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An idea I got after looking at some screenshots of myst 3
The water is heavily based on Christoph's rmf water from
his scene "Water Tunnel". The sun is a clear sphere with
fade_distance and fade_colour with a 5*5 area light
I'm planning to add some thin clouds across the sun.
Anyone got any suggestions on the water. I like it except
that close up it looks like rough concrete covered with
gold leaf. I'm experimenting with hetero mf to see if that
looks any better
Render time 30 hours.
Gail
*************************************************************************
* gsh### [at] monotix co za * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************
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"Gail Shaw" <gsh### [at] monotix co za> wrote in message
news:3b12185c@news.povray.org...
> An idea I got after looking at some screenshots of myst 3
> Anyone got any suggestions on the water.
What does it look like if you invert it?(now where have I heard that one
before?) I don't think it will be correct but it mght look better than it does
at the moment.
> Render time 30 hours.
>
That's a lot of patience. Was that running in the background?
--
/* Nekar Xenos */#local N=<-20,40,100>;#local K=<20,-40,100>;#local R=seed(0);
blob{#while((K-N).x>0)#local X=N;#local N=N+<rand(R),rand(R),1>/3;#local N=(
vlength(N-K)<vlength(X-K)?N:2*X-N);sphere{<N.y,-N.x,N.z>,1,1 scale .02}sphere{N
,1,1 scale.02}sphere{<-N.x-40,N.y,N.z>1,1 scale.01}sphere{<N.x+40,-N.y,N.z>1,1
scale.01 }#end pigment{rgbt 1}interior{media{emission <2,4,5>*5}}hollow}
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> > Anyone got any suggestions on the water.
>
> What does it look like if you invert it?(now where have I heard that one
> before?) I don't think it will be correct but it mght look better than it
does
> at the moment.
Worth a try.
>
> That's a lot of patience. Was that running in the background?
Started it running before I left home in the mornings, stopped when I got
home. Took 3 days (10.5 hours a day)
It only takes an hour and a half without the area light
Gail
--
*************************************************************************
* gsh### [at] monotix co za * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************
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Gail Shaw wrote:
>
> An idea I got after looking at some screenshots of myst 3
>
> The water is heavily based on Christoph's rmf water from
> his scene "Water Tunnel". The sun is a clear sphere with
> fade_distance and fade_colour with a 5*5 area light
Looks good, i recalled having seen some scene with similar atmosphere from
you and found it in the 'Wilderness' IRTC round.
I was already planning a sunset version of my current scene, but it will
be awfully slow to develop things...
The RMF shows the typical effect of being quite flat between the ridges,
something usually decreasing realism a lot IMO. I tried to avoid this by
making it stronger.
>
> I'm planning to add some thin clouds across the sun.
>
I think that would look very good.
> Anyone got any suggestions on the water. I like it except
> that close up it looks like rough concrete covered with
> gold leaf. I'm experimenting with hetero mf to see if that
> looks any better
That would be interesting to see, i never tried heteroMF for water. For
the water's color I think it would be quite important to make the sky less
uniform, during sunset, it should be much darker and more blue on the
opposite side and that would be visible in the reflections.
>
> Render time 30 hours.
>
Sounds awfully slow for without radiosity.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Christoph Hormann <chr### [at] gmx de> wrote in message
news:3B123A2B.2639948C@gmx.de...
>
> Looks good, i recalled having seen some scene with similar atmosphere from
> you and found it in the 'Wilderness' IRTC round.
Yup, lake and mountains, done with vue d'espirit. I love sunsets
>
> That would be interesting to see, i never tried heteroMF for water.
I'll have a go tonight with heteroMF and no area light and I'll post the
results tomorrow.
> For
> the water's color I think it would be quite important to make the sky less
> uniform, during sunset, it should be much darker and more blue on the
> opposite side and that would be visible in the reflections.
It's currently varying from orange to light blue. Will tweak that.
> >
> > Render time 30 hours.
> >
>
> Sounds awfully slow for without radiosity.
Guess arealights and multifractals don't work well together.
Gail
--
*************************************************************************
* gsh### [at] monotix co za * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************
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Gail Shaw wrote:
>
> >
> > Sounds awfully slow for without radiosity.
>
> Guess arealights and multifractals don't work well together.
>
Then removing the area light would probably help a lot, i don't see much
area light shadows here anyway (or is there an additional fill light).
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Christoph Hormann <chr### [at] gmx de> wrote in message
news:3B1258CC.407F1BEE@gmx.de...
>
>
> Then removing the area light would probably help a lot, i don't see much
> area light shadows here anyway (or is there an additional fill light).
>
No fill light. Without area the rock on the left has a very sharp shadow
and looked really wrong. I might have overdone the area light however.
Gail
*************************************************************************
* gsh### [at] monotix co za * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************
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Love the idea and composition. Colors are lovely. Yes the water and rock
textures need some honing. Do you know what is causing the banding in the
lower part of the sun? I am having problems wtth similar banding in my
current scene and I want it outta there.
/jc
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>
>Love the idea and composition. Colors are lovely. Yes the water and rock
>textures need some honing. Do you know what is causing the banding in the
>lower part of the sun? I am having problems wtth similar banding in my
>current scene and I want it outta there.
maybe its the fog (or media) you used to blur the horizon line? If so, you
could put it lower.
Louis
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From: Gail Shaw
Subject: Re: Ocean's edge - different water types (55kbu)
Date: 29 May 2001 13:20:12
Message: <3b13da4c@news.povray.org>
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Firstly I tried with heteroMF. I don't think much needs
saying except that it looks terrible.
HeteroMF settings were
function{"heteroMF",<0.07, 2.2, 7, 0.6, 0.5>}
The second picture is a partial rendering
with ridgedMF, using the settings that
Marc-Hendrik Bremer posted
That has promice, if I could only get the ridges closer
together
RMF settings were
function {"ridgedmf", <0.1, 3.0, 7, 0.7, 0.7>}
Both images use the same material for the water.
Comments?
Gail
*************************************************************************
* gsh### [at] monotix co za * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************
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