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From: Redbeard (MDJohnson)
Subject: Re: Twisted Sunflower (~99kbu)
Date: 20 Oct 2001 22:27:43
Message: <3bd2329f$1@news.povray.org>
"Rune" <run### [at] mobilixnetdk> wrote in message
news:3bd20835@news.povray.org...
> This is very beautiful! :)
>
> I like the warm textures.
>

Thanks Rune!  As I am always impressed by your work, that is a great compliment.

Michael


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From: blessing
Subject: Re: Twisted Sunflower (~99kbu)
Date: 21 Oct 2001 02:24:31
Message: <3bd26a1f@news.povray.org>
its a cool image!

any idea how I could use that pigment in moray? (ie how do I use that in the
material editor?)

G

Redbeard (MDJohnson) <red### [at] wvadelphianet> wrote in message
news:3bd2325d@news.povray.org...
>
> "JRG" <jrg### [at] hotmailcom> wrote in message
news:3bd1fb78@news.povray.org...
> > Thank you.
> >
> > --
>
> You're welcome
>
> Michael
>
>


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From: Jaime Vives Piqueres
Subject: Re: Twisted Sunflower (~99kbu)
Date: 21 Oct 2001 04:26:42
Message: <3BD286CD.21E5D4A9@ignorancia.org>
Seems almost alive! Colors are simply beautiful... a demostration that
you don't need a lot of strange colors to be abstract.

--
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org/


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From: Rune
Subject: Re: Twisted Sunflower (~99kbu)
Date: 21 Oct 2001 09:20:12
Message: <3bd2cb8c@news.povray.org>
"Redbeard (MDJohnson)" wrote:
> Thanks Rune!  As I am always impressed by your work,
> that is a great compliment.

I'm flattered, but still, though I've had some success with advanced
animation techniques, my artistic accomplishments are nothing special and
deserve no greater admiration than those of yours and most other POV-Ray
users around here. :)

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Redbeard (MDJohnson)
Subject: Re: Twisted Sunflower (~99kbu)
Date: 21 Oct 2001 13:10:07
Message: <3bd3016f@news.povray.org>
"Rune" <run### [at] mobilixnetdk> wrote in message
news:3bd2cb8c@news.povray.org...
> "Redbeard (MDJohnson)" wrote:
> > Thanks Rune!  As I am always impressed by your work,
> > that is a great compliment.
>
> I'm flattered, but still, though I've had some success with advanced
> animation techniques, my artistic accomplishments are nothing special and
> deserve no greater admiration than those of yours and most other POV-Ray
> users around here. :)
>

And I take every compliment very seriously.  It's one of the reasons I've
decided to start posting here.  It's one thing to have people who know
absolutely nothing about your tools say "That's amazing!"  It's quite another to
have those who use your tools on a daily basis say the same thing.

I look at most of the work that gets posted here and am amazed.  Then I'm even
more amazed when I'm able to do something that I think is comprable.

Thanks again for the compliemnts!

Michael


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From: Redbeard (MDJohnson)
Subject: Re: Twisted Sunflower (~99kbu)
Date: 21 Oct 2001 13:11:37
Message: <3bd301c9@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:3BD286CD.21E5D4A9@ignorancia.org...
> Seems almost alive! Colors are simply beautiful... a demostration that
> you don't need a lot of strange colors to be abstract.
>
Thank you!

I tend towards simplicity in my colors and textures.  Often I'll keep the first
quick texture I used as a test render.  Of course, when they turn out like this,
well, why not?

Michael


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From: Redbeard (MDJohnson)
Subject: Re: Twisted Sunflower (~99kbu)
Date: 21 Oct 2001 13:14:00
Message: <3bd30258$1@news.povray.org>
"blessing" <ble### [at] icefognet> wrote in message
news:3bd26a1f@news.povray.org...
> its a cool image!
Thank you!  I'm quite happy with it (and the compliments :-)

>
> any idea how I could use that pigment in moray? (ie how do I use that in the
> material editor?)
>
Sorry, no idea.  I did post the source, if that helps.  I don't know if Moray
does averaged pigments.  I've never really liked using modellers :-)

Michael


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From: Rune
Subject: Re: Twisted Sunflower (~99kbu)
Date: 21 Oct 2001 13:35:41
Message: <3bd3076d@news.povray.org>
Redbeard wrote:
> And I take every compliment very seriously.  It's one
> of the reasons I've decided to start posting here.
> It's one thing to have people who know absolutely
> nothing about your tools say "That's amazing!"  It's
> quite another to have those who use your tools on a
> daily basis say the same thing.

Well said! I feel exactly the same way and praise the day I found these
groups!

Happy tracing!

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Anton Sherwood
Subject: Re: Twisted Sunflower (~99kbu)
Date: 25 Oct 2001 01:09:50
Message: <3BD7A01C.D481859@pobox.com>
Redbeard wrote
> This is a fibinocci sunflower pattern done up in blobs [...]

Strange.  If the angle between nodes were 2pi/tau, seems to me the
`stalks' ought not to be so obvious: the ratio

	distance to nearest neighbor / distance to third-nearest

looks too low.  But maybe that's an effect of the blob arguments:
what are the component radius and threshold?

-- 
Anton Sherwood


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From: Redbeard (MDJohnson)
Subject: Re: Twisted Sunflower (~99kbu)
Date: 30 Oct 2001 08:48:24
Message: <3bdeafa8$1@news.povray.org>
"Anton Sherwood" <bro### [at] poboxcom> wrote in message
news:3BD### [at] poboxcom...
> Redbeard wrote
> > This is a fibinocci sunflower pattern done up in blobs [...]
>
> Strange.  If the angle between nodes were 2pi/tau, seems to me the
> `stalks' ought not to be so obvious: the ratio
>
> distance to nearest neighbor / distance to third-nearest
>
> looks too low.  But maybe that's an effect of the blob arguments:
> what are the component radius and threshold?
>
> --
> Anton Sherwood

Actually, the reason the stalks are visible is because of the way the components
are shifted along the z-axis.  I use the following macro to do the shifting:

#macro Z(A,I) #local B = A * (cos(I * 4 + pi / 3) + cos(I * 1.5)) / 4; B #end

where A should probably be better named 'R' for radius, or distance from center,
and I would be better named A, or total angle from center.  I was just playing
around and was rather suprised with the results (as I often am with my work)

Michael


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