POV-Ray : Newsgroups : povray.binaries.images : WIP WwW 1 (169 Kb) Server Time
16 Aug 2024 20:28:41 EDT (-0400)
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From: Txemi Jendrix
Subject: Re: WIP WwW 1 (169 Kb)
Date: 30 Jan 2002 17:06:54
Message: <3c586e7e@news.povray.org>

news:3c574115@news.povray.org...
>    Very good so far Txemi.
Thank you very much!.

> Rotate the 'learning to walk'  buggy thing, (sorry, don't know what
> they're called...), so that the handle
> doesn't interfere with the chair legs.

 Actually the objects are in test positions, but sure that the "buggy thing"
will not interfere with the chair legs in the final render. I'm wondering if
I'm going to use Poser (would be nice, sure) and if I do it will change the
location of most of the objects.

>   Make the tiles bigger?

I find they are OK, I don't think I'll change that.

>   Nice concept though.

Thank you again.

Bye.
--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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From: Txemi Jendrix
Subject: Re: WIP WwW 1 (169 Kb)
Date: 30 Jan 2002 17:08:34
Message: <3c586ee2@news.povray.org>

news:Pin### [at] burpc3enginumichedu...
> Good work so far. I like the concept.

Thanks a lot.

> Keep in mind that a playroom ought to be pretty messy. Since this is a
> WIP, I suppose that you have plans for many more objects that would help
> create such an untidy appearance.

My daughters's playroom is really pretty messy. So I have a good "real life"
example.
And my plan is to create an object each day and add it to the scene (I hope)
so it will become really complex (I hope... )

Bye
--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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From: Txemi Jendrix
Subject: Re: WIP WwW 1 (169 Kb)
Date: 30 Jan 2002 17:19:36
Message: <3c587178$1@news.povray.org>

news:3c5742ce$1@news.povray.org...
> Very very good. :))

Well, thank you very much :-)

> I like this picture a lot.

I'm happy you do. Create is fun, but when other people enjoy what you do is
superb.

> But there's something Imust point out: the picture with the two angels
looks
> out of place to me.
> You have lots of toys, and lots of strong colors that show the presence of
> children.
> Well, I think the painting is a little bit too "serious", too dark, too
> "real world" to be in this scene.
> I think you should put there something more cartoonish, or mabe a board,
> covered with drawings made by children or something.

I had thought about it. It was a first idea and maybe I'll change it for a
board with pictures (I have a large collection of drawings made by my
daughters thru' the years, so I have a lot of material). Sure I'll change it
if I finally use Poser.
On the other hand, I had posters in my room when I was a child, and the
image of 2 little angels with their view lost in space tells a lot about
childhood and it's ability to enjoy 1 hour playing with a box (ours have
also a keyboard and a monitor ;-).

> It's just my opinion, thats all. The image is excelent.:)

Thank you very much.

--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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From: Txemi Jendrix
Subject: Re: WIP WwW 1 (169 Kb)
Date: 30 Jan 2002 17:20:29
Message: <3c5871ad@news.povray.org>

news:3c57deac@news.povray.org...
> "Cow and Chicken" poster, maybe?

Sorry, don't know what you mean.
Bye
--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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From: JRG
Subject: Re: WIP WwW 1 (169 Kb)
Date: 30 Jan 2002 17:23:16
Message: <3c587254@news.povray.org>
Very nice modelling!
Yes, the camera looks kinda *stretched*, but I'm quite sure you will come up with a
solution.
Just the parquet looks a bit out of scale (a little too small imo).

--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG

Home: http://digilander.iol.it/jrgpov  //New: Kitchen scene WIP


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From: JRG
Subject: Re: WIP WwW 1 (169 Kb)
Date: 30 Jan 2002 17:24:12
Message: <3c58728c@news.povray.org>
"JRG" <jrg### [at] hotmailcom> ha scritto nel messaggio news:3c587254@news.povray.org...
.
> Just the parquet looks a bit out of scale (a little too small imo).

