POV-Ray : Newsgroups : povray.binaries.images : I may actually finish this one, part 2 (50kb bu) : Re: I may actually finish this one, part 2 (50kb bu) Server Time
17 Aug 2024 14:19:18 EDT (-0400)
  Re: I may actually finish this one, part 2 (50kb bu)  
From: Mahalis
Date: 28 Oct 2001 05:57:18
Message: <3bdbe48e@news.povray.org>
Great idea- how about maybe making the hands have the same sand texture as
well as having the water falling into the hands?

--

//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--


"Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
news:3bd50a63@news.povray.org...
> Wow!
>
> Looks even better than Dali, IMO...
>
> How about water falling out of the sky into the hands...
>
> - Nekar
>
> "Kevin Ellis" <kev### [at] tiscalicouk> wrote in message
> news:3bd4688e@news.povray.org...
> > Hi all
> >
> > Not much of an update but I've tried to address the criticisms so far.
> >
> > Well hopefully there is now some more contrast in the image as I've
darkened
> > the sand a bit.
> > The objects should now give a sense of direction for the light and I've
> > scaled down the effect of the normal on the sand.
> >
> > This took 1hr to render with low quality aa and radiosity (only count of
> > 50), hence the artifacts.
> >
> > Comments and criticisms more than welcome
> >
> > Kev
> >
> > http://perso.libertysurf.co.uk/kevin.ellis
> >
> >
> >
> >
> >
> >
>
>
> ---
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