POV-Ray : Newsgroups : povray.binaries.images : my first image !! Server Time
17 Aug 2024 00:20:50 EDT (-0400)
  my first image !! (Message 21 to 24 of 24)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Bill DeWitt
Subject: Re: my first image !!
Date: 8 Jan 2002 07:51:38
Message: <3c3aeb5a$1@news.povray.org>
"MR" <a### [at] bnet> wrote in message news:3c39f535$1@news.povray.org...
> now cut that out!   ;-)  and yes!  you are confused, cuz thats not my
> sister or me in the picture.  she's a chat friend from the internet.
>
> i think we need to concentrate more on my image and less on my
> sister.  NO!  wait!  not MY sister... your sister!  no, wait... its not
> your sister either!  thats not what i meant!   oh, heck with it!    ;-)

    Well now I've gone right off your sister and wouldn't want to meet her
with a ten foot pole. But if -you- want to meet... the same place.. wear
white and be holding a single red flower.


Post a reply to this message

From: MR
Subject: Re: my first image !!
Date: 8 Jan 2002 08:01:32
Message: <3c3aedac@news.povray.org>
hi batronyx,

yeah, the grass thing really made me smile.  like i mentioned
earlier, i used a standard square patch that gilles had used as
an example, and i simply tiled it.  there were so many tiles i
had to write a loop macro to do it.  i not only incremented x and
z, but the grass was sorta thin so i overlapped it.

when i seen the row pattern, i dug into the documentation, and
figured out how to work with random and added a randomness
to the tiling, along with even some random rotation of the patch.

when the code was finished i was very proud of it...  of course it
didn't do a darn thing as far as eliminating the rows.   hahaha.

thanks, miker


Post a reply to this message

From: MR
Subject: Re: my first image !!
Date: 8 Jan 2002 08:12:18
Message: <3c3af032$1@news.povray.org>
hi gail,

thank you for your comments.  i think i'm going to give the image
a month or two rest and then attack it again.  i needed a break
from it.  i spent about 3 months working on that thing!  of course,
like i mentioned earlier, i'm counting in a lot of stuff that never
even showed up in the picture, like working with patches and
the texture editor in moray, and my failed attempts with media.

another thing... i thought that because the image was obviously
newbie-ish and unfinished, that maybe i shouldn't post it.  your
encouragement in povray general prompted me to post it.  i'm
glad i did.  i would never have come up with all the modelling
improvements on my own... not even close.

thanks again, miker


"Gail Shaw" <gsh### [at] monotixcoza> wrote in message
news:3c3a8fbd@news.povray.org...
>
> "MR" <a### [at] bnet> wrote in message news:3c39af17@news.povray.org...
> > hi everybody!
> >
> > long time listener, first time image-poster.  i've got a ton
> > of time in this.  mostly just coming up to speed, and some
> > time (like playing with moray) that wasn't ever incorporated
> > into the picture.  thanks to gilles for the grass and trees,
> > and i couldn't find a name in the alphabet block include.
> >
>
> Nice. The grass looks just like the mielie fields round here <grin>
> The window frame is very nice
>
> Suggestions and nitpicks
>
> Tone down the sunlight, and use an arealight for the sun.
>
> Slightly dirty glass in the window
>
> are the blocks and frame on the floor or a desk? Looks like the floor
> (no gap between the edge and the wall and level with the base of the
> tree)
>
> A texture on the desk. Looks like it's just pigment {White} at
> the moment
>
> Gail
> --
> *************************************************************************
> * gsh### [at] monotixcoza                *   Chaos, disorder and panic      *
> * http://www.rucus.ru.ac.za/~gail/   *   My job here is done.           *
> *************************************************************************
> * Just think of me as the storm before the calm     Magic: The Gathering*
> *************************************************************************
>
>


Post a reply to this message

From: Gail Shaw
Subject: Re: my first image !!
Date: 8 Jan 2002 09:30:08
Message: <3c3b0270@news.povray.org>
"MR" <a### [at] bnet> wrote in message news:3c3ae7b3@news.povray.org...
> hi grimdude,
>
> i'm just sucking up everybody's suggestion like a sponge.  your
> comment about adding a texture beyond the grass is interesting.
> and so is your comment about adding a surface normal to the
> wall.  i had thought it needed a texture.  i know that a normal is
> a line perpendicular to a surface, but i'll have to look into what
> you're talking about.  my only experience with messing with the
> normal has been a brief encounter with smoothed meshes and
> i believe thats how bump maps are done, too.
>

Normal is part of a texture. It makes the surface look bumpy. Most of
the patterns used in pigments (bozo, crackle, granite, etc) can be used
in the normal statement

eg
box {
 -1,1
 texture {
 pigment {rgb 1}
 finish {specular 0.2 roughness 0.05}
 normal {
  wrinkles 0.5
  scale 0.2
 }
}

check the section on normal in the docs for more info

Gail
--
*************************************************************************
* gsh### [at] monotixcoza                *   Chaos, disorder and panic      *
* http://www.rucus.ru.ac.za/~gail/   *   My job here is done.           *
*************************************************************************
* Just think of me as the storm before the calm     Magic: The Gathering*
*************************************************************************


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.