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well, if you wanted to ditch flash....
you could cut up the image into many peices (maybe you have to do this for
flash anyway), then have a few javascript functions to load the alternate
images for mouse overs, and then you could also specify the OnMouseExit or
whatever the actual handler name is, in order to get the image to "reset"
properly.
I agree that the navigation would be difficult for people new to the site.
there are no obvious visual cues for what the user should do, or that they
should in fact do anything at all.
>
> Well not really but it's the best I could come up with, I spent many hours
> trying to think of ways of stopping that but this is the best I could do.
>
>
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> you could cut up the image into many peices (maybe you have to do this
for
> flash anyway), then have a few javascript functions to load the alternate
> images for mouse overs, and then you could also specify the OnMouseExit or
> whatever the actual handler name is, in order to get the image to "reset"
> properly.
I actually tried this first but the problem is that the table I end up
having to create to handle all of the images is crazily complex.
> I agree that the navigation would be difficult for people new to the site.
> there are no obvious visual cues for what the user should do, or that they
> should in fact do anything at all.
I think I have some ideas that will make it easier on the new user.
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Thomas Lake wrote:
>
> Yes I've noticed that text objects are very slow, why is that? I guess I
> could improve the speed by importing text meshes from Rhino, amazing that
> complex meshes would actually be faster than native text objects.
Sure they are and no matter how detailed the mesh is, the text object is
more precise. Of course you usually don't need that high accuracy.
> I noticed
> that the slowdown was uniform, that is it did not slow down significantly
> while rendering the text objects but was even slow while rendering the
> blanks white spaces, could this be the result of the ior,rad problem?
With both radiosity and reflection/refraction, the speed of rendering an
object is also influenced by the environment. This should be fairly
obvious since the purpose of radiosity is calculating the effect of the
different objects in the scene on lighting.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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cool, keep us updated. i've made a user interface with pov as well, but
until i get the entire site working, i'm not gonna share it :)
> I think I have some ideas that will make it easier on the new user.
>
>
>
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Could you please post the web address? I lost the original post, and I
would like to check it out. Thanx.
John
"Peter Hertel" <NOS### [at] hertel no> wrote in message
news:3b65f757@news.povray.org...
> Looks great, apart from the flash glitches already mentioned..
> But I belive a first-time visitor will find it difficult to navigate,
> especilly the tutorials and the scribblings will be a bit hard to find.
> If I was to make it more easy, I would've made a small animation where the
> "buttons" blends over from colored to non-colored.
> Another thing I noticed, if you move your cursor away before the animation
> is ended, the "button" will stay colored, did you intend to have it like
> that?
>
> -Peter
>
>
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> cool, keep us updated. i've made a user interface with pov as well, but
> until i get the entire site working, i'm not gonna share it :)
So am I :-)
I belive I've made two or three half-designs which I haven't used, hope the
new one will survive :-)
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Here you go..
http://www.geocities.com/~thomaslake/test.htm
How can you "loose" a post?
> Could you please post the web address? I lost the original post, and I
> would like to check it out. Thanx.
>
> John
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> How can you "loose" a post?
In Outlook Express there is a setting somewhere where you can set how long
the reader keeps old messages, if you don't turn this feature off, old
messages get deleted after a number of days.
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I get this really narly blank page. (No, I don't care for flash at all).
Perhaps a non-flash imagemapped version would be just as effective?
Yann
Thomas Lake wrote:
> I've finally decided to redesign my old site, haven't touched it in over 2
> years, and upload many of my new images. I decided to go with a Pov
> inspired interface, at least with the front page. Please take a look and
> tell me what you think, you need the Flash plugin. There isn't anything
> there beyond the front page for now.
>
> http://www.geocities.com/~thomaslake/test.htm
>
> Below are the two images I rendered for this. The pure black and white one
> took about 5 min to render and the colour one took over 2 1/2 days, can
> anyone explain this huge discrepancy? I've used rather high radiosity
> settings, but both images use the same settings.
>
>
>
>
>
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> I get this really narly blank page.
That's intended, I like to go for a artistic minamilest design when building
web pages.
>(No, I don't care for flash at all).
I know some people don't, why not for you? It's true that there are a lot of
poorly implimented flash sites out there with nothing but cheesy animations
and sounds and no content. But a well executed flash site can take your
breath away, take a look at this one:
http://www.gabocorp.com/bumper.4/
Have your speakers on!
> Perhaps a non-flash imagemapped version would be just as effective?
Perhaps when I have everything finished I will do that. But so far the flash
version is comming along nicely for me so it might be a while before I get
the non flash one up. The whole site will not be in flash.
> Yann
>
> Thomas Lake wrote:
>
> > I've finally decided to redesign my old site, haven't touched it in over
2
> > years, and upload many of my new images. I decided to go with a Pov
> > inspired interface, at least with the front page. Please take a look and
> > tell me what you think, you need the Flash plugin. There isn't anything
> > there beyond the front page for now.
> >
> > http://www.geocities.com/~thomaslake/test.htm
> >
> > Below are the two images I rendered for this. The pure black and white
one
> > took about 5 min to render and the colour one took over 2 1/2 days, can
> > anyone explain this huge discrepancy? I've used rather high radiosity
> > settings, but both images use the same settings.
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