POV-Ray : Newsgroups : povray.binaries.images : How can I get around this problem? Server Time
18 Aug 2024 14:19:19 EDT (-0400)
  How can I get around this problem? (Message 1 to 4 of 4)  
From: Shay
Subject: How can I get around this problem?
Date: 2 Apr 2001 13:24:07
Message: <3ac8b5b7@news.povray.org>
When I use texture maps, my textures are flipped in four directions. Maybe
that isn't clear, but I've supplied an example. Is there a way around this?


Post a reply to this message


Attachments:
Download 'scenetexlab.jpg' (6 KB)

Preview of image 'scenetexlab.jpg'
scenetexlab.jpg


 

From: Christoph Hormann
Subject: Re: How can I get around this problem?
Date: 2 Apr 2001 13:36:55
Message: <3AC8B8B7.1596F4F4@gmx.de>
Shay wrote:
> 
> When I use texture maps, my textures are flipped in four directions. Maybe
> that isn't clear, but I've supplied an example. Is there a way around this?
> 

I'm not totally sure what your problem is, but you seem to wonder about
the gradient pattern being mirrored at the origin.  

You can translate the texture until the origin is out of view or, if you
are useing megapov, use a self made function that isn't symmetrical.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Chris Huff
Subject: Re: How can I get around this problem?
Date: 2 Apr 2001 17:01:08
Message: <chrishuff-084CAC.16010802042001@news.povray.org>
In article <3ac8b5b7@news.povray.org>, "Shay" <sah### [at] simcopartscom> 
wrote:

> When I use texture maps, my textures are flipped in four directions. 
> Maybe that isn't clear, but I've supplied an example. Is there a way 
> around this?

You may be able to get the results you want with the repeat warp...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

From: Peter Popov
Subject: Re: How can I get around this problem?
Date: 3 Apr 2001 00:19:55
Message: <jdhictcqsobh2jlf38l5a7of9648k7f6ag@4ax.com>
On Mon, 2 Apr 2001 12:24:34 -0500, "Shay" <sah### [at] simcopartscom> wrote:

>When I use texture maps, my textures are flipped in four directions. Maybe
>that isn't clear, but I've supplied an example. Is there a way around this?

Looks like you're layering or averaging two gradient patterns. The
gradient pattern is symmetrical about the origin. Use a marble pattern
or a planar pattern with a displace warp instead.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.