POV-Ray : Newsgroups : povray.binaries.images : ...and now something different: LEGO! Server Time
16 Aug 2024 22:12:44 EDT (-0400)
  ...and now something different: LEGO! (Message 1 to 7 of 7)  
From: Carsten Schmitz
Subject: ...and now something different: LEGO!
Date: 1 Dec 2001 01:45:34
Message: <3c087c8e@news.povray.org>
Hello!

My motivation was to take a really simple LEGO set and make a nice render
scene
of it.

Something you always imagined as child when you played with these $4,50 Set.
I made my decision for the 'Sea Hunter Set 6555' which isnt really an
exciting set but i bought it some time ago because i love to dive myself.
Too bad i wasnt able to get a shark model so I concentrated on the treasure
theme.

For those who are interested in the How-To:
I built this model with ML-Cad ( http://www.lm-software.com/mlcad/ )
converted it with LGEO and L3P to POVRay.
Then i fiddled around for several days to add the lighning, changed the
scene several times, and added a few new objects to make it more real.
I took a few picture while I was advancing creating the scene:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=8555

In the end my Celeron 933 needed one hour to render the scene. This is one
of my first tries on POVRay.

I hope you like it. Any comments highly appreciated ;).

Carsten


Post a reply to this message


Attachments:
Download 'diverstreasure.jpg' (86 KB)

Preview of image 'diverstreasure.jpg'
diverstreasure.jpg


 

From: blessing
Subject: Re: ...and now something different: LEGO!
Date: 1 Dec 2001 05:00:02
Message: <3c08aa22@news.povray.org>
wow! love the water and bubbles, the light from his flashlight looks great
too! what texture did you use for the coins?

Gary

BTW, you beet me to the punch- I was just thinking of posting a converted
Mlcad scene today....ahh well maybe tommoro.


Carsten Schmitz <cas### [at] gmxde> wrote in message
news:3c087c8e@news.povray.org...
> Hello!
>
> My motivation was to take a really simple LEGO set and make a nice render
> scene
> of it.
>
> Something you always imagined as child when you played with these $4,50
Set.
> I made my decision for the 'Sea Hunter Set 6555' which isnt really an
> exciting set but i bought it some time ago because i love to dive myself.
> Too bad i wasnt able to get a shark model so I concentrated on the
treasure
> theme.
>
> For those who are interested in the How-To:
> I built this model with ML-Cad ( http://www.lm-software.com/mlcad/ )
> converted it with LGEO and L3P to POVRay.
> Then i fiddled around for several days to add the lighning, changed the
> scene several times, and added a few new objects to make it more real.
> I took a few picture while I was advancing creating the scene:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=8555
>
> In the end my Celeron 933 needed one hour to render the scene. This is one
> of my first tries on POVRay.
>
> I hope you like it. Any comments highly appreciated ;).
>
> Carsten
>
>
>
>


Post a reply to this message

From: bob h
Subject: Re: ...and now something different: LEGO!
Date: 1 Dec 2001 11:51:59
Message: <3c090aaf@news.povray.org>
"blessing" <ble### [at] icefognet> wrote in message
news:3c08aa22@news.povray.org...
> wow! love the water and bubbles, the light from his flashlight looks great
> too! what texture did you use for the coins?


The air bubbles really add a lot to it, I like how the scale of things seems
at once large and small (LEGO pieces, air bubbles together).
The beam for the flashlight might be able to be moved inside the housing of
it so it starts out more than a point, but it looks good already.

--
text{ttf"arial","bob h",.1,0pigment{rgb 9}translate<-1,-.2,3>}


Post a reply to this message

From: Carsten Schmitz
Subject: Re: ...and now something different: LEGO!
Date: 1 Dec 2001 13:12:00
Message: <3c091d70@news.povray.org>
Hello Gary,

> wow! love the water and bubbles, the light from his flashlight looks great
> too!

Thank you very much. I wrote the function for the bubbles myself. It is just
a random function.
Something like

#declare S = seed(0);
#declare nr=1;
#while(nr < 80)
  sphere{<-10+ rand(S)*(nr/10),
         -70-nr^0.85,
         100+ rand(S)*6-3 >,
         //Size
         (rand(S))^(200/nr)+1 pigment{rgbf <1,1,1,1>}
       finish{reflection 0.2}interior{ior 0.8}}
  #declare nr = nr+1;
#end

and used 4 of these for bigger and small bubbles.

