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here is much better version of my sprout box
I still looking fot "faster" settings
this was rendered over 40 hours :-(
current settings are :
global_settings{
assumed_gamma 1
ini_option "Quality=11"
ini_option "Radiosity=yes"
ini_option "Antialias=yes"
ini_option "Sampling_Method=2"
ini_option "Antialias_Threshold=0.1"
ini_option "Jitter=no"
ini_option "Antialias_Depth=3"
radiosity{recursion_limit 3 brightness 1.2 normal on}
max_intersections 255
max_trace_level 255
photons{count 20000 gather 20,100 autostop 0}
}
sky_sphere{pigment{gradient y color_map{[0 color blue .6][1 color rgb 1]}}}
light_source{<-30,30,-30>color rgb 1 photons { reflection on refraction on }}
object{
Platform()
texture{
pigment{color rgb 1 transmit .95 }
finish{
ambient -0.3
diffuse 0.8
specular 0.1
roughness 0.1
metallic
brilliance 1
reflection_type 1
reflection_min 0.0
reflection_max 1.0
conserve_energy
}
}
interior{ior 1.5}
photons {target 1.0 reflection on refraction on }
}
and some parts of output attached
any ideas what could it speed up without loosing quality ?
ABX
--
#local A="000114120001121034130151142153134064180060195"#local B=0;#macro G()
#declare B=B+1;val(substr(A,B,1))#end#local S=seed(1);light_source{10,1}blob{
threshold.6#local U=z;#local Y=0;#while(Y<15)#local E=G()*.7+.1e-3;#local V=<
3.5-G(),G()-2.5,-1>;#local X=0;#while(X<1)sphere{<12*X+rand(S)-6,Y+rand(S)-5,
-1>1,1}sphere{U+X*(V-U)+rand(S)E,.3}#local X=X+.01;#end#local U=V;#local Y=Y+
1;#end texture{pigment{rgb 1}normal{agate}}}camera{location z*8look_at 0}
Post a reply to this message
Attachments:
Download 'platform.jpg' (52 KB)
Download 'OUT.TXT' (4 KB)
Preview of image 'platform.jpg'
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Wlodzimierz ABX Skiba wrote:
>
> here is much better version of my sprout box
>
> I still looking fot "faster" settings
> this was rendered over 40 hours :-(
>
> current settings are :
>
> [...]
Hmmm...
I would suggest trying 'recursion_limit 1' for radiosity or even totally
omitting it, of course that would require reworking the lighting and
finishes.
The photons are not at all visible to me, you probably need much more.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
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No tips for speeding it up, but the plastic looks perfect. I'm saving that
finish into a file somewhere.
Shay
Wlodzimierz ABX Skiba <abx### [at] abxartpl> wrote in message
news:3ae7d3dc@news.povray.org...
> here is much better version of my sprout box
>
> I still looking fot "faster" settings
> this was rendered over 40 hours :-(
>
> current settings are :
>
> global_settings{
> assumed_gamma 1
> ini_option "Quality=11"
> ini_option "Radiosity=yes"
> ini_option "Antialias=yes"
> ini_option "Sampling_Method=2"
> ini_option "Antialias_Threshold=0.1"
> ini_option "Jitter=no"
> ini_option "Antialias_Depth=3"
> radiosity{recursion_limit 3 brightness 1.2 normal on}
> max_intersections 255
> max_trace_level 255
> photons{count 20000 gather 20,100 autostop 0}
> }
>
> sky_sphere{pigment{gradient y color_map{[0 color blue .6][1 color rgb
1]}}}
> light_source{<-30,30,-30>color rgb 1 photons { reflection on refraction
on }}
>
> object{
> Platform()
> texture{
> pigment{color rgb 1 transmit .95 }
> finish{
> ambient -0.3
> diffuse 0.8
> specular 0.1
> roughness 0.1
> metallic
> brilliance 1
> reflection_type 1
> reflection_min 0.0
> reflection_max 1.0
> conserve_energy
> }
> }
> interior{ior 1.5}
> photons {target 1.0 reflection on refraction on }
> }
>
> and some parts of output attached
>
> any ideas what could it speed up without loosing quality ?
