POV-Ray : Newsgroups : povray.binaries.images : How can I get around this problem? : Re: How can I get around this problem? Server Time
18 Aug 2024 16:18:55 EDT (-0400)
  Re: How can I get around this problem?  
From: Peter Popov
Date: 3 Apr 2001 00:19:55
Message: <jdhictcqsobh2jlf38l5a7of9648k7f6ag@4ax.com>
On Mon, 2 Apr 2001 12:24:34 -0500, "Shay" <sah### [at] simcopartscom> wrote:

>When I use texture maps, my textures are flipped in four directions. Maybe
>that isn't clear, but I've supplied an example. Is there a way around this?

Looks like you're layering or averaging two gradient patterns. The
gradient pattern is symmetrical about the origin. Use a marble pattern
or a planar pattern with a displace warp instead.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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