POV-Ray : Newsgroups : povray.binaries.images : sprout box : Re: sprout box Server Time
18 Aug 2024 12:20:25 EDT (-0400)
  Re: sprout box  
From: Shay
Date: 26 Apr 2001 09:44:18
Message: <3ae82632$1@news.povray.org>
No tips for speeding it up, but the plastic looks perfect. I'm saving that
finish into a file somewhere.

 Shay

Wlodzimierz ABX Skiba <abx### [at] abxartpl> wrote in message
news:3ae7d3dc@news.povray.org...
> here is much better version of my sprout box
>
> I still looking fot "faster" settings
> this was rendered over 40 hours :-(
>
> current settings are :
>
> global_settings{
>   assumed_gamma 1
>   ini_option "Quality=11"
>   ini_option "Radiosity=yes"
>   ini_option "Antialias=yes"
>   ini_option "Sampling_Method=2"
>   ini_option "Antialias_Threshold=0.1"
>   ini_option "Jitter=no"
>   ini_option "Antialias_Depth=3"
>   radiosity{recursion_limit 3 brightness 1.2 normal on}
>   max_intersections 255
>   max_trace_level 255
>   photons{count 20000 gather 20,100 autostop 0}
> }
>
> sky_sphere{pigment{gradient y color_map{[0 color blue .6][1 color rgb
1]}}}
> light_source{<-30,30,-30>color rgb 1 photons { reflection on refraction
on }}
>
> object{
>   Platform()
>   texture{
>     pigment{color rgb 1 transmit .95 }
>     finish{
>       ambient -0.3
>       diffuse 0.8
>       specular 0.1
>       roughness 0.1
>       metallic
>       brilliance 1
>       reflection_type 1
>       reflection_min 0.0
>       reflection_max 1.0
>       conserve_energy
>     }
>   }
>   interior{ior 1.5}
>   photons {target 1.0 reflection on refraction on }
> }
>
> and some parts of output attached
>
> any ideas what could it speed up without loosing quality ?
>
> ABX
> --
> #local A="000114120001121034130151142153134064180060195"#local B=0;#macro
G()
> #declare B=B+1;val(substr(A,B,1))#end#local
S=seed(1);light_source{10,1}blob{
> threshold.6#local U=z;#local Y=0;#while(Y<15)#local E=G()*.7+.1e-3;#local
V=<
> 3.5-G(),G()-2.5,-1>;#local
X=0;#while(X<1)sphere{<12*X+rand(S)-6,Y+rand(S)-5,
> -1>1,1}sphere{U+X*(V-U)+rand(S)E,.3}#local X=X+.01;#end#local U=V;#local
Y=Y+
> 1;#end texture{pigment{rgb 1}normal{agate}}}camera{location z*8look_at 0}
>
>
>


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