>
> ABX
> --
> #local A="000114120001121034130151142153134064180060195"#local B=0;#macro
G()
> #declare B=B+1;val(substr(A,B,1))#end#local
S=seed(1);light_source{10,1}blob{
> threshold.6#local U=z;#local Y=0;#while(Y<15)#local E=G()*.7+.1e-3;#local
V=<
> 3.5-G(),G()-2.5,-1>;#local
X=0;#while(X<1)sphere{<12*X+rand(S)-6,Y+rand(S)-5,
> -1>1,1}sphere{U+X*(V-U)+rand(S)E,.3}#local X=X+.01;#end#local U=V;#local
Y=Y+
> 1;#end texture{pigment{rgb 1}normal{agate}}}camera{location z*8look_at 0}
>
>
>
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Given the photons don't seem to be doing anything, you could try leaving
them out...
Post a reply to this message
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Tom Melly wrote in message <3ae838c7$1@news.povray.org>...
> Given the photons don't seem to be doing anything, you could try leaving
> them out...
I would do it but .... my real box produces such effect very clearly. It should
be visible on the border of shadow of corner of walls and base. Of course I'll
check version without photons.
ABX
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Thats looking much better
--
Rick
Kitty5 WebDesign - http://Kitty5.com
Hi-Impact database driven web site design & e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
POV-Ray News & Resources - http://Povray.co.uk
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
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Try ignore_photons, it can make a big differnce. I don't know if this will help
you, but below is a texture for glass that gives me good results with radiosity.
Perhaps you could modify it for the plastic you want. Use global_settings {
ambient_light 0 } with it though.
hollow on
texture
{
pigment
{
colour rgbf <1,1,1,1>
}
finish
{
diffuse 0.001
specular 1
roughness 0.001
reflection_type 1
conserve_energy
}
}
interior
{
ior 1.5
media
{
intervals 1
samples 5,5
confidence 0.999
variance 0.001
method 3
absorption (1-(<0.95,0.96,0.95>*(1/0.96)*0.98))
}
}
photons
{
target
reflection on
refraction on
ignore_photons
}
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Christoph Hormann wrote in message <3AE7E048.B6139A58@gmx.de>...
> Wlodzimierz ABX Skiba wrote:
> > I still looking fot "faster" settings
> > this was rendered over 40 hours :-(
> I would suggest trying 'recursion_limit 1' for radiosity or even totally
> omitting it, of course that would require reworking the lighting and
> finishes.
You are wrong :-(
I've removed recursion_limit and rendered it during weekend. With removed
recursion_limit it was even 9 hour longer and result _IS_ the same even without
working with lighting and finishes.
ABX
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Wlodzimierz ABX Skiba wrote in message <3ae84d20@news.povray.org>...
>Tom Melly wrote in message <3ae838c7$1@news.povray.org>...
>> Given the photons don't seem to be doing anything, you could try leaving
>> them out...
>
>
> I would do it but .... my real box produces such effect very clearly. It
should
> be visible on the border of shadow of corner of walls and base. Of course I'll
> check version without photons.
Well.. I've checked this without photons, but ... only shadow on the desk
disapeared and render took 44 hour.
ABX
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Mark James Lewin wrote in message <3AE8A32B.66FDC049@yahoo.com.au>...
> Try ignore_photons, it can make a big differnce. I don't know if this will
help
> you, but below is a texture for glass that gives me good results with
radiosity.
> Perhaps you could modify it for the plastic you want. Use global_settings {
> ambient_light 0 } with it though.
I have checked your settings. They decreased render time to 18 hour. Still to
long for animation :-( but nearly the same. Thanks.
ABX
Post a reply to this message
Attachments:
Download 'platform.jpg' (54 KB)
Preview of image 'platform.jpg'
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