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Hi,
ahhh, I'll have to play with the bubbles. it'll be a little while longer
until I can post my image, I just got the new 3.5 beta 8 to play with! (in
othe words I'm re building the scene from the ground up)
Gary
Ps.I voted for it at the LDraw motm.
Carsten Schmitz <cas### [at] gmx de> wrote in message
news:3c091d70@news.povray.org...
> Hello Gary,
>
> > wow! love the water and bubbles, the light from his flashlight looks
great
> > too!
>
> Thank you very much. I wrote the function for the bubbles myself. It is
just
> a random function.
> Something like
>
> #declare S = seed(0);
> #declare nr=1;
> #while(nr < 80)
> sphere{<-10+ rand(S)*(nr/10),
> -70-nr^0.85,
> 100+ rand(S)*6-3 >,
> file://Size
> (rand(S))^(200/nr)+1 pigment{rgbf <1,1,1,1>}
> finish{reflection 0.2}interior{ior 0.8}}
> #declare nr = nr+1;
> #end
>
> and used 4 of these for bigger and small bubbles.
>
> The flashlight is a matrixlight and a spitlight together. I placed a small
> glowing orb with high ambent inside the hand lamp transparent part to
> let it look almost real. i know the light cone isn't perfect.. but hey ..
> its LEGO ;)).
>
>
> > what texture did you use for the coins?
>
> Actually i didnt use a texture. I used the new coins from the LDraw update
> that has been released yesterday.
> The gold itself is part of the LGEO textures.
>
> >
> > BTW, you beet me to the punch- I was just thinking of posting a
converted
> > Mlcad scene today....ahh well maybe tommoro.
>
> I cant wait so see it! ;)!!
>
> Greetings
>
> Carsten
>
>
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