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On Mon, 2 Apr 2001 12:24:34 -0500, "Shay" <sah### [at] simcoparts com> wrote:
>When I use texture maps, my textures are flipped in four directions. Maybe
>that isn't clear, but I've supplied an example. Is there a way around this?
Looks like you're layering or averaging two gradient patterns. The
gradient pattern is symmetrical about the origin. Use a marble pattern
or a planar pattern with a displace warp instead.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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