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Gail Shaw wrote:
>
> An idea I got after looking at some screenshots of myst 3
>
> The water is heavily based on Christoph's rmf water from
> his scene "Water Tunnel". The sun is a clear sphere with
> fade_distance and fade_colour with a 5*5 area light
Looks good, i recalled having seen some scene with similar atmosphere from
you and found it in the 'Wilderness' IRTC round.
I was already planning a sunset version of my current scene, but it will
be awfully slow to develop things...
The RMF shows the typical effect of being quite flat between the ridges,
something usually decreasing realism a lot IMO. I tried to avoid this by
making it stronger.
>
> I'm planning to add some thin clouds across the sun.
>
I think that would look very good.
> Anyone got any suggestions on the water. I like it except
> that close up it looks like rough concrete covered with
> gold leaf. I'm experimenting with hetero mf to see if that
> looks any better
That would be interesting to see, i never tried heteroMF for water. For
the water's color I think it would be quite important to make the sky less
uniform, during sunset, it should be much darker and more blue on the
opposite side and that would be visible in the reflections.
>
> Render time 30 hours.
>
Sounds awfully slow for without radiosity.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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