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This is my first attempt modelling a face in hamaPatch. The fact that it
turned out to be a fish is somewhat cryptic even to myself, but then I
thought about a nice way to use it on a scene. What do you think of the
model so far?
Ruy
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Attachments:
Download 'Aquarium.jpg' (24 KB)
Preview of image 'Aquarium.jpg'
![Aquarium.jpg](/povray.binaries.images/attachment/%3C3c3c4104%40news.povray.org%3E/Aquarium.jpg?preview=1)
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Definitely I like it! :o)) You shouldn't take away the fish / face
mixture, it's a great combination! Very artistic looking. Maybe the tail
could be improved. Annd ... well I know this is a WIP. :o) I find
Hamapatch cumbersome and it crashes often (maybe I have an outdated version
already) and Spatch is difficult too. I rarely get the vertices to create
"faces"... And yes, I read the docs.
Hugo
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it looks very massive. maybe it is something for the nose of a ship...
Ruy wrote:
> This is my first attempt modelling a face in hamaPatch. The fact that it
> turned out to be a fish is somewhat cryptic even to myself, but then I
> thought about a nice way to use it on a scene. What do you think of the
> model so far?
>
> Ruy
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Ruy wrote:
> This is my first attempt modelling a face in hamaPatch. The fact that it
> turned out to be a fish is somewhat cryptic even to myself, but then I
> thought about a nice way to use it on a scene. What do you think of the
> model so far?
Hmmm... the texture uses "birkcs"? Strange...
The modelling is nice, seems very fine for a cartoonish and humorous
scene.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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reminds me of a blue meanie from the beatles yellow submarine! except it's not blue:(
Mick
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> Hmmm... the texture uses "birkcs"? Strange...
My first attempt at UV-mapping, actually. The bricks are there just for
testing purposes. I've got something else planned for the final texture.
> The modelling is nice, seems very fine for a cartoonish and humorous
> scene.
My exact idea, thanks.
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> Definitely I like it! :o))
Thanks.
> You shouldn't take away the fish / face
> mixture, it's a great combination!
I wouldn't think of it. It rather sets the atmosphere for the rest of the
"inhabitants" of my scene, and I just hope the oddness isn't too hard to
keep for what is to come.
> Very artistic looking.
Again, thanks.
> Maybe the tail could be improved. Annd ... well I know this is a WIP. :o)
Oh, I'll WIP it alright. I've got a looooong way to go yet.
> I find Hamapatch cumbersome and it crashes often (maybe I have an outdated
version
> already) and Spatch is difficult too. I rarely get the vertices to create
> "faces"... And yes, I read the docs.
The docs didn't help me at all. I got a better perspective of the software
after reading Anto Matkovic's tutorial on modelling human heads. It can be
found at http://matkovic.com/anto/index.html
Ruy
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This must be a Babelfish!
--
Sebastian H.
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>> I find Hamapatch cumbersome and it crashes often (maybe I have an
>> outdated version already) and Spatch is difficult too. I rarely get the
>> vertices to create "faces"... And yes, I read the docs.
> The docs didn't help me at all. I got a better perspective of the software
> after reading Anto Matkovic's tutorial on modelling human heads.
Oh, I think you misunderstood me, but it was my fault. :o) I was searching
for the proper english word but could only remember "faces".. I didn't mean
a human face but a "triangle face".. I rarely get the vertices in Spatch and
Hamapatch to create a "patch".. To fill out the wireframe with a colour.. I
just can't easily get it to work.. Dull programs.
Hugo
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news:3c3cc28a$1@news.povray.org...
>I rarely get the vertices in Spatch and
> Hamapatch to create a "patch".. To fill out the wireframe with a colour..
I
> just can't easily get it to work.. Dull programs.
You have to read the manual or the help file because
anyone can create patches with sPatch or Hamapatch
To get the manuals of sPatch and Hamapatch you can
go here and search for them (there are also some tutorials):
http://www.geocities.com/hamapatch/index.html
http://www.geocities.com/spatchtut/index.html
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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