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I know this probably is not what you want to do with your scene, but a great
use for a perfectly modeled child's room would be a child standing in a
window basked in movie-cliche flying saucer light OR a monster under the bed
or in the closet OR a child genius building a doomsday device in the closet.
-Shay
"Txemi Jendrix" <tji### [at] euskalnet net> wrote in message
news:3c5ca3e6@news.povray.org...
> Hi all:
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Txemi Jendrix wrote:
> ...I have replaced the poster with a board with some pins (the pictures
> will come later)...
I can get you some genuine child-scrawl if you want ;)
--
signature{
"Grey Knight" contact{ email "gre### [at] yahoo com" }
site_of_week{ url "http://digilander.iol.it/jrgpov" }
}
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Dear Txemi,
[snip]
> Comments?
My wife was in the room while I was looking thru the new posts...she
really likes this image. I think it is kind of cool in a plain,
cartoon-y style. Good work.
Blessings,
Brendan
--
Michael Brendan Hurley ShadowDancerEnterprizes, LTD.
POV Site: http://www.geocities.com/mbrendanh/indxx01.html
Family: http://www.saber.net/~mbhcgc/index.shtml
mbh### [at] saber net
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news:3c5ce41e@news.povray.org...
> That's a really fun scene. I think it's great.
Thank you very much.
>A few things that might
> help...
> 1. I think the phong value on the green bug-eyed car thing is a bit too
> high. It just looks too glossy for plastic.
Well, it's a specular value, but I think reflection contributes to the
effect. It's something that must be adjusted (the baby walker looks like it
has been bought an hour ago) and that I have in my to-do list.
> 2. By the color of the light source, I'd say it's a fluorescent, but by
the
> sharpness of the shadows (I know it's an area light, but I think it needs
to
> be spread out more), it looks more like the light is coming from a single
> light bulb.
Yes, the area light is 'compressed' in a little space to look like as if
came from a single light blub. When I've tried to scale it up, the shadows
were all wrong. I have to try the light macro made by Jaime Vives to see
what happens (I'm too busy on modelling and texturing right now).
> 3. The antialiasing is doing some funky kind of swirl pattern across your
> new bulletin board. I'm not sure how to fix that, but it looks a little
> odd.
It has to do with the resolution. If I render the picture bigger it
disappears. In the final render that will be fixed.
> 4. I think radiosity would help your picture lots.
I think so, but I don't know if I'll have time enough to test it (if not for
the IRTC, sure that I will try in the future).
> 5. Is your floor a repeating image map? It would be nicer if the
woodgrain
> wasn't the same in each tile. If it is an image map, a simple solution
> would be to make the square tile transparent in a GIF, then put a wood
> texture underneath the whole thing. Just a thought.
Yes, the floor is a repeating image map done in Photoshop. I'm trying to get
a decent carpet now so most of the floor will not be seen.
> Anyway, I love your modelling. Keep working at it.
Thank you again, and thank you for your comments.
Bye
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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news:3c5d09e6$1@news.povray.org...
> Some very nice work. I agree though that it does have the feeling as if a
> single light bulb were hanging from the ceiling. If this is the lighting
> affect you are trying to achieve (like say in a basement rec room) then
its
> not a bad recreation.
Thank you first. Secondly, yes, the effect I'm trying to achieve is the one
made by a single light blub. I have not seen a kids's room wit a fluorescent
in all of my life (perhaps is a spanish way ;-)
> As for the moire on the board. I read a technique for eliminating such a
> problem in a scene description of a Norbert Kern IRTC entry (Spirit of
> Asia). He rendered his scene at a much higher resolution then what he
> submitted and then reduced the resolution in Photoshop, allowing the
> resizing filters to compress a fine texture without the geometric
patterns.
> http://www.irtc.org/ftp/pub/stills/2001-12-31/chado.txt
I now the technique, but if I render it a little bit big, the moire on the
board disappears (as the moire in some clothes I have made for the
cupboard).
Thank you for your comments
Bye
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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news:3C5### [at] umich edu...
> Good idea! People in the image would liven it up even more!
That's what I think. I hope a kid playing would give the image the real
meaning of what I want to say.
> It's usually recommended to have objects face the inside of your picture
> (to encourage people to look /into/ the scene.) I'd actually rotate the
> baby walker around again so it's facing the inside of the scene (but
> still not so much in front of the chair leg as it was before.)
