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From: Nekar Xenos
Subject: Car WIP 4
Date: 1 Oct 2001 05:19:49
Message: <3bb83535@news.povray.org>
Fixed the mirror. The mystery CSG that kept me busy for hours on end, trying to
find where it came from was actually just the inner part of the wheel well
reflecting the tyre and outside! Fixed it by changing the colour to a matt
black. The blue texture is getting better, but it's still not exactly what I
want. Still got to do the panels and doors I've been promising. I think I'll use
negative blobs, so that the edges won't be too sharp. And then there's the
interior...

Does anyone have any suggestions on how to do the number-plate?

I find myself only seeing certain mistakes when I do the large final renders. I
wish there was a way to do real-time modelling renders. I've tried +q1 with
simple textures but it's still very slow. Any ideas?

--
- Nekar


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Attachments:
Download 'Car 3-5.jpg' (91 KB)

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Car 3-5.jpg


 

From: Nekar Xenos
Subject: Re: Car WIP 4
Date: 1 Oct 2001 05:34:29
Message: <3bb838a5@news.povray.org>
This is the color I'm trying to get on my car.

- Nekar


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Attachments:
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Preview of image 'Blue Vector.jpg'
Blue Vector.jpg


 

From: Christoph Hormann
Subject: Re: Car WIP 4
Date: 1 Oct 2001 06:12:43
Message: <3BB84252.A4A379F5@gmx.de>
Nekar Xenos wrote:
> 
> This is the color I'm trying to get on my car.
> 

Apart from a different color you will also need some environment for the
reflections.  Adding an image map around (with no_image) is a convenient
way for this (although some real environment would not hurt either.

Nice work so far BTW.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Nekar Xenos
Subject: Re: Car WIP 4
Date: 1 Oct 2001 07:37:32
Message: <3bb8557c@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3BB84252.A4A379F5@gmx.de...
>

> Nice work so far BTW.
>

Thank you.

Regards

- Nekar


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From: Dan Dombrowsky
Subject: Re: Car WIP 4
Date: 1 Oct 2001 10:13:13
Message: <3bb879f9@news.povray.org>
Nice Work!

I think the easiest way for a license plate may be a heightfield. *looks
through links* I think someone has a tutorial about making flat-type objects
with hfs. Hmmm...

--
Dan D.


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From: Nekar Xenos
Subject: Re: Car WIP 4
Date: 1 Oct 2001 10:36:10
Message: <3bb87f5a@news.povray.org>
"Dan Dombrowsky" <ddo### [at] vtedu> wrote in message
news:3bb879f9@news.povray.org...
> Nice Work!
>
> I think the easiest way for a license plate may be a heightfield. *looks
> through links* I think someone has a tutorial about making flat-type objects
> with hfs. Hmmm...
>
Thanks. After trying to do a guitar with a violin shaped bulge via a heightfield
and not liking the results(reflection looks bad), I try to stay away from height
fields. But then again it would probably work for a number-plate as it's not the
most important part of a car(design-wise)....

Thanks

- Nekar


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From: Batronyx
Subject: Re: Car WIP 4
Date: 2 Oct 2001 01:09:16
Message: <3bb94bfc@news.povray.org>
"Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
news:3bb87f5a@news.povray.org...
>
> "Dan Dombrowsky" <ddo### [at] vtedu> wrote in message
> news:3bb879f9@news.povray.org...
> > Nice Work!
> >
> > I think the easiest way for a license plate may be a heightfield. *looks
> > through links* I think someone has a tutorial about making flat-type objects
> > with hfs. Hmmm...
> >
> Thanks. After trying to do a guitar with a violin shaped bulge via a
heightfield
> and not liking the results(reflection looks bad), I try to stay away from
height
> fields. But then again it would probably work for a number-plate as it's not
the
> most important part of a car(design-wise)....
>

Given it's lack of importance, and the fact you'll not likely have a close-up
shot of it, then you might be able to use a thin slice of a superellipsoid cube
(for round corners) and use the image you might make for a height-field as a
bump-map instead.

Batronyx ^"^


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From: Nekar Xenos
Subject: Re: Car WIP 4
Date: 2 Oct 2001 01:37:22
Message: <3bb95292@news.povray.org>
"Batronyx" <bat### [at] cadronhsacom> wrote in message
news:3bb94bfc@news.povray.org...
>
> "Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
> news:3bb87f5a@news.povray.org...
> >
> > "Dan Dombrowsky" <ddo### [at] vtedu> wrote in message
> > news:3bb879f9@news.povray.org...
> > > Nice Work!
> > >
> > > I think the easiest way for a license plate may be a heightfield. *looks
> > > through links* I think someone has a tutorial about making flat-type
objects
> > > with hfs. Hmmm...
> > >
> > Thanks. After trying to do a guitar with a violin shaped bulge via a
> heightfield
> > and not liking the results(reflection looks bad), I try to stay away from
> height
> > fields. But then again it would probably work for a number-plate as it's not
> the
> > most important part of a car(design-wise)....
> >
>
> Given it's lack of importance, and the fact you'll not likely have a close-up
> shot of it, then you might be able to use a thin slice of a superellipsoid
cube
> (for round corners) and use the image you might make for a height-field as a
> bump-map instead.
>
Sounds good to me. Thanks.

- Nekar


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From: JRG
Subject: Re: Car WIP 4
Date: 2 Oct 2001 17:41:35
Message: <3bba348f@news.povray.org>
To me, a heightfield is the best choise here. Have you ever seen what some
people (Jaime Vives Piqueres) can do with heightfields? They're fast,
efficient and, why not, quite precise. I'm quite sure one could make a whole
scene just with heightfields!

--
Jonathan.

"Nekar Xenos" <j-p### [at] citywalkcoza> ha scritto nel messaggio
news:3bb87f5a@news.povray.org...
>
> "Dan Dombrowsky" <ddo### [at] vtedu> wrote in message
> news:3bb879f9@news.povray.org...
> > Nice Work!
> >
> > I think the easiest way for a license plate may be a heightfield. *looks
> > through links* I think someone has a tutorial about making flat-type
objects
> > with hfs. Hmmm...
> >
> Thanks. After trying to do a guitar with a violin shaped bulge via a
heightfield
> and not liking the results(reflection looks bad), I try to stay away from
height
> fields. But then again it would probably work for a number-plate as it's
not the
> most important part of a car(design-wise)....
>
> Thanks
>
> - Nekar
>
>


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From: Nekar Xenos
Subject: Re: Car WIP 4
Date: 3 Oct 2001 01:48:46
Message: <3bbaa6be@news.povray.org>
"JRG" <jrg### [at] hotmailcom> wrote in message news:3bba348f@news.povray.org...
> To me, a heightfield is the best choise here. Have you ever seen what some
> people (Jaime Vives Piqueres) can do with heightfields? They're fast,
> efficient and, why not, quite precise. I'm quite sure one could make a whole
> scene just with heightfields!
>
Well, it maybe fine for the number-plates. In the past I've tried doing shiny
round objects with heightfields, but it had a course matt finish, even with
hi-res bitmaps and the best settings to my knowledge. Maybe you can tell me how
to do smooth round objects with heightfields? I remember the first thing I
thought of when I heard of height-fields was doing a face.

- Nekar


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