POV-Ray : Newsgroups : povray.binaries.images : Nested objects problem solved... : Re: Nested objects problem solved... Server Time
16 Aug 2024 00:22:58 EDT (-0400)
  Re: Nested objects problem solved...  
From: K
Date: 7 Apr 2002 20:02:04
Message: <3cb0ddfc@news.povray.org>
Hey Yadgar,
I don't know of any way round this.  With nested objects, in the way you
appear to be using them, with 5 iterations, you will have n^5 objects.
with the cube fractal, you were working on, that is more than 32,000
objects.
This is alot to keep track of.
I do enjoy seeing those fractals you have done.
I hope there is a way around it.
maybe, omit the objects out of site of the camera, without other objects to
reflect what is behind it, they are really is not that necessary
another possibility, would be to manually define each object, but if the
number of objects is what is causing the long rendering, it may not be that
beneficial

Good luck,

K

"Yadgar" <yad### [at] tiscalinetde> wrote in message
news:3CB0B6B5.87C2E861@tiscalinet.de...
> Hi tracers!
>
> Finally, I found out that, otherwise than Thies Heidecke assumed here on
> March 26, that using merges is the only way to avoid the "Too many
> nested objects" error... but with "merge", a fractal scene with 5
> iterations takes centuries to render! Is there any way to speed things
> up and still use merge?
>
> See you in Khyberspace!
>
> Yadgar
>

>


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