The planks, I mean.

--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG

Home: http://digilander.iol.it/jrgpov  //New: Kitchen scene WIP


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From: JRG
Subject: Re: WIP WwW 1 (169 Kb)
Date: 30 Jan 2002 17:29:03
Message: <3c5873af$1@news.povray.org>
Must be a tv show.

--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG

Home: http://digilander.iol.it/jrgpov  //New: Kitchen scene WIP

"Txemi Jendrix" <tji### [at] euskalnetnet> ha scritto nel messaggio
news:3c5871ad@news.povray.org...

> news:3c57deac@news.povray.org...
> > "Cow and Chicken" poster, maybe?
>
> Sorry, don't know what you mean.
> Bye
> --
> Txemi Jendrix
> tji### [at] euskalnetnet
> http://www.geocities.com/txemijendrix
>
>
>


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From: Txemi Jendrix
Subject: Re: WIP WwW 1 (169 Kb)
Date: 30 Jan 2002 17:30:06
Message: <3c5873ee@news.povray.org>

news:3c577dde@news.povray.org...
> I like your idea very much, I believe it is quite original. I love that
> rocket, however, I have only I minor comment about it: I would never let
my
> children play with that rocket, its point looks TOO dangerous!

Risk is an important part of learning.
Did not you played with wooden swords when you were a child?
I think is more important to worry about the little pieces in the toys.

> Congratulations on your work!

Muchas gracias Fernando.
Bye.
--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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From: Txemi Jendrix
Subject: Re: WIP WwW 1 (169 Kb)
Date: 30 Jan 2002 17:41:57
Message: <3c5876b5@news.povray.org>

news:slr### [at] zero-ppslocaldomain...
> How about some cusions and a soft rug for the children to play on, that
> hard floor won't do their knees any good.

I have to do some cushions (an some shirts and dresses for the cupboard)
I have thought about including a rug. I asked Mr. Suzuki for his iso-carpet
and he sent to p.t.s-f the code updated for the current beta 10.
It's very slow (at least for my machine) and, though I tried, I cannot make
it work with an image map (that was my 1st idea).
Anyway, the floor don't mean to be wood, but that kind of plastic that you
paste in the floor (I don't know the english word, sorry) and that imitates
the wood.
It's similar to the one I had in my house when I was a child.
Thank you for your comments
Bye.
--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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From: Txemi Jendrix
Subject: Re: WIP WwW 1 (169 Kb)
Date: 30 Jan 2002 17:53:39
Message: <3c587973$1@news.povray.org>

news:3c57c88c@news.povray.org...
> A lot of details make your scene quite realistic!

Thank you. I've tried to model everything as accurate as possible

> Just few thing which came into my mind:
> .) the picture doesn't match the toy scene.  a cartoon would convince me
> more

I'm still in doubt about the picture, the other option is a board with real
pictures from my daughters.
Don't know still.

> .) shouldn't there be some carpet on the floor? playing board games on a
> wooden floor is not a good idea :-)

I like the semi-tridimensional image the tile produces. And even thoug it
looks like wood it is not. It tries to be that plastic imitation that you
paste in the floor (I don't know it's name in english, sorry).

> .) some wrinkled sheets of paper next to the pencils would be cool

That is something I have in my to-do list. It's simple, so I will do it in
the end.

> .) the watch looks very flat. I don't know why but it looks like built IN
> the wall instead of hanging on it. Try to leave a gap between the watch
and
> the wall (there must be some device mounted on the wall where the clock is
> hanging on)

Right now, the clock is a real clock. I only have to do a difference
operation with a box and separate it a bit from the wall. This render was
the first with the clock, and only for testing purposes. Don't worry, that
is corrected now.

> Good job! I'm eger to see the progress of this pic. I hope you'll post it
> regularly?
> all the best

Well, thank you very much. If I have people like you, so constructive, sure
I'll post my next WIPs (I will do it anyway ;-)
Bye
--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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