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news:3C5### [at] umich edu...
> Good idea! People in the image would liven it up even more!
That's what I think. I hope a kid playing would give the image the real
meaning of what I want to say.
> It's usually recommended to have objects face the inside of your picture
> (to encourage people to look /into/ the scene.) I'd actually rotate the
> baby walker around again so it's facing the inside of the scene (but
> still not so much in front of the chair leg as it was before.)
I agree with you. I have rotated the baby walker again to face inside the
picture, and changend the texture of the vertical bars to yellow so they
don't mess with the chair legs.
> I really like the bulletin board and the clock.
Thank you. They are all CSG (and the clock texture is a drawing made by me,
scanned and worked on Photoshop).
> Maybe some subtle stains and/or smudges on the wall would make it look
> more realistic.
Mmm.... if I only had one more month. I will try to do something (maybe some
handprints (sp?)
> > Is your floor a repeating image map? It would be nicer if the
> > woodgrain wasn't the same in each tile. If it is an image map, a
> > simple solution would be to make the square tile transparent in a GIF,
> > then put a wood texture underneath the whole thing.
>
> You might also be able to fix that with a clever use of warps or
> material maps.
I think it won't be needed. I'm working on a carpet now that will hide most
of the wooden floor.
> Skip Talbot wrote:
>
>
> > As for the moire on the board. I read a technique for eliminating such
a
> > problem in a scene description of a Norbert Kern IRTC entry (Spirit of
> > Asia). He rendered his scene at a much higher resolution then what he
> > submitted and then reduced the resolution in Photoshop, allowing the
> > resizing filters to compress a fine texture without the geometric
patterns.
> > http://www.irtc.org/ftp/pub/stills/2001-12-31/chado.txt
>
>
> I would think some work with adaptive anti-aliasing would fix it, too.
If I render it bigger the moire disappears. That will be the solution.
Thank you for your comments.
Bye
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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