The flashlight is a matrixlight and a spitlight together. I placed a small
glowing orb with high ambent inside the hand lamp transparent part to
let it look almost real. i know the light cone isn't perfect.. but hey ..
its LEGO ;)).


> what texture did you use for the coins?

Actually i didnt use a texture. I used the new coins from the LDraw update
that has been released yesterday.
The gold itself is part of the LGEO textures.

>
> BTW, you beet me to the punch- I was just thinking of posting a converted
> Mlcad scene today....ahh well maybe tommoro.

I cant wait so see it! ;)!!

Greetings

Carsten


Post a reply to this message

From: Carsten Schmitz
Subject: Re: ...and now something different: LEGO!
Date: 1 Dec 2001 13:13:59
Message: <3c091de7@news.povray.org>
Hallo,

> The air bubbles really add a lot to it, I like how the scale of things
seems
> at once large and small (LEGO pieces, air bubbles together).
> The beam for the flashlight might be able to be moved inside the housing
of
> it so it starts out more than a point, but it looks good already.

Thank you very much.
Yes.. i thought this too... but i didnt know how to do it without breaking
the light by the object's media itself.

Greetings

Carsten


Post a reply to this message

From: bob h
Subject: Re: ...and now something different: LEGO!
Date: 1 Dec 2001 19:58:41
Message: <3c097cc1$1@news.povray.org>
"Carsten Schmitz" <cas### [at] gmxde> wrote in message
news:3c091d70@news.povray.org...
>
> The flashlight is a matrixlight and a spitlight together. I placed a small
> glowing orb with high ambent inside the hand lamp transparent part to
> let it look almost real. i know the light cone isn't perfect.. but hey ..
> its LEGO ;)).


I'm sure you meant spotlight and not spitlight (those don't shine very well
:-))

You should be able to make the lens ("glowing orb") a looks_like within the
light_source so that the light location could then be behind or inside.
--
text{ttf"arial","bob h",.1,0pigment{rgb 9}translate<-1,-.2,3>}


Post a reply to this message

From: blessing
Subject: Re: ...and now something different: LEGO!
Date: 2 Dec 2001 01:32:26
Message: <3c09cafa@news.povray.org>
Hi,
ahhh, I'll have to play with the bubbles. it'll be a little while longer
until I can post my image, I just got the new 3.5 beta 8 to play with! (in
othe words I'm re building the scene from the ground up)


Gary
Ps.I voted for it at the LDraw motm.

Carsten Schmitz <cas### [at] gmxde> wrote in message
news:3c091d70@news.povray.org...
> Hello Gary,
>
> > wow! love the water and bubbles, the light from his flashlight looks
great
> > too!
>
> Thank you very much. I wrote the function for the bubbles myself. It is
just
> a random function.
> Something like
>
> #declare S = seed(0);
> #declare nr=1;
> #while(nr < 80)
>   sphere{<-10+ rand(S)*(nr/10),
>          -70-nr^0.85,
>          100+ rand(S)*6-3 >,
>          file://Size
>          (rand(S))^(200/nr)+1 pigment{rgbf <1,1,1,1>}
>        finish{reflection 0.2}interior{ior 0.8}}
>   #declare nr = nr+1;
> #end
>
> and used 4 of these for bigger and small bubbles.
>
> The flashlight is a matrixlight and a spitlight together. I placed a small
> glowing orb with high ambent inside the hand lamp transparent part to
> let it look almost real. i know the light cone isn't perfect.. but hey ..
> its LEGO ;)).
>
>
> > what texture did you use for the coins?
>
> Actually i didnt use a texture. I used the new coins from the LDraw update
> that has been released yesterday.
> The gold itself is part of the LGEO textures.
>
> >
> > BTW, you beet me to the punch- I was just thinking of posting a
converted
> > Mlcad scene today....ahh well maybe tommoro.
>
> I cant wait so see it! ;)!!
>
> Greetings
>
> Carsten
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.