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16 Aug 2024 14:17:42 EDT (-0400)
  PoV modeling (Message 4 to 13 of 23)  
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From: andrel linnenbank
Subject: Re: PoV modeling
Date: 3 Mar 2002 15:42:21
Message: <3C828A36.1C9E3088@amc.uva.nl>
Sorry for asking, but what is it?

	Andrel

Shay wrote:
> 
> This is about 34K triangles lovingly placed by hand. I wanted to demonstrate
> the kind of awesome control that scripting can provide. Something similar
> could have been done much simpler, but if you look closely at the model you
> will notice that the peaks of the curves at the holes follow the curve of
> the main body and that the curves all merge smoothly into the body.
> 
> I would also like to know what y'all think of my texture. I put as much time
> into getting that look as I did the modeling.
> 
> The first person to show me how this could have been done in 5 minutes with
> an iso-blob wins a free video tape of me screaming and pulling out my
> hair.<g>
> 
>  -Shay
> 
>  [Image]


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From: Thomas Lake
Subject: Re: PoV modeling
Date: 4 Mar 2002 02:34:43
Message: <3c832393$1@news.povray.org>
> Sorry for asking, but what is it?

Why can't you tell? A combination napkin ring/cheese grater;-)


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From: Hugo
Subject: Re: PoV modeling
Date: 4 Mar 2002 03:11:43
Message: <3c832c3f$1@news.povray.org>
> > Sorry for asking, but what is it?
>
> Why can't you tell? A combination napkin ring/cheese grater;-)

Nooo it's a trashcan!
Of course!

Hugo


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From: Rick [Kitty5]
Subject: Re: PoV modeling
Date: 4 Mar 2002 05:38:33
Message: <3c834ea9$1@news.povray.org>
> > > Sorry for asking, but what is it?
> >
> > Why can't you tell? A combination napkin ring/cheese grater;-)
>
> Nooo it's a trashcan!
> Of course!

you must be blind, its obviously part of a darlek


--

Rick

Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
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From: oliWood
Subject: Re: PoV modeling
Date: 4 Mar 2002 10:24:35
Message: <3C8391B8.32ECF2D2@durham.ac.uk>
The child of a tarlik and a blowfish.


-- 
Oliver Wood
University Of Durham

aka : adm### [at] coldclimatecouk

[home] - www.coldclimate.co.uk
[cold][wet][durham] - a daily blog - www.coldclimate.co.uk/blog
[cold][wet][world]  - a communal blogwww.coldclimate.co.uk/glog


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From: Shay
Subject: Re: PoV modeling
Date: 4 Mar 2002 11:13:27
Message: <3c839d27$1@news.povray.org>
Hugo <hua### [at] post3teledk> wrote in message news:3c826231@news.povray.org...

> Wow! Did you use macros for this? How did you get that much control over
> shape, plus having normals.... I don't see an easy pattern to this... Is
it
> a heightfield lathe?

Thanks. I did use macros, but there is no easy pattern. The shape is made up
of 56 unique sets of radially arranged vertices. Each row of vertices starts
at the side of a set, heads towards the center, and then heads back out to
another side of the set on the inside wall.

A heightfield would have the problem that the vertices are arranged in a
grid. This is not optimal because so many of the vertices would be on
flat(ish) areas. Arranging the vertices in a radial pattern allows you put
more of the vertices where they are needed. Also, a heigtfield would not
have holes.

> The texture is good but looks a bit confusing. It would benefit from
blurred
> reflection! Have you tried this? Since your model is triangle based, it
> renders very fast so it won't be killed by blurred reflection .. and soft
> shadows of course!

I tried blurred-reflection as you suggested. The realism drastically
increased! Thanks! I will use blurred-reflection when I use this in a
scene.The texture I posted is only for showing the details and looking a
little like a catalogue shot (I tried.) The render time did go from 3
seconds to 30 minutes, but I used a 10x10 area light as well.

 -Shay


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From: Shay
Subject: Re: PoV modeling
Date: 4 Mar 2002 11:14:41
Message: <3c839d71@news.povray.org>
Clever ideas, guys, but what did you think of the modeling?

Rick [Kitty5] <ric### [at] kitty5com> wrote in message
news:3c834ea9$1@news.povray.org...


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From: Hugo
Subject: Re: PoV modeling
Date: 4 Mar 2002 12:40:13
Message: <3c83b17d@news.povray.org>
> Thanks. I did use macros, but there is no easy pattern. The shape is made
up
> of 56 unique sets of radially arranged vertices. Each row of vertices
starts
> at the side of a set, heads towards the center, and then heads back out to
> another side of the set on the inside wall.

That's something I never considered (I think).. I'm not even sure I fully
understand it.. But the more I look at the shape, the more impressed I
become.. How versalite do you think these macros could become? I think, one
of POVs big limitations at the moment, is the few tools there exsist to
create / modify triangles shapes.. Isosurfaces are great and so are a lot of
other things.. But triangles are very popular in commerical modellers, with
good reason.. You can model on them forever, and they remain fast.

Some of the triangle-tools people use with a mouse, could also (at least in
my imagination) work in Povray for hand-coders.. There are some people here
who experiment with it.. You took things to a new level, with that shape of
yours.. :o)  It's probably not a trashcan.. I'm working on something with
heightfields myself (but currently I'm stuck).. I could mention other people
too.. But sometimes it would be nice with more teamwork here.. I know it's
not easy to help other people with their code, but sharing ideas and
combining efforts, is nevertheless an efficient way to develop something ...
or try out ideas, if nothing else.

> I tried blurred-reflection as you suggested. The realism drastically
> increased!

I'm glad I could help! Please show us sometime.

Hugo


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From: Gleb
Subject: Re: PoV modeling
Date: 4 Mar 2002 13:55:52
Message: <3c83c338@news.povray.org>
"Shay" <sah### [at] simcopartscom> wrote in message
news:3c839d71@news.povray.org...
> Clever ideas, guys, but what did you think of the modeling?

Nice idea. Have you used splines(and if so, what kind) for it?
As for the question "what is it", this thing could be useful
in kitchen with handle on the top, smaller sharp-edged holes
of different shapes for every side.

Gleb


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From: Shay
Subject: Re: PoV modeling
Date: 4 Mar 2002 14:17:32
Message: <3c83c84c@news.povray.org>
Hugo <hua### [at] post3teledk> wrote in message news:3c83b17d@news.povray.org...

> That's something I never considered (I think).. I'm not even sure I fully
> understand it..

I attached a piece of wire frame to show what I'm talking about.


>But the more I look at the shape, the more impressed I
> become..

Wow, thanks.


>How versalite do you think these macros could become? ... I'm working on
something with
> heightfields myself (but currently I'm stuck)..

The macros I made for this aren't very versatile. The vertices require from
three to as many as 12 triangles to figure their normals, so unless a mesh
is constructed exactly like mine, they will not help much.
I wrote a macro that takes an n-by-n array (mesh_array[columns][rows]) and
writes out a #mesh2 macro with normals. If this would help with your
heightfield work, I would be glad to clean it up and send it to you tonight.
Let me know.

 -Shay


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Attachments:
Download 'WF.jpg' (28 KB)

Preview of image 'WF.jpg'
WF.jpg


 

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