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Ooops...
Now i see my mistake :-)
I will do some "realtime render simulation" this weekend, at the beach and
see how the shadows look like
Will
"Kevin Ellis" <kev### [at] tiscali co uk> escreveu na mensagem
news:3bd4fe78@news.povray.org...
>
> "Wilson Reis" <wil### [at] ism com br> wrote in message
> news:3bd4a217@news.povray.org...
> > I agree with Alex with the ripples regularity, and i would like to add a
> > question.
>
> I've added some turbulence to the ripples now.
>
> > How far is your main light source ? If the light source that generates
the
> > hand's shadows is the "sun" of your image, i would say it should be
> farther
> > than it actually is.
>
> The light source is actually 20000000 units away, and the scale of the
hands
> is about 5 units tall. I know why you're asking as the shadows seem to
point
> in different directions, my friend noticed that too, I may have to move
the
> light around a bit or add parallel.
>
> > Anyway, it looks great :-)
>
> Thanks.
>
> Kev
>
>
>
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