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Ooops...
Now i see my mistake :-)
I will do some "realtime render simulation" this weekend, at the beach and
see how the shadows look like
Will
"Kevin Ellis" <kev### [at] tiscali co uk> escreveu na mensagem
news:3bd4fe78@news.povray.org...
>
> "Wilson Reis" <wil### [at] ism com br> wrote in message
> news:3bd4a217@news.povray.org...
> > I agree with Alex with the ripples regularity, and i would like to add a
> > question.
>
> I've added some turbulence to the ripples now.
>
> > How far is your main light source ? If the light source that generates
the
> > hand's shadows is the "sun" of your image, i would say it should be
> farther
> > than it actually is.
>
> The light source is actually 20000000 units away, and the scale of the
hands
> is about 5 units tall. I know why you're asking as the shadows seem to
point
> in different directions, my friend noticed that too, I may have to move
the
> light around a bit or add parallel.
>
> > Anyway, it looks great :-)
>
> Thanks.
>
> Kev
>
>
>
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From: Mick Hazelgrove
Subject: Re: I may actually finish this one, part 2 (50kb bu)
Date: 23 Oct 2001 04:12:16
Message: <3bd52660@news.povray.org>
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This is really excellent work.
I agree with the suggestion that the hands should be stone, nicely chipped
and cracked, glass with caustics or subscat would be nice but...
The notion of water either falling from the sky or fountaining, dripping or
overflowing from the hands would give point to the picture, add to its
poetry and bump the render time up nicely!
ripples in sand are usually long and thin, like waves your texture is more
like that of a crowd stamping about in a wild frenzy! try
lengthening/scaling it in the z direction perhaps.
Look forward to the final result.
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That is some nice sand you got there man...
Kevin Ellis wrote:
> Hi all
>
> Not much of an update but I've tried to address the criticisms so far.
>
> Well hopefully there is now some more contrast in the image as I've darkened
> the sand a bit.
> The objects should now give a sense of direction for the light and I've
> scaled down the effect of the normal on the sand.
>
> This took 1hr to render with low quality aa and radiosity (only count of
> 50), hence the artifacts.
>
> Comments and criticisms more than welcome
>
> Kev
>
> http://perso.libertysurf.co.uk/kevin.ellis
>
>
>
>
>
>
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From: Chris Jeppesen
Subject: Re: I may actually finish this one, part 2 (50kb bu)
Date: 23 Oct 2001 13:21:28
Message: <3bd5a718$1@news.povray.org>
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if you add a caravan or something like people and camels walking between the
hands, you can give the "statues" a better sense of scale. You can make them
anything from just large to absolutely enormus.
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On Mon, 22 Oct 2001 19:41:51 -0700, Kevin Ellis wrote:
>Comments and criticisms more than welcome
Looks finished to me.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
7:14pm up 15 days, 9:55, 1 user, load average: 1.04, 1.07, 1.02
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From: Kevin Ellis
Subject: Re: I may actually finish this one, part 2 (50kb bu)
Date: 23 Oct 2001 15:17:21
Message: <3bd5c241@news.povray.org>
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"Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> wrote in message
news:3bd52660@news.povray.org...
> This is really excellent work.
Thank you kindly.
> I agree with the suggestion that the hands should be stone, nicely chipped
> and cracked, glass with caustics or subscat would be nice but...
Working on the stone as we speak, although it's hard to get it to look right
in the shade (Left Hand) with the blue tinge and out in the open (Right
Hand), then again why don't I just make two textures, one for each.
Sometimes the easiest solution is too easy to see.
> The notion of water either falling from the sky or fountaining, dripping
or
> overflowing from the hands would give point to the picture, add to its
> poetry and bump the render time up nicely!
I may try to add some water but I'll see how it goes.
> ripples in sand are usually long and thin, like waves your texture is more
> like that of a crowd stamping about in a wild frenzy! try
> lengthening/scaling it in the z direction perhaps.
Ok, will do
Kev
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From: Kevin Ellis
Subject: Re: I may actually finish this one, part 2 (50kb bu)
Date: 23 Oct 2001 15:18:02
Message: <3bd5c26a@news.povray.org>
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"Is" <mee### [at] yahoo com> wrote in message news:3BD### [at] yahoo com...
> That is some nice sand you got there man...
Thanks
Kev
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From: Kevin Ellis
Subject: Re: I may actually finish this one, part 2 (50kb bu)
Date: 23 Oct 2001 15:18:34
Message: <3bd5c28a@news.povray.org>
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"Chris Jeppesen" <chr### [at] digiquill com> wrote in message
news:3bd5a718$1@news.povray.org...
> if you add a caravan or something like people and camels walking between
the
> hands, you can give the "statues" a better sense of scale. You can make
them
> anything from just large to absolutely enormus.
There could be some people involved, although I've not quite decided yet.
Kev
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From: Kevin Ellis
Subject: Re: I may actually finish this one, part 2 (50kb bu)
Date: 23 Oct 2001 15:20:09
Message: <3bd5c2e9@news.povray.org>
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"Steve" <ste### [at] zeropps uklinux net> wrote in message
news:slr### [at] zero-pps localdomain...
> On Mon, 22 Oct 2001 19:41:51 -0700, Kevin Ellis wrote:
> Looks finished to me.
Thanks, but then again the one behind it never thinks it looks finished :-)
although I hope it will be........soon.
Kev
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From: Mahalis
Subject: Re: I may actually finish this one, part 2 (50kb bu)
Date: 28 Oct 2001 05:57:18
Message: <3bdbe48e@news.povray.org>
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Great idea- how about maybe making the hands have the same sand texture as
well as having the water falling into the hands?
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
"Nekar Xenos" <j-p### [at] citywalk co za> wrote in message
news:3bd50a63@news.povray.org...
> Wow!
>
> Looks even better than Dali, IMO...
>
> How about water falling out of the sky into the hands...
>
> - Nekar
>
> "Kevin Ellis" <kev### [at] tiscali co uk> wrote in message
> news:3bd4688e@news.povray.org...
> > Hi all
> >
> > Not much of an update but I've tried to address the criticisms so far.
> >
> > Well hopefully there is now some more contrast in the image as I've
darkened
> > the sand a bit.
> > The objects should now give a sense of direction for the light and I've
> > scaled down the effect of the normal on the sand.
> >
> > This took 1hr to render with low quality aa and radiosity (only count of
> > 50), hence the artifacts.
> >
> > Comments and criticisms more than welcome
> >
> > Kev
> >
> > http://perso.libertysurf.co.uk/kevin.ellis
> >
> >
> >
> >
> >
> >
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.286 / Virus Database: 152 - Release Date: 2001/10/09
>
>
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