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text objects are excedingly slow
looks good on the site however, 'tutorials' seems to make the wall behind it
bulge.....
--
Rick
Kitty5 WebDesign - http://Kitty5.com
Hi-Impact database driven web site design & e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
POV-Ray News & Resources - http://Povray.co.uk
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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"Rick [Kitty5]" <ric### [at] kitty5 com> wrote in message
news:3b65546a@news.povray.org...
> text objects are excedingly slow
>
> looks good on the site however, 'tutorials' seems to make the wall behind
it
> bulge.....
Yes I know of this, it can be very hard to precisely position objects in
Flash. I'll fix it in the final page.
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<snip>
> Furthermore the additional text objects will slow down things a bit too.
Yes I've noticed that text objects are very slow, why is that? I guess I
could improve the speed by importing text meshes from Rhino, amazing that
complex meshes would actually be faster than native text objects. I noticed
that the slowdown was uniform, that is it did not slow down significantly
while rendering the text objects but was even slow while rendering the
blanks white spaces, could this be the result of the ior,rad problem?
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Looks great, apart from the flash glitches already mentioned..
But I belive a first-time visitor will find it difficult to navigate,
especilly the tutorials and the scribblings will be a bit hard to find.
If I was to make it more easy, I would've made a small animation where the
"buttons" blends over from colored to non-colored.
Another thing I noticed, if you move your cursor away before the animation
is ended, the "button" will stay colored, did you intend to have it like
that?
-Peter
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> Looks great, apart from the flash glitches already mentioned..
> But I belive a first-time visitor will find it difficult to navigate,
I was a bit worried about that.
> especilly the tutorials and the scribblings will be a bit hard to find.
> If I was to make it more easy, I would've made a small animation where the
> "buttons" blends over from colored to non-colored.
Good idea. I'll think of implimenting something like this.
> Another thing I noticed, if you move your cursor away before the animation
> is ended, the "button" will stay colored, did you intend to have it like
> that?
Well not really but it's the best I could come up with, I spent many hours
trying to think of ways of stopping that but this is the best I could do.
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well, if you wanted to ditch flash....
you could cut up the image into many peices (maybe you have to do this for
flash anyway), then have a few javascript functions to load the alternate
images for mouse overs, and then you could also specify the OnMouseExit or
whatever the actual handler name is, in order to get the image to "reset"
properly.
I agree that the navigation would be difficult for people new to the site.
there are no obvious visual cues for what the user should do, or that they
should in fact do anything at all.
>
> Well not really but it's the best I could come up with, I spent many hours
> trying to think of ways of stopping that but this is the best I could do.
>
>
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> you could cut up the image into many peices (maybe you have to do this
for
> flash anyway), then have a few javascript functions to load the alternate
> images for mouse overs, and then you could also specify the OnMouseExit or
> whatever the actual handler name is, in order to get the image to "reset"
> properly.
I actually tried this first but the problem is that the table I end up
having to create to handle all of the images is crazily complex.
> I agree that the navigation would be difficult for people new to the site.
> there are no obvious visual cues for what the user should do, or that they
> should in fact do anything at all.
I think I have some ideas that will make it easier on the new user.
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Thomas Lake wrote:
>
> Yes I've noticed that text objects are very slow, why is that? I guess I
> could improve the speed by importing text meshes from Rhino, amazing that
> complex meshes would actually be faster than native text objects.
Sure they are and no matter how detailed the mesh is, the text object is
more precise. Of course you usually don't need that high accuracy.
> I noticed
> that the slowdown was uniform, that is it did not slow down significantly
> while rendering the text objects but was even slow while rendering the
> blanks white spaces, could this be the result of the ior,rad problem?
With both radiosity and reflection/refraction, the speed of rendering an
object is also influenced by the environment. This should be fairly
obvious since the purpose of radiosity is calculating the effect of the
different objects in the scene on lighting.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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cool, keep us updated. i've made a user interface with pov as well, but
until i get the entire site working, i'm not gonna share it :)
> I think I have some ideas that will make it easier on the new user.
>
>
>
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Could you please post the web address? I lost the original post, and I
would like to check it out. Thanx.
John
"Peter Hertel" <NOS### [at] hertel no> wrote in message
news:3b65f757@news.povray.org...
> Looks great, apart from the flash glitches already mentioned..
> But I belive a first-time visitor will find it difficult to navigate,
> especilly the tutorials and the scribblings will be a bit hard to find.
> If I was to make it more easy, I would've made a small animation where the
> "buttons" blends over from colored to non-colored.
> Another thing I noticed, if you move your cursor away before the animation
> is ended, the "button" will stay colored, did you intend to have it like
> that?
>
> -Peter
>
>
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