POV-Ray : Newsgroups : povray.binaries.images : How can I get around this problem? : Re: How can I get around this problem? Server Time
18 Aug 2024 16:16:16 EDT (-0400)
  Re: How can I get around this problem?  
From: Christoph Hormann
Date: 2 Apr 2001 13:36:55
Message: <3AC8B8B7.1596F4F4@gmx.de>
Shay wrote:
> 
> When I use texture maps, my textures are flipped in four directions. Maybe
> that isn't clear, but I've supplied an example. Is there a way around this?
> 

I'm not totally sure what your problem is, but you seem to wonder about
the gradient pattern being mirrored at the origin.  

You can translate the texture until the origin is out of view or, if you
are useing megapov, use a self made function that isn't symmetrical.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.