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That really does look good. Keep us posted.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
10:15am up 87 days, 2:03, 2 users, load average: 1.00, 1.02, 1.00
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absolutely great!!!
Zeger Knaepen wrote:
> using 64 bicubic_patches...
> Parse Time: 1 second
> Trace Time: 47 minutes, 48 seconds
> Peak Memory used: 1251415 bytes (1.19 MB)
>
> Pentium 3 450Mhz, 192MB RAM, under Windows XP, GUI priority: highest, Render
priority:
> lowest.
>
> Not perfect at all, but I think this might be a useful technique for some
situations...
> If I replace the bicubic_patches with cloth simulations textured in the same way,
maybe it
> will look realistic enough to be used :)
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
> ;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
>
>
>
> haar1.jpg
>
> Content-Type:
>
> image/jpeg
> Content-Encoding:
>
> x-uuencode
>
>
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> It looks great.
tnx :)
> It really took 64 patches?
yes, but with some tweaking, I think I could do it with less patches... (or
less cloth-simulations, if I use them... or just meshes, or whatever)
Right now I'm rendering a simple model of an old man with white hair, but
it's taking way to long to be useful... 14h 11m 23s and only 23% of the
image is done :(
> I will have to try this
> technique out for myself and wish that I had thought of it.
Actually I'm surprised that this technique is new to you all... I thought
many images done with professional rendertools used a similar technique.
cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"Luckyly they included a button, right here, that'll blow the entire thing
up!"
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