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As asked about in povray.advanced by Wanderer On The Road, as to how palm
trees might be made, I did a quick attempt of them with very little CSG.
clipped_by sphere sections randomized along a spline() (from v3.5 beta),
also sphere_sweep for the trunks and isosurface for the island.
I've done much less lately with POV and lesser still posting or replying
around here. So here it is, someone elses idea but my method :-) Hope you
like, hard to beat those of you doing such great stuff out there.
bob h
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On Thu, 7 Feb 2002 10:31:11 -0600, "bob h" <omn### [at] charter net> wrote:
> As asked about in povray.advanced by Wanderer On The Road, as to how palm
> trees might be made, I did a quick attempt of them with very little CSG.
> clipped_by sphere sections randomized along a spline() (from v3.5 beta),
> also sphere_sweep for the trunks and isosurface for the island.
sounds like good candidate for "shortest code" contest :-)
ABX
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Great for a quicky. This is the kind of thinking that is learned from
experience. My quickest palm tree would probably have taken several minutes
to render. I do not have a good idea yet of what LOD is necessary.
-Shay
bob h <omn### [at] charter net> wrote in message
news:3c62abf5@news.povray.org...
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> like, hard to beat those of you doing such great stuff out there.
I don't think that you have to beat anyone here? That's not a contest.
Your palms are great! I think if I had to model these the result would be a
50MB include file *lol*
Any closeup shot available?
regards
SY
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bob h wrote:
>
> As asked about in povray.advanced by Wanderer On The Road, as to how palm
> trees might be made, I did a quick attempt of them with very little CSG.
> clipped_by sphere sections randomized along a spline() (from v3.5 beta),
> also sphere_sweep for the trunks and isosurface for the island.
The trunks look a little too simple, but rougher texturing might fix
that. Other than that, these are great trees and I expect they probably
render pretty fast as well. Pretty scene, too, almost makes me want to
visit (though an island that size would be a bit confining ;)
-Xplo
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Just came into my mind:
what about coconuts on the island?
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bob h wrote:
>
> As asked about in povray.advanced by Wanderer On The Road, as to how palm
> trees might be made, I did a quick attempt of them with very little CSG.
> clipped_by sphere sections randomized along a spline() (from v3.5 beta),
> also sphere_sweep for the trunks and isosurface for the island.
>
> I've done much less lately with POV and lesser still posting or replying
> around here. So here it is, someone elses idea but my method :-) Hope you
> like, hard to beat those of you doing such great stuff out there.
>
Nice, just the palm wings are a bit too geometric, i think they should be
more curved and the angle of the 'leafs' should change from lower to upper
end.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Feb. 2002 _____./\/^>_*_<^\/\.______
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"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3C62E8B8.1A5A85F4@gmx.de...
>
> Nice, just the palm wings are a bit too geometric, i think they should be
> more curved and the angle of the 'leafs' should change from lower to upper
> end.
Exactly right, more gravity kind of influence needs to be done. I just left
the first curvature I got and it's the same for all. The spine of the
fronds is a complete guestimation since the leaf part ended up with a few
transormations on the spline used for both and the two things didn't fit
together the same because of that.
Basically the whole things needs redoing.
bob h
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Good idea, was thinking of adding them to the palms (or coconut trees!).
The seaweed is actually only a pigment if you didn't already realize. Or
even think there was supposed to be seaweed there.
bob h
news:3c62e0e8@news.povray.org...
> Just came into my mind:
> what about coconuts on the island?
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"Xplo Eristotle" <inq### [at] unforgettable com> wrote in message
news:3C62D218.FBDBAA80@unforgettable.com...
>
> The trunks look a little too simple, but rougher texturing might fix
> that. Other than that, these are great trees and I expect they probably
> render pretty fast as well. Pretty scene, too, almost makes me want to
> visit (though an island that size would be a bit confining ;)
I'd take a boat to it and picnic there, yeah.
I thought of putting a normal_map onto the trunks instead, just didn't do
so. I was thinking a up/down grain should be on them as well as the
banding.
Funny thing, a Microsoft wallpaper of this same scene is already on here. I
didn't mention it before, sounded so coincidental when Wanderer On The Road
(whomever he/she is). The photo is rather blurry looking, being stretched
to fit, and the trees are all smoothed out so you don't see any fine
textures. But I still looked at it to get a better idea how to make these.
Maybe I should add the sailboat the wallpaper pic has into this too.
bob h
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