
than in edges or faces mode.  Scale in vertexes mode will scale the 
vertexes relative to the origin but scale in the other modes will scale the 
items relative to eachother.

> Try to smooth out the "hill" by adding another line of vertices. Try to
> scale them, and see the mess! Any solution that doesn't require a lot
> of manual work?

Unless I've misunderstood what you want to do, it works fine for me:

'e' to enter edge mode
select all vertical edges in the hill
'2' to subdivide edges
'c' to connect the new vertexes.
menu->scale->uniform (left mouse button).



> There are also other things I'd like to see in Wings: The ability to
> connect any vertices to make a polygon.

If the faces are adjacent (or close to it), delete the intervening edges 
and recreate the edges as needed.

> Bridging any two polygons..

It takes a bit of messing around if the faces are adjacent (see above), or 
if they have a different number of vertexes (think extrude & add or remove 
vertexes as needed), but Wings can do this already.  Faces mode->select two 
faces->menu->bridge.

Hope this helps.


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