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"Tony[B]" wrote:
> It would seem as though the legs pass through each
> other in a few frames.
I've tried to look at that but I can't really tell if that happens or not.
> Perhaps a bit faster motion would be more interesting.
I think it looks nice this slow and I think some spiders really walk that
slow sometimes. It doesn't look unnatural to me. And the slower, the better
the walking is shown off! On the other hand, it's not supposed to be in
slow-motion, so if that's what it looks like to most people, then I'll
consider speeding it up a little.
> Just tweak textures, add more fur, radiosity, and you've
> got a really creepy crawler. :)
As I said, I don't think I'll work more on this right now...
> Can I have the source to play with?
I don't think anyone but me would understand the mess that it currently is.
Sorry, no source at the moment!
Rune
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"Batronyx" wrote:
> I think the movment is perfect! He takes larger steps
> and has a much more natural feel to his motion.
Thanks! That's great then. :)
> If this is the one you thought looked like stop-motion
> from older monster movies, then I would have to disagree.
No, I managed to fix that. The body moved in a more jerky way before.
> > However, I'm probably not going to change it more now,
> > as I think I can learn more by moving on to different
> > tests with my walking system, such as animating a biped.
>
> And Al is a biped. :)
:)
Rune
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"Slime" wrote:
> Very nice, but some of the legs overlap the ones
> in front of them when they take a step.
Yeah, maybe they do. It's not too obvious though and it will take a while to
fix.
Rune
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"Arthur Flint" wrote:
> Very cool!
Thanks! :)
Rune
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"Lenny [VB]" wrote:
> Ooh, shivers down my spine...
Hehe, that's a good sign! ;)
Rune
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"25ct" wrote:
> Ooooh.... Well done Rune, nice spider!
> You're just about starting to get to grips
> with this PoV-Ray now, aren't you?
Yeah, it's very exiting! I learn new things every day!
:D
Rune
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"JRG" wrote:
> Creepy! It's p e r f e c t!
Thank you! :)
Rune
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From: Christoph Hormann
Subject: Re: Crawling spider animation, take 3
Date: 6 Nov 2001 13:23:00
Message: <3BE82A80.D767141B@gmx.de>
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Rune wrote:
>
> Take 3 of my spider animation is ready now - it can be seen on
> http://rsj.mobilixnet.dk/3d/anims/anims.html
>
Neat, reminds me of an unfinished six leg robot i have made for a scene
currently laying on ice due to lack of time. The scene will definitely
become a still, but that robot would be nice to animate too.
Christoph
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Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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"Rune" <run### [at] mobilixnet dk> wrote ;
>
> Take 3 of my spider animation is ready now - it can be seen on
> http://rsj.mobilixnet.dk/3d/anims/anims.html
I'm still watching it from yesterday afternoon. It's the best.
I have about 1/3 of a universal insect include file that I work on off
and on (two years behind schedule), are you planning on making more out of
this and if so can you let us know in advance what kind of reference to
objects it will need? I was going to try to adapt someone's IK system for
it, but this seem to do a much better job of foot placement.
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"Bill DeWitt" wrote:
> I'm still watching it from yesterday afternoon. It's the best.
Thank you! Glad you like it. :)
> I have about 1/3 of a universal insect include file that
> I work on off and on (two years behind schedule), are you
> planning on making more out of this
Yes, but my projects also tend to go years behind schedule, or rather, they
would have if I had scheduled them at all.
> and if so can you let us know in advance what kind of
> reference to objects it will need?
Not in details, but generally things should be designed so each movable part
of something is an individual object, aligned so it is centered around the
point (or one of the points) where it should be linked to the other parts.
To get an idea of what I mean, you could have a look at my inverse
kinematics leg, where the thigh and shin are two such separate objects
centered around the hip and the knee respectively:
http://rsj.mobilixnet.dk/3d/goodies/goodies.html
> I was going to try to adapt someone's IK system for
> it, but this seem to do a much better job of foot placement.
Which IK system would that happen to be that you thought of?
Rune
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