POV-Ray : Newsgroups : povray.binaries.images : Nested objects problem solved... Server Time
16 Aug 2024 02:35:46 EDT (-0400)
  Nested objects problem solved... (Message 1 to 4 of 4)  
From: Yadgar
Subject: Nested objects problem solved...
Date: 7 Apr 2002 17:12:15
Message: <3CB0B6B5.87C2E861@tiscalinet.de>
Hi tracers!

Finally, I found out that, otherwise than Thies Heidecke assumed here on
March 26, that using merges is the only way to avoid the "Too many
nested objects" error... but with "merge", a fractal scene with 5
iterations takes centuries to render! Is there any way to speed things
up and still use merge?

See you in Khyberspace!

Yadgar



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From: K
Subject: Re: Nested objects problem solved...
Date: 7 Apr 2002 20:02:04
Message: <3cb0ddfc@news.povray.org>
Hey Yadgar,
I don't know of any way round this.  With nested objects, in the way you
appear to be using them, with 5 iterations, you will have n^5 objects.
with the cube fractal, you were working on, that is more than 32,000
objects.
This is alot to keep track of.
I do enjoy seeing those fractals you have done.
I hope there is a way around it.
maybe, omit the objects out of site of the camera, without other objects to
reflect what is behind it, they are really is not that necessary
another possibility, would be to manually define each object, but if the
number of objects is what is causing the long rendering, it may not be that
beneficial

Good luck,

K

"Yadgar" <yad### [at] tiscalinetde> wrote in message
news:3CB0B6B5.87C2E861@tiscalinet.de...
> Hi tracers!
>
> Finally, I found out that, otherwise than Thies Heidecke assumed here on
> March 26, that using merges is the only way to avoid the "Too many
> nested objects" error... but with "merge", a fractal scene with 5
> iterations takes centuries to render! Is there any way to speed things
> up and still use merge?
>
> See you in Khyberspace!
>
> Yadgar
>

>


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From: K
Subject: Re: Nested objects problem solved...
Date: 10 Apr 2002 22:03:44
Message: <3cb4ef00@news.povray.org>
Hey Yadger,
I had an idea to help you out.
The good news -> I got your boxes to work in about 15min, on my 800mhz
celeron, at highest priority render.
The bad news -> I gutted out alot of you code to do this, and made it easier
to read.

In case you are interested I will post it in p.b.s-f

(if editing your file bothers you, not offense intended)

K

"Yadgar" <yad### [at] tiscalinetde> wrote in message
news:3CB0B6B5.87C2E861@tiscalinet.de...
> Hi tracers!
>
> Finally, I found out that, otherwise than Thies Heidecke assumed here on
> March 26, that using merges is the only way to avoid the "Too many
> nested objects" error... but with "merge", a fractal scene with 5
> iterations takes centuries to render! Is there any way to speed things
> up and still use merge?
>
> See you in Khyberspace!
>
> Yadgar
>

>


Post a reply to this message

From: Yadgar
Subject: Re: Nested objects problem solved...
Date: 12 Apr 2002 10:33:41
Message: <3CB6F0DE.6D1BD9F2@tiscalinet.de>
High!

K schrieb:

> Hey Yadger,
> I had an idea to help you out.
> The good news -> I got your boxes to work in about 15min, on my 800mhz
> celeron, at highest priority render.
> The bad news -> I gutted out alot of you code to do this, and made it easier
> to read.
>
> In case you are interested I will post it in p.b.s-f

Yes please - you're free to do it!

See you in Khyberspace!

Yadgar

***
In capitalism, man is exploited by man. In socialism, it's vice-versa.


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