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hi batronyx,
yeah, the grass thing really made me smile. like i mentioned
earlier, i used a standard square patch that gilles had used as
an example, and i simply tiled it. there were so many tiles i
had to write a loop macro to do it. i not only incremented x and
z, but the grass was sorta thin so i overlapped it.
when i seen the row pattern, i dug into the documentation, and
figured out how to work with random and added a randomness
to the tiling, along with even some random rotation of the patch.
when the code was finished i was very proud of it... of course it
didn't do a darn thing as far as eliminating the rows. hahaha.
thanks, miker
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