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Shay wrote:
>
> When I use texture maps, my textures are flipped in four directions. Maybe
> that isn't clear, but I've supplied an example. Is there a way around this?
>
I'm not totally sure what your problem is, but you seem to wonder about
the gradient pattern being mirrored at the origin.
You can translate the texture until the origin is out of view or, if you
are useing megapov, use a self made function that isn't symmetrical.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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