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Hi tracers!
Finally, I found out that, otherwise than Thies Heidecke assumed here on
March 26, that using merges is the only way to avoid the "Too many
nested objects" error... but with "merge", a fractal scene with 5
iterations takes centuries to render! Is there any way to speed things
up and still use merge?
See you in Khyberspace!
Yadgar
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