I agree with you. I have rotated the baby walker again to face inside the
picture, and changend the texture of the vertical bars to yellow so they
don't mess with the chair legs.
> I really like the bulletin board and the clock.
Thank you. They are all CSG (and the clock texture is a drawing made by me,
scanned and worked on Photoshop).
> Maybe some subtle stains and/or smudges on the wall would make it look
> more realistic.
Mmm.... if I only had one more month. I will try to do something (maybe some
handprints (sp?)
> > Is your floor a repeating image map? It would be nicer if the
> > woodgrain wasn't the same in each tile. If it is an image map, a
> > simple solution would be to make the square tile transparent in a GIF,
> > then put a wood texture underneath the whole thing.
>
> You might also be able to fix that with a clever use of warps or
> material maps.
I think it won't be needed. I'm working on a carpet now that will hide most
of the wooden floor.
> Skip Talbot wrote:
>
>
> > As for the moire on the board. I read a technique for eliminating such
a
> > problem in a scene description of a Norbert Kern IRTC entry (Spirit of
> > Asia). He rendered his scene at a much higher resolution then what he
> > submitted and then reduced the resolution in Photoshop, allowing the
> > resizing filters to compress a fine texture without the geometric
patterns.
> > http://www.irtc.org/ftp/pub/stills/2001-12-31/chado.txt
>
>
> I would think some work with adaptive anti-aliasing would fix it, too.
If I render it bigger the moire disappears. That will be the solution.
Thank you for your comments.
Bye
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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news:3c5d058a$1@news.povray.org...
> This picture is getting nicer and nicer. I really like the design of that
lamp, it's
> funny.
Thank you very much. The lamp was done in hamapatch. I wanted to make
something original and that fits in a children's room.
> About the lighting: are you using a fill light or ambient light? I would
put the
> latter in your cellar and use the former. One single shadowless fading
light put at
> the camera location does quite always an excellent job (of course if
you're planning
> to use radiosity this doesn't apply).
> The lighting looks a bit too uniform now: I would use a more pronounced
fading for
> the main light. Also using multiple fading lights adds much to the
realism: so I
> would turn on that nice lamp. Some blurred reflections on that parquet
would be great
> too!
In this image I'm only using one area light like this (very close to the
ceiling):
light_source {
<0.0, 0.0, 0.0>
color rgb <1.000, 0.950, 0.850>*1.05
area_light <1.000, 0.000, 0.000>, <0.000, 1.000, 0.000>, 2, 2
adaptive 2
jitter
circular
orient
translate <0.0, -20.0, 36.5>
}
I want to try the lightsys macros made by Jaime Vives to see if I get a
better result (though I always leave the lightning work to the end, so we'll
see...).
> While designing indoor scenes I always ask to myself: does this room
really lack of
> windows? If the answer is no, then you have to consider that aspect too.
Of course if
> the scene is taken at midnight you can just forget about windows, but if
not you have
> to consider that windows always contribute to lighting, even in the
evening (excuse
> my wordplay).
As you can see in the clock, its 8:15 p.m. Here in winter, at 8:15 it's
nighttime, so there's no light coming from the outside. (my sister who lives
in Asti has told me that in Italy night comes even quicker than in Spain ;-)
> Keep up the good work.
Thank you very much Jonathan (I also want to see a kitchen... )
Bye.
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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news:3C5E7AAF.151A8BFE@namtar.qub.ac.uk...
> I can get you some genuine child-scrawl if you want ;)
I have a lot of them (I have 2 daughters and a lot of material... and very
little time)
Bye.
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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news:3C61606D.972B8783@saber.net...
> Dear Txemi,
>
> [snip]
> > Comments?
>
> My wife was in the room while I was looking thru the new posts...she
> really likes this image. I think it is kind of cool in a plain,
> cartoon-y style. Good work.
Thank you and your wife. I hope you will enjoy the final version.
Bye.
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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From: "Shay" <shi### [at] houston rr com>
> I know this probably is not what you want to do with your scene, but a
great
> use for a perfectly modeled child's room would be a child standing in a
> window basked in movie-cliche flying saucer light OR a monster under the
bed
> or in the closet OR a child genius building a doomsday device in the
closet.
Wonderful ideas, not exactly what I have in mind, but wonderful ideas (and
thank you for the "a perfectly modelled child's room", I think is a little
too much ;-).
Bye
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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