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From: Wlodzimierz ABX Skiba
Subject: sprout box
Date: 26 Apr 2001 03:53:00
Message: <3ae7d3dc@news.povray.org>
here is much better version of my sprout box

I still looking fot "faster" settings
this was rendered over 40 hours :-(

current settings are :

global_settings{
  assumed_gamma 1
  ini_option "Quality=11"
  ini_option "Radiosity=yes"
  ini_option "Antialias=yes"
  ini_option "Sampling_Method=2"
  ini_option "Antialias_Threshold=0.1"
  ini_option "Jitter=no"
  ini_option "Antialias_Depth=3"
  radiosity{recursion_limit 3 brightness 1.2 normal on}
  max_intersections 255
  max_trace_level 255
  photons{count 20000 gather 20,100 autostop 0}
}

sky_sphere{pigment{gradient y color_map{[0 color blue .6][1 color rgb 1]}}}
light_source{<-30,30,-30>color rgb 1 photons { reflection on refraction on }}

object{
  Platform()
  texture{
    pigment{color rgb 1 transmit .95 }
    finish{
      ambient -0.3
      diffuse 0.8
      specular 0.1
      roughness 0.1
      metallic
      brilliance 1
      reflection_type 1
      reflection_min 0.0
      reflection_max 1.0
      conserve_energy
    }
  }
  interior{ior 1.5}
  photons {target 1.0 reflection on refraction on }
}

and some parts of output attached

any ideas what could it speed up without loosing quality ?

ABX
--
#local A="000114120001121034130151142153134064180060195"#local B=0;#macro G()
#declare B=B+1;val(substr(A,B,1))#end#local S=seed(1);light_source{10,1}blob{
threshold.6#local U=z;#local Y=0;#while(Y<15)#local E=G()*.7+.1e-3;#local V=<
3.5-G(),G()-2.5,-1>;#local X=0;#while(X<1)sphere{<12*X+rand(S)-6,Y+rand(S)-5,
-1>1,1}sphere{U+X*(V-U)+rand(S)E,.3}#local X=X+.01;#end#local U=V;#local Y=Y+
1;#end texture{pigment{rgb 1}normal{agate}}}camera{location z*8look_at 0}


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Attachments:
Download 'platform.jpg' (52 KB) Download 'OUT.TXT' (4 KB)

Preview of image 'platform.jpg'
platform.jpg

From: Christoph Hormann
Subject: Re: sprout box
Date: 26 Apr 2001 04:45:31
Message: <3AE7E048.B6139A58@gmx.de>
Wlodzimierz ABX Skiba wrote:
> 
> here is much better version of my sprout box
> 
> I still looking fot "faster" settings
> this was rendered over 40 hours :-(
> 
> current settings are :
> 
> [...]

Hmmm...

I would suggest trying 'recursion_limit 1' for radiosity or even totally
omitting it, of course that would require reworking the lighting and
finishes.

The photons are not at all visible to me, you probably need much more.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Shay
Subject: Re: sprout box
Date: 26 Apr 2001 09:44:18
Message: <3ae82632$1@news.povray.org>
No tips for speeding it up, but the plastic looks perfect. I'm saving that
finish into a file somewhere.

 Shay

Wlodzimierz ABX Skiba <abx### [at] abxartpl> wrote in message
news:3ae7d3dc@news.povray.org...
> here is much better version of my sprout box
>
> I still looking fot "faster" settings
> this was rendered over 40 hours :-(
>
> current settings are :
>
> global_settings{
>   assumed_gamma 1
>   ini_option "Quality=11"
>   ini_option "Radiosity=yes"
>   ini_option "Antialias=yes"
>   ini_option "Sampling_Method=2"
>   ini_option "Antialias_Threshold=0.1"
>   ini_option "Jitter=no"
>   ini_option "Antialias_Depth=3"
>   radiosity{recursion_limit 3 brightness 1.2 normal on}
>   max_intersections 255
>   max_trace_level 255
>   photons{count 20000 gather 20,100 autostop 0}
> }
>
> sky_sphere{pigment{gradient y color_map{[0 color blue .6][1 color rgb
1]}}}
> light_source{<-30,30,-30>color rgb 1 photons { reflection on refraction
on }}
>
> object{
>   Platform()
>   texture{
>     pigment{color rgb 1 transmit .95 }
>     finish{
>       ambient -0.3
>       diffuse 0.8
>       specular 0.1
>       roughness 0.1
>       metallic
>       brilliance 1
>       reflection_type 1
>       reflection_min 0.0
>       reflection_max 1.0
>       conserve_energy
>     }
>   }
>   interior{ior 1.5}
>   photons {target 1.0 reflection on refraction on }
> }
>
> and some parts of output attached
>
> any ideas what could it speed up without loosing quality ?
>
> ABX
> --
> #local A="000114120001121034130151142153134064180060195"#local B=0;#macro
G()
> #declare B=B+1;val(substr(A,B,1))#end#local
S=seed(1);light_source{10,1}blob{
> threshold.6#local U=z;#local Y=0;#while(Y<15)#local E=G()*.7+.1e-3;#local
V=<
> 3.5-G(),G()-2.5,-1>;#local
X=0;#while(X<1)sphere{<12*X+rand(S)-6,Y+rand(S)-5,
> -1>1,1}sphere{U+X*(V-U)+rand(S)E,.3}#local X=X+.01;#end#local U=V;#local
Y=Y+
> 1;#end texture{pigment{rgb 1}normal{agate}}}camera{location z*8look_at 0}
>
>
>


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From: Tom Melly
Subject: Re: sprout box
Date: 26 Apr 2001 11:03:35
Message: <3ae838c7$1@news.povray.org>
Given the photons don't seem to be doing anything, you could try leaving
them out...


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From: Wlodzimierz ABX Skiba
Subject: Re: sprout box
Date: 26 Apr 2001 12:30:24
Message: <3ae84d20@news.povray.org>
Tom Melly wrote in message <3ae838c7$1@news.povray.org>...
> Given the photons don't seem to be doing anything, you could try leaving
> them out...


I would do it but .... my real box produces such effect very clearly. It should
be visible on the border of shadow of corner of walls and base. Of course I'll
check version without photons.

ABX


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From: Rick [Kitty5]
Subject: Re: sprout box
Date: 26 Apr 2001 15:19:19
Message: <3ae874b7@news.povray.org>
Thats looking much better


--
Rick

Kitty5 WebDesign - http://Kitty5.com
Hi-Impact database driven web site design & e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
POV-Ray News & Resources - http://Povray.co.uk

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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From: Mark James Lewin
Subject: Re: sprout box
Date: 26 Apr 2001 18:42:02
Message: <3AE8A32B.66FDC049@yahoo.com.au>
Try ignore_photons, it can make a big differnce. I don't know if this will help
you, but below is a texture for glass that gives me good results with radiosity.
Perhaps you could modify it for the plastic you want. Use global_settings {
ambient_light 0 } with it though.

        hollow on

        texture
                {
                pigment
                        {
                        colour rgbf <1,1,1,1>
                        }

                finish
                        {
                        diffuse 0.001

                        specular 1
                        roughness 0.001

                        reflection_type 1
                        conserve_energy
                        }
                }

        interior
                {
                ior 1.5

                media
                        {
                        intervals 1
                        samples 5,5
                        confidence 0.999
                        variance 0.001
                        method 3

                        absorption (1-(<0.95,0.96,0.95>*(1/0.96)*0.98))
                        }
                }

        photons
                {
                target
                reflection on
                refraction on
                ignore_photons
                }


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From: Wlodzimierz ABX Skiba
Subject: Re: sprout box
Date: 30 Apr 2001 03:37:05
Message: <3aed1621@news.povray.org>
Christoph Hormann wrote in message <3AE7E048.B6139A58@gmx.de>...
> Wlodzimierz ABX Skiba wrote:
> > I still looking fot "faster" settings
> > this was rendered over 40 hours :-(
> I would suggest trying 'recursion_limit 1' for radiosity or even totally
> omitting it, of course that would require reworking the lighting and
> finishes.


You are wrong :-(
I've removed recursion_limit and rendered it during weekend. With removed
recursion_limit it was even 9 hour longer and result _IS_ the same even without
working with lighting and finishes.

ABX


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From: Wlodzimierz ABX Skiba
Subject: Re: sprout box
Date: 30 Apr 2001 03:38:37
Message: <3aed167d$1@news.povray.org>
Wlodzimierz ABX Skiba wrote in message <3ae84d20@news.povray.org>...
>Tom Melly wrote in message <3ae838c7$1@news.povray.org>...
>> Given the photons don't seem to be doing anything, you could try leaving
>> them out...
>
>
> I would do it but .... my real box produces such effect very clearly. It
should
> be visible on the border of shadow of corner of walls and base. Of course I'll
> check version without photons.


Well.. I've checked this without photons, but ... only shadow on the desk
disapeared and render took 44 hour.

ABX


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From: Wlodzimierz ABX Skiba
Subject: Re: sprout box
Date: 30 Apr 2001 03:40:17
Message: <3aed16e1@news.povray.org>
Mark James Lewin wrote in message <3AE8A32B.66FDC049@yahoo.com.au>...
> Try ignore_photons, it can make a big differnce. I don't know if this will
help
> you, but below is a texture for glass that gives me good results with
radiosity.
> Perhaps you could modify it for the plastic you want. Use global_settings {
> ambient_light 0 } with it though.


I have checked your settings. They decreased render time to 18 hour. Still to
long for animation :-( but nearly the same. Thanks.

ABX


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Attachments:
Download 'platform.jpg' (54 KB)

Preview of image 'platform.jpg'
platform.jpg